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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
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treeee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PackageUtilities.cs
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+using UnityEngine;
+using UnityEditor;
+using System;
+using System.IO;
+using System.Linq;
+using System.Collections;
+using System.Collections.Generic;
+using System.Threading;
+using System.Threading.Tasks;
+using TMPro.EditorUtilities;
+
+
+namespace TMPro
+{
+ /// <summary>
+ /// Data structure containing the target and replacement fileIDs and GUIDs which will require remapping from previous version of TextMesh Pro to the new TextMesh Pro UPM package.
+ /// </summary>
+ [System.Serializable]
+ struct AssetConversionRecord
+ {
+ public string referencedResource;
+ public string target;
+ public string replacement;
+ }
+
+
+ /// <summary>
+ /// Data structure containing a list of target and replacement fileID and GUID requiring remapping from previous versions of TextMesh Pro to the new TextMesh Pro UPM package.
+ /// This data structure is populated with the data contained in the PackageConversionData.json file included in the package.
+ /// </summary>
+ [System.Serializable]
+ class AssetConversionData
+ {
+ public List<AssetConversionRecord> assetRecords;
+ }
+
+
+ public class TMP_ProjectConversionUtility : EditorWindow
+ {
+ // Create Sprite Asset Editor Window
+ [MenuItem("Window/TextMeshPro/Project Files GUID Remapping Tool", false, 2100)]
+ static void ShowConverterWindow()
+ {
+ var window = GetWindow<TMP_ProjectConversionUtility>();
+ window.titleContent = new GUIContent("Conversion Tool");
+ window.Focus();
+ }
+
+ private static HashSet<Type> m_IgnoreAssetTypes = new HashSet<Type>()
+ {
+ typeof(AnimatorOverrideController),
+ typeof(AudioClip),
+ typeof(AvatarMask),
+ typeof(ComputeShader),
+ typeof(Cubemap),
+ typeof(DefaultAsset),
+ typeof(Flare),
+ typeof(Font),
+ typeof(GUISkin),
+ typeof(HumanTemplate),
+ typeof(LightingDataAsset),
+ typeof(Mesh),
+ typeof(MonoScript),
+ typeof(PhysicMaterial),
+ typeof(PhysicsMaterial2D),
+ typeof(RenderTexture),
+ typeof(Shader),
+ typeof(TerrainData),
+ typeof(TextAsset),
+ typeof(Texture2D),
+ typeof(Texture2DArray),
+ typeof(Texture3D),
+ typeof(UnityEditor.Animations.AnimatorController),
+ typeof(UnityEditorInternal.AssemblyDefinitionAsset),
+ typeof(UnityEngine.AI.NavMeshData),
+ typeof(UnityEngine.Tilemaps.Tile),
+ typeof(UnityEngine.U2D.SpriteAtlas),
+ typeof(UnityEngine.Video.VideoClip),
+ };
+
+ /// <summary>
+ ///
+ /// </summary>
+ struct AssetModificationRecord
+ {
+ public string assetFilePath;
+ public string assetDataFile;
+ }
+
+ struct AssetFileRecord
+ {
+ public string assetFilePath;
+ public string assetMetaFilePath;
+
+ public AssetFileRecord(string filePath, string metaFilePath)
+ {
+ this.assetFilePath = filePath;
+ this.assetMetaFilePath = metaFilePath;
+ }
+ }
+
+ private static string m_ProjectPath;
+ private static string m_ProjectFolderToScan;
+ private static bool m_IsAlreadyScanningProject;
+ private static bool m_CancelScanProcess;
+ private static string k_ProjectScanReportDefaultText = "<color=#FFFF80><b>Project Scan Results</b></color>\n";
+ private static string k_ProjectScanLabelPrefix = "Scanning: ";
+ private static string m_ProjectScanResults = string.Empty;
+ private static Vector2 m_ProjectScanResultScrollPosition;
+ private static float m_ProgressPercentage = 0;
+
+ private static int m_ScanningTotalFiles;
+ private static int m_RemainingFilesToScan;
+ private static int m_ScanningCurrentFileIndex;
+ private static string m_ScanningCurrentFileName;
+
