summaryrefslogtreecommitdiff
path: root/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs
diff options
context:
space:
mode:
authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
commitc55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch)
treeee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs
downloadProject-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.gz
Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.bz2
Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.zip
Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs')
-rw-r--r--Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs23
1 files changed, 23 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs
new file mode 100644
index 0000000..b3c1c62
--- /dev/null
+++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEngine.TestRunner/Utils/MonoBehaviourTest/MonoBehaviourTest.cs
@@ -0,0 +1,23 @@
+namespace UnityEngine.TestTools
+{
+ public class MonoBehaviourTest<T> : CustomYieldInstruction where T : MonoBehaviour, IMonoBehaviourTest
+ {
+ public T component { get; }
+ public GameObject gameObject { get { return component.gameObject; } }
+
+ public MonoBehaviourTest(bool dontDestroyOnLoad = true)
+ {
+ var go = new GameObject("MonoBehaviourTest: " + typeof(T).FullName);
+ component = go.AddComponent<T>();
+ if (dontDestroyOnLoad)
+ {
+ Object.DontDestroyOnLoad(go);
+ }
+ }
+
+ public override bool keepWaiting
+ {
+ get { return !component.IsTestFinished; }
+ }
+ }
+}