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authorAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
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-# Control clip common properties
-
-Use the Inspector window to change the common properties of a Control clip. You can only create a Control clip in a Control track. A Control clip is a special clip that controls a nested Timeline instance, Particle System, Prefab instance, or ITimeControl Script, depending on how you create the Control clip:
-
-* If you create the Control clip from a GameObject with a Playable Director component associated with a Timeline Asset, then the Control clip controls a nested Timeline instance. If the GameObject parents other GameObjects associated with many Timeline Assets, then the Control clip controls multiple Timeline instances.
-* If you create the Control clip from a GameObject with a Particle System component, then the Control clip controls a Particle System.
-* If you create the Control clip from a GameObject linked to a Prefab, then the Control clip controls a Prefab instance.
-* If you create the Control clip from a GameObject with a script that implements the ITimeControl interface, then the Control clip controls an ITimeControl Script.
-
-The common properties of a Control clip include its name and Clip Timing properties. Not all common properties apply to all types of Control clips.
-
-![Inspector window when selecting a Control clip in the Timeline window](images/timeline_inspector_control_clip_common.png)
-
-_Inspector window when selecting a Control clip in the Timeline window_
-
-## Display Name
-
-The name of the Control clip shown in the Timeline window.
-
-## Clip Timing properties
-
-Use the **Clip Timing** properties to position and change the duration of the Control clip.
-
-Most timing properties are expressed in both seconds (s) and frames (f). When specifying seconds, a **Clip Timing** property accepts decimal values. When specifying frames, a property only accepts integer values. For example, if you attempt to enter 12.5 in a frames (f) field, the Inspector window sets the value to 12 frames.
-
-Depending on the [selected Clip Edit mode](clp_about.md), changing the **Start**, **End** or **Duration** of a Control clip may create an insert or replace clips on the same track. You cannot create a blend between Control clips.
-
-|**Property:** |**Description:** |
-|:---|:---|
-|**Start**|The frame or time (in seconds) when the Control clip starts. Changing the Start changes the position of the Control clip on its track in the Timeline Asset.<br />Changing the Start