+ private static AssetConversionData m_ConversionData;
+
+ private static List<AssetModificationRecord> m_ModifiedAssetList = new List<AssetModificationRecord>();
+
+
+ void OnEnable()
+ {
+ // Set Editor Window Size
+ SetEditorWindowSize();
+
+ m_ProjectScanResults = k_ProjectScanReportDefaultText;
+ }
+
+
+ void OnGUI()
+ {
+ GUILayout.BeginVertical();
+ {
+ // Scan project files and resources
+ GUILayout.BeginVertical(EditorStyles.helpBox);
+ {
+ GUILayout.Label("Scan Project Files", EditorStyles.boldLabel);
+ GUILayout.Label("Press the <i>Scan Project Files</i> button to begin scanning your project for files & resources that were created with a previous version of TextMesh Pro.", TMP_UIStyleManager.label);
+ GUILayout.Space(10f);
+ GUILayout.Label("Project folder to be scanned. Example \"Assets/TextMesh Pro\"");
+ m_ProjectFolderToScan = EditorGUILayout.TextField("Folder Path: Assets/", m_ProjectFolderToScan);
+ GUILayout.Space(5f);
+
+ GUI.enabled = m_IsAlreadyScanningProject == false ? true : false;
+ if (GUILayout.Button("Scan Project Files"))
+ {
+ m_CancelScanProcess = false;
+
+ // Make sure Asset Serialization mode is set to ForceText and Version Control mode to Visible Meta Files.
+ if (CheckProjectSerializationAndSourceControlModes() == true)
+ {
+ m_ProjectPath = Path.GetFullPath("Assets/..");
+ TMP_EditorCoroutine.StartCoroutine(ScanProjectFiles());
+ }
+ else
+ {
+ EditorUtility.DisplayDialog("Project Settings Change Required", "In menu options \"Edit - Project Settings - Editor\", please change Asset Serialization Mode to ForceText and Source Control Mode to Visible Meta Files.", "OK", string.Empty);
+ }
+ }
+ GUI.enabled = true;
+
+ // Display progress bar
+ Rect rect = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
+ EditorGUI.ProgressBar(rect, m_ProgressPercentage, "Scan Progress (" + m_ScanningCurrentFileIndex + "/" + m_ScanningTotalFiles + ")");
+
+ // Display cancel button and name of file currently being scanned.
+ if (m_IsAlreadyScanningProject)
+ {
+ Rect cancelRect = new Rect(rect.width - 20, rect.y + 2, 20, 16);
+ if (GUI.Button(cancelRect, "X"))
+ {
+ m_CancelScanProcess = true;
+ }
+ GUILayout.Label(k_ProjectScanLabelPrefix + m_ScanningCurrentFileName, TMP_UIStyleManager.label);
+ }
+ else
+ GUILayout.Label(string.Empty);
+
+ GUILayout.Space(5);
+
+ // Creation Feedback
+ GUILayout.BeginVertical(TMP_UIStyleManager.textAreaBoxWindow, GUILayout.ExpandHeight(true));
+ {
+ m_ProjectScanResultScrollPosition = EditorGUILayout.BeginScrollView(m_ProjectScanResultScrollPosition, GUILayout.ExpandHeight(true));
+ EditorGUILayout.LabelField(m_ProjectScanResults, TMP_UIStyleManager.label);
+ EditorGUILayout.EndScrollView();
+ }
+ GUILayout.EndVertical();
+ GUILayout.Space(5f);
+ }
+ GUILayout.EndVertical();
+
+ // Scan project files and resources
+ GUILayout.BeginVertical(EditorStyles.helpBox);
+ {
+ GUILayout.Label("Save Modified Project Files", EditorStyles.boldLabel);
+ GUILayout.Label("Pressing the <i>Save Modified Project Files</i> button will update the files in the <i>Project Scan Results</i> listed above. <color=#FFFF80>Please make sure that you have created a backup of your project first</color> as these file modifications are permanent and cannot be undone.", TMP_UIStyleManager.label);
+ GUILayout.Space(5f);
+
+ GUI.enabled = m_IsAlreadyScanningProject == false && m_ModifiedAssetList.Count > 0 ? true : false;
+ if (GUILayout.Button("Save Modified Project Files"))
+ {
+ UpdateProjectFiles();
+ }
+ GUILayout.Space(10f);
+ }
+ GUILayout.EndVertical();
+
+ }
+ GUILayout.EndVertical();
+ GUILayout.Space(5f);
+ }
+
+ void OnInspectorUpdate()
+ {
+ Repaint();
+ }
+
+
+ /// <summary>
+ /// Limits the minimum size of the editor window.
