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authorAndrew Lee <alee14498@protonmail.com>2020-04-20 19:09:33 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-20 19:09:33 -0400
commit7c1e566113d59699af1624186c64eca67f063fc6 (patch)
tree5a6850a695986872d5d0b09d7dab8421628fe33e /Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs
parentdd117b77aae1d8be7563b360d05b842a73b7dab2 (diff)
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Upgraded Unity
Diffstat (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs')
-rw-r--r--Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs129
1 files changed, 0 insertions, 129 deletions
diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs
deleted file mode 100644
index 7375557..0000000
--- a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs
+++ /dev/null
@@ -1,129 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine.SceneManagement;
-using UnityEngine.TestRunner.NUnitExtensions;
-using UnityEngine.TestRunner.NUnitExtensions.Runner;
-using UnityEngine.TestTools.NUnitExtensions;
-using UnityEngine.TestTools.Utils;
-
-namespace UnityEngine.TestTools.TestRunner
-{
- [Serializable]
- [AddComponentMenu("")]
- internal class PlaymodeTestsController : MonoBehaviour
- {
- private IEnumerator m_TestSteps;
-
- [SerializeField]
- private List<string> m_AssembliesWithTests;
- public List<string> AssembliesWithTests
- {
- get
- {
- return m_AssembliesWithTests;
- }
- set
- {
- m_AssembliesWithTests = value;
- }
- }
-
- [SerializeField]
- internal TestStartedEvent testStartedEvent = new TestStartedEvent();
- [SerializeField]
- internal TestFinishedEvent testFinishedEvent = new TestFinishedEvent();
- [SerializeField]
- internal RunStartedEvent runStartedEvent = new RunStartedEvent();
- [SerializeField]
- internal RunFinishedEvent runFinishedEvent = new RunFinishedEvent();
-
- internal const string kPlaymodeTestControllerName = "Code-based tests runner";
-
- [SerializeField]
- public PlaymodeTestsControllerSettings settings = new PlaymodeTestsControllerSettings();
-
- internal UnityTestAssemblyRunner m_Runner;
-
- public IEnumerator Start()
- {
- //Skip 2 frame because Unity.
- yield return null;
- yield return null;
- StartCoroutine(Run());
- }
-
- internal static bool IsControllerOnScene()
- {
- return GameObject.Find(kPlaymodeTestControllerName) != null;
- }
-
- internal static PlaymodeTestsController GetController()
- {
- return GameObject.Find(kPlaymodeTestControllerName).GetComponent<PlaymodeTestsController>();
- }
-
- public IEnumerator TestRunnerCoroutine()
- {
- while (m_TestSteps.MoveNext())
- {
- yield return m_TestSteps.Current;
- }
-
- if (m_Runner.IsTestComplete)
- {
- runFinishedEvent.Invoke(m_Runner.Result);
- Cleanup();
-
- yield return null;
- }
- }
-
- public IEnumerator Run()
- {
- CoroutineTestWorkItem.monoBehaviourCoroutineRunner = this;
- gameObject.hideFlags |= HideFlags.DontSave;
-
- if (settings.sceneBased)
- {
- SceneManager.LoadScene(1, LoadSceneMode.Additive);
- yield return null;
- }
-
- var testListUtil = new PlayerTestAssemblyProvider(new AssemblyLoadProxy(), m_AssembliesWithTests);
- m_Runner = new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(), new PlaymodeWorkItemFactory());
-
- var loadedTests = m_Runner.Load(testListUtil.GetUserAssemblies().Select(a => a.Assembly).ToArray(), TestPlatform.PlayMode, UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode));
- loadedTests.ParseForNameDuplicates();
- runStartedEvent.Invoke(m_Runner.LoadedTest);
-
- var testListenerWrapper = new TestListenerWrapper(testStartedEvent, testFinishedEvent);
- m_TestSteps = m_Runner.Run(testListenerWrapper, settings.BuildNUnitFilter()).GetEnumerator();
-
- yield return TestRunnerCoroutine();
- }
-
- public void Cleanup()
- {
- if (m_Runner != null)
- {
- m_Runner.StopRun();
- m_Runner = null;
- }
- if (Application.isEditor)
- {
- Destroy(gameObject);
- }
- }
-
- public static void TryCleanup()
- {
- var controller = GetController();
- if (controller != null)
- {
- controller.Cleanup();
- }
- }
- }
-}