+ /// </summary>
+ void SetEditorWindowSize()
+ {
+ EditorWindow editorWindow = this;
+
+ Vector2 currentWindowSize = editorWindow.minSize;
+
+ editorWindow.minSize = new Vector2(Mathf.Max(640, currentWindowSize.x), Mathf.Max(420, currentWindowSize.y));
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="filePath"></param>
+ /// <returns></returns>
+ private static bool ShouldIgnoreFile(string filePath)
+ {
+ string fileExtension = Path.GetExtension(filePath);
+ Type fileType = AssetDatabase.GetMainAssetTypeAtPath(filePath);
+
+ if (m_IgnoreAssetTypes.Contains(fileType))
+ return true;
+
+ // Exclude FBX
+ if (fileType == typeof(GameObject) && fileExtension.ToLower() == ".fbx") { return true; }
+ return false;
+ }
+
+
+ private IEnumerator ScanProjectFiles()
+ {
+ m_IsAlreadyScanningProject = true;
+ string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
+
+ // List containing assets that have been modified.
+ m_ProjectScanResults = k_ProjectScanReportDefaultText;
+ m_ModifiedAssetList.Clear();
+ m_ProgressPercentage = 0;
+
+ // Read Conversion Data from Json file.
+ if (m_ConversionData == null)
+ m_ConversionData = JsonUtility.FromJson<AssetConversionData>(File.ReadAllText(packageFullPath + "/PackageConversionData.json"));
+
+ // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating.
+ string searchFolder = string.IsNullOrEmpty(m_ProjectFolderToScan) ? "Assets" : ("Assets/" + m_ProjectFolderToScan);
+ string[] guids = AssetDatabase.FindAssets("t:Object", new string[] { searchFolder }).Distinct().ToArray();
+
+ k_ProjectScanLabelPrefix = "<b>Phase 1 - Filtering:</b> ";
+ m_ScanningTotalFiles = guids.Length;
+ m_ScanningCurrentFileIndex = 0;
+
+ List<AssetFileRecord> projectFilesToScan = new List<AssetFileRecord>();
+
+ foreach (var guid in guids)
+ {
+ if (m_CancelScanProcess)
+ break;
+
+ string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
+
+ m_ScanningCurrentFileIndex += 1;
+ m_ScanningCurrentFileName = assetFilePath;
+ m_ProgressPercentage = (float)m_ScanningCurrentFileIndex / m_ScanningTotalFiles;
+
+ // Filter out file types we have no interest in searching
+ if (ShouldIgnoreFile(assetFilePath))
+ continue;
+
+ string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
+
+ projectFilesToScan.Add(new AssetFileRecord(assetFilePath, assetMetaFilePath));
+
+ yield return null;
+ }
+
+ m_RemainingFilesToScan = m_ScanningTotalFiles = projectFilesToScan.Count;
+
+ k_ProjectScanLabelPrefix = "<b>Phase 2 - Scanning:</b> ";
+
+ for (int i = 0; i < m_ScanningTotalFiles; i++)
+ {
+ if (m_CancelScanProcess)
+ break;
+
+ AssetFileRecord fileRecord = projectFilesToScan[i];
+
+ Task.Run(() =>
+ {
+ ScanProjectFileAsync(fileRecord);
+
+ m_ScanningCurrentFileName = fileRecord.assetFilePath;
+
+ int completedScans = m_ScanningTotalFiles - Interlocked.Decrement(ref m_RemainingFilesToScan);
+
+ m_ScanningCurrentFileIndex = completedScans;
+ m_ProgressPercentage = (float)completedScans / m_ScanningTotalFiles;
+ });
+
+ if (i % 64 == 0)
+ yield return new WaitForSeconds(2.0f);
+
+ }
+
+ while (m_RemainingFilesToScan > 0 && !m_CancelScanProcess)
+ yield return null;
+
+ m_IsAlreadyScanningProject = false;
+ m_ScanningCurrentFileName = string.Empty;
+ }
+
+
+ static void ScanProjectFileAsync(AssetFileRecord fileRecord)
+ {
+ if (m_CancelScanProcess)
+ return;
+
+ // Read the asset data file
+ string assetDataFile = string.Empty;
+ bool hasFileChanged = false;
+
+ try
+ {
+ assetDataFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetFilePath);
+ }
+ catch
+ {
+ // Continue to the next asset if we can't read the current one.
+ return;
+ }
+
+ // Read the asset meta data file
+ string assetMetaFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetMetaFilePath);
+ bool hasMetaFileChanges = false;
+
+ foreach (AssetConversionRecord record in m_ConversionData.assetRecords)
+ {
+ if (assetDataFile.Contains(record.target))
+ {
+ hasFileChanged = true;
+
+ assetDataFile = assetDataFile.Replace(record.target, record.replacement);
+ }
+
+ //// Check meta file
+ if (assetMetaFile.Contains(record.target))
+ {
+ hasMetaFileChanges = true;
+
+ assetMetaFile = assetMetaFile.Replace(record.target, record.replacement);
+ }
+ }
+
+ if (hasFileChanged)
+ {
+ AssetModificationRecord modifiedAsset;
+ modifiedAsset.assetFilePath = fileRecord.assetFilePath;
+ modifiedAsset.assetDataFile = assetDataFile;
+
+ m_ModifiedAssetList.Add(modifiedAsset);
+
+ m_ProjectScanResults += fileRecord.assetFilePath + "\n";
+ }
+
+ if (hasMetaFileChanges)
+ {
+ AssetModificationRecord modifiedAsset;
+ modifiedAsset.assetFilePath = fileRecord.assetMetaFilePath;
+ modifiedAsset.assetDataFile = assetMetaFile;
+
+ m_ModifiedAssetList.Add(modifiedAsset);
+
+ m_ProjectScanResults += fileRecord.assetMetaFilePath + "\n";
+ }
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ private static void ResetScanProcess()
+ {
+ m_IsAlreadyScanningProject = false;
+ m_ScanningCurrentFileName = string.Empty;
+ m_ProgressPercentage = 0;
+ m_ScanningCurrentFileIndex = 0;
+ m_ScanningTotalFiles = 0;
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ private static void UpdateProjectFiles()
+ {
+ // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
+ CheckProjectSerializationAndSourceControlModes();
+
+ string projectPath = Path.GetFullPath("Assets/..");
+
+ // Display dialogue to show user a list of project files that will be modified upon their consent.
+ if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO"))
+ {
+ for (int i = 0; i < m_ModifiedAssetList.Count; i++)
+ {
+ // Make sure all file streams that might have been opened by Unity are closed.
+ //AssetDatabase.ReleaseCachedFileHandles();
+
+ //Debug.Log("Writing asset file [" + m_ModifiedAssetList[i].assetFilePath + "].");
+
+ File.WriteAllText(projectPath + "/" + m_ModifiedAssetList[i].assetFilePath, m_ModifiedAssetList[i].assetDataFile);
+ }
+ }
+
+ AssetDatabase.Refresh();
+
+ m_ProgressPercentage = 0;
+ m_ProjectScanResults = k_ProjectScanReportDefaultText;
+ }
+
+
+ /// <summary>
+ /// Check project Asset Serialization and Source Control modes
+ /// </summary>
+ private static bool CheckProjectSerializationAndSourceControlModes()
+ {
+ // Check Project Asset Serialization and Visible Meta Files mode.
+ if (EditorSettings.serializationMode != SerializationMode.ForceText || EditorSettings.externalVersionControl != "Visible Meta Files")
+ {
+ return false;
+ }
+
+ return true;
+ }
+ }
+
+
+
+ public class TMP_PackageUtilities : Editor
+ {
+
+ enum SaveAssetDialogueOptions { Unset = 0, Save = 1, SaveAll = 2, DoNotSave = 3 };
+
+ private static SerializationMode m_ProjectAssetSerializationMode;
+ private static string m_ProjectExternalVersionControl;
+
+ struct AssetRemappingRecord
+ {
+ public string oldGuid;
+ public string newGuid;
+ public string assetPath;
+ }
+
+ struct AssetModificationRecord
+ {
+ public string assetFilePath;
+ public string assetDataFile;
+ }
+
+ // Create Sprite Asset Editor Window
+ //[MenuItem("Window/TextMeshPro/Generate New Package GUIDs", false, 1500)]
+ public static void GenerateNewPackageGUIDs_Menu()
+ {
+ GenerateNewPackageGUIDs();
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ [MenuItem("Window/TextMeshPro/Import TMP Essential Resources", false, 2050)]
+ public static void ImportProjectResourcesMenu()
+ {
+ ImportProjectResources();
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ [MenuItem("Window/TextMeshPro/Import TMP Examples and Extras", false, 2051)]
+ public static void ImportExamplesContentMenu()
+ {
+ ImportExtraContent();
+ }
+
+
+ // Create Sprite Asset Editor Window
+ //[MenuItem("Window/TextMeshPro/Convert TMP Project Files to UPM", false, 1510)]
+ public static void ConvertProjectGUIDsMenu()
+ {
+ ConvertProjectGUIDsToUPM();
+
+ //GetVersionInfo();
+ }
+
+
+ // Create Sprite Asset Editor Window
+ //[MenuItem("Window/TextMeshPro/Convert GUID (Source to DLL)", false, 2010)]
+ public static void ConvertGUIDFromSourceToDLLMenu()
+ {
+ //ConvertGUIDFromSourceToDLL();
+
+ //GetVersionInfo();
+ }
+
+
+ // Create Sprite Asset Editor Window
+ //[MenuItem("Window/TextMeshPro/Convert GUID (DLL to Source)", false, 2020)]
+ public static void ConvertGUIDFromDllToSourceMenu()
+ {
+ //ConvertGUIDFromDLLToSource();
+
+ //GetVersionInfo();
+ }
+
+
+ // Create Sprite Asset Editor Window
+ //[MenuItem("Window/TextMeshPro/Extract Package GUIDs", false, 1530)]
+ public static void ExtractPackageGUIDMenu()
+ {
+ ExtractPackageGUIDs();
+ }
+
+
+ private static void GetVersionInfo()
+ {
+ string version = TMP_Settings.version;
+ Debug.Log("The version of this TextMesh Pro UPM package is (" + version + ").");
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ private static void ImportExtraContent()
+ {
+ string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
+
+ AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Examples & Extras.unitypackage", true);
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ private static void ImportProjectResources()
+ {
+ string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
+
+ AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Essential Resources.unitypackage", true);
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ private static void GenerateNewPackageGUIDs()
+ {
+ // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
+ SetProjectSerializationAndSourceControlModes();
+
+ string projectPath = Path.GetFullPath("Assets/..");
+
+ // Clear existing dictionary of AssetRecords
+ List<AssetRemappingRecord> assetRecords = new List<AssetRemappingRecord>();
+
+ // Get full list of GUIDs used in the package which including folders.
+ string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" });
+
+ for (int i = 0; i < packageGUIDs.Length; i++)
+ {
+ // Could add a progress bar for this process (if needed)
+
+ string guid = packageGUIDs[i];
+ string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
+ string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
+ //System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
+
+ AssetRemappingRecord assetRecord;
+ assetRecord.oldGuid = guid;
+ assetRecord.assetPath = assetFilePath;
+
+ string newGUID = GenerateUniqueGUID();
+
+ assetRecord.newGuid = newGUID;
+
+ if (assetRecords.FindIndex(item => item.oldGuid == guid) != -1)
+ continue;
+
+ assetRecords.Add(assetRecord);
+
+ // Read the meta file for the given asset.
+ string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath);
+
+ assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID);
+
+ File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile);
+
+ //Debug.Log("Asset: [" + assetFilePath + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGUID + "]");
+ }
+
+ AssetDatabase.Refresh();
+
+ // Get list of GUIDs for assets that might need references to previous GUIDs which need to be updated.
+ packageGUIDs = AssetDatabase.FindAssets("t:Object"); // ("t:Object", new string[] { "Assets/Asset Importer" });
+
+ for (int i = 0; i < packageGUIDs.Length; i++)
+ {
+ // Could add a progress bar for this process
+
+ string guid = packageGUIDs[i];
+ string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
+ System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
+
+ // Filter out file types we are not interested in
+ if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader))
+ continue;
+
+ // Read the asset data file
+ string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath);
+
+ //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType);
+
+ bool hasFileChanged = false;
+
+ foreach (AssetRemappingRecord record in assetRecords)
+ {
+ if (assetDataFile.Contains(record.oldGuid))
+ {
+ hasFileChanged = true;
+
+ assetDataFile = assetDataFile.Replace(record.oldGuid, record.newGuid);
+
+ Debug.Log("Replacing old GUID: [" + record.oldGuid + "] by new GUID: [" + record.newGuid + "] in asset file: [" + assetFilePath + "].");
+ }
+ }
+
+ if (hasFileChanged)
+ {
+ // Add file to list of changed files
+ File.WriteAllText(projectPath + "/" + assetFilePath, assetDataFile);
+ }
+
+ }
+
+ AssetDatabase.Refresh();
+
+ // Restore project Asset Serialization and Source Control modes.
+ RestoreProjectSerializationAndSourceControlModes();
+ }
+
+
+ private static void ExtractPackageGUIDs()
+ {
+ // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
+ SetProjectSerializationAndSourceControlModes();
+
+ string projectPath = Path.GetFullPath("Assets/..");
+
+ // Create new instance of AssetConversionData file
+ AssetConversionData data = new AssetConversionData();
+ data.assetRecords = new List<AssetConversionRecord>();
+
+ // Get full list of GUIDs used in the package which including folders.
+ string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" });
+
+ for (int i = 0; i < packageGUIDs.Length; i++)
+ {
+ // Could add a progress bar for this process (if needed)
+
+ string guid = packageGUIDs[i];
+ string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
+ //string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
+
+ //ObjectIdentifier[] localIdentifider = BundleBuildInterface.GetPlayerObjectIdentifiersInAsset(new GUID(guid), BuildTarget.NoTarget);
+ //System.Type[] types = BundleBuildInterface.GetTypeForObjects(localIdentifider);
+
+ System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
+
+ // Filter out file types we are not interested in
+ if (assetType == typeof(DefaultAsset))
+ continue;
+
+ string newGuid = GenerateUniqueGUID();
+
+ AssetConversionRecord record;
+ record.referencedResource = Path.GetFileName(assetFilePath);
+ record.target = "fileID: 2108210716, guid: " + newGuid;
+
+ record.replacement = "fileID: 11500000, guid: " + guid;
+
+ //if (m_AssetRecords.FindIndex(item => item.oldGuid == guid) != -1)
+ // continue;
+
+ data.assetRecords.Add(record);
+
+ // Read the meta file for the given asset.
+ //string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath);
+
+ //assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID);
+
+ //File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile);
+
+ Debug.Log("Asset: [" + Path.GetFileName(assetFilePath) + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGuid + "]");
+ }
+
+ // Write new information into JSON file
+ string dataFile = JsonUtility.ToJson(data, true);
+
+ File.WriteAllText(projectPath + "/Assets/Packages/com.unity.TextMeshPro/PackageConversionData.json", dataFile);
+
+ // Restore project Asset Serialization and Source Control modes.
+ RestoreProjectSerializationAndSourceControlModes();
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ private static void ConvertProjectGUIDsToUPM()
+ {
+ // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
+ SetProjectSerializationAndSourceControlModes();
+
+ string projectPath = Path.GetFullPath("Assets/..");
+ string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
+
+ // List containing assets that have been modified.
+ List<AssetModificationRecord> modifiedAssetList = new List<AssetModificationRecord>();
+
+ // Read Conversion Data from Json file.
+ AssetConversionData conversionData = JsonUtility.FromJson<AssetConversionData>(File.ReadAllText(packageFullPath + "/PackageConversionData.json"));
+
+ // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating.
+ string[] projectGUIDs = AssetDatabase.FindAssets("t:Object");
+
+ for (int i = 0; i < projectGUIDs.Length; i++)
+ {
+ // Could add a progress bar for this process
+
+ string guid = projectGUIDs[i];
+ string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
+ System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
+
+ // Filter out file types we are not interested in
+ if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader))
+ continue;
+
+ // Read the asset data file
+ string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath);
+
+ //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType);
+
+ bool hasFileChanged = false;
+
+ foreach (AssetConversionRecord record in conversionData.assetRecords)
+ {
+ if (assetDataFile.Contains(record.target))
+ {
+ hasFileChanged = true;
+
+ assetDataFile = assetDataFile.Replace(record.target, record.replacement);
+
+ Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetFilePath + "].");
+ }
+ }
+
+ if (hasFileChanged)
+ {
+ Debug.Log("Adding [" + assetFilePath + "] to list of assets to be modified.");
+
+ AssetModificationRecord modifiedAsset;
+ modifiedAsset.assetFilePath = assetFilePath;
+ modifiedAsset.assetDataFile = assetDataFile;
+
+ modifiedAssetList.Add(modifiedAsset);
+ }
+
+ }
+
+ // Scan project meta files to update GUIDs of assets whose GUID has changed.
+ projectGUIDs = AssetDatabase.FindAssets("t:Object");
+
+ for (int i = 0; i < projectGUIDs.Length; i++)
+ {
+ string guid = projectGUIDs[i];
+ string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
+ string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
+
+ // Read the asset meta data file
+ string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath);
+
+ bool hasFileChanged = false;
+
+ foreach (AssetConversionRecord record in conversionData.assetRecords)
+ {
+ if (assetMetaFile.Contains(record.target))
+ {
+ hasFileChanged = true;
+
+ assetMetaFile = assetMetaFile.Replace(record.target, record.replacement);
+
+ Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetMetaFilePath + "].");
+ }
+ }
+
+ if (hasFileChanged)
+ {
+ Debug.Log("Adding [" + assetMetaFilePath + "] to list of meta files to be modified.");
+
+ AssetModificationRecord modifiedAsset;
+ modifiedAsset.assetFilePath = assetMetaFilePath;
+ modifiedAsset.assetDataFile = assetMetaFile;
+
+ modifiedAssetList.Add(modifiedAsset);
+ }
+ }
+
+ // Display dialogue to show user a list of project files that will be modified upon their consent.
+ if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO"))
+ {
+ for (int i = 0; i < modifiedAssetList.Count; i++)
+ {
+ // Make sure all file streams that might have been opened by Unity are closed.
+ //AssetDatabase.ReleaseCachedFileHandles();
+
+ Debug.Log("Writing asset file [" + modifiedAssetList[i].assetFilePath + "].");
+
+ //File.WriteAllText(projectPath + "/" + modifiedAssetList[i].assetFilePath, modifiedAssetList[i].assetDataFile);
+ }
+
+ }
+
+ AssetDatabase.Refresh();
+
+ // Restore project Asset Serialization and Source Control modes.
+ RestoreProjectSerializationAndSourceControlModes();
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <returns></returns>
+ private static string GenerateUniqueGUID()
+ {
+ string monoGuid = System.Guid.NewGuid().ToString();
+
+ char[] charGuid = new char[32];
+ int index = 0;
+ for (int i = 0; i < monoGuid.Length; i++)
+ {
+ if (monoGuid[i] != '-')
+ charGuid[index++] = monoGuid[i];
+ }
+
+ string guid = new string(charGuid);
+
+ // Make sure new GUID is not already used by some other asset.
+ if (AssetDatabase.GUIDToAssetPath(guid) != string.Empty)
+ guid = GenerateUniqueGUID();
+
+ return guid;
+ }
+
+
+ /// <summary>
+ /// Change project asset serialization mode to ForceText (if necessary)
+ /// </summary>
+ private static void SetProjectSerializationAndSourceControlModes()
+ {
+ // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
+ m_ProjectAssetSerializationMode = EditorSettings.serializationMode;
+ if (m_ProjectAssetSerializationMode != SerializationMode.ForceText)
+ UnityEditor.EditorSettings.serializationMode = SerializationMode.ForceText;
+
+ m_ProjectExternalVersionControl = EditorSettings.externalVersionControl;
+ if (m_ProjectExternalVersionControl != "Visible Meta Files")
+ UnityEditor.EditorSettings.externalVersionControl = "Visible Meta Files";
+ }
+
+
+ /// <summary>
+ /// Revert potential change to asset serialization mode (if necessary)
+ /// </summary>
+ private static void RestoreProjectSerializationAndSourceControlModes()
+ {
+ // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
+ if (m_ProjectAssetSerializationMode != EditorSettings.serializationMode)
+ EditorSettings.serializationMode = m_ProjectAssetSerializationMode;
+
+ if (m_ProjectExternalVersionControl != EditorSettings.externalVersionControl)
+ EditorSettings.externalVersionControl = m_ProjectExternalVersionControl;
+ }
+
+ }
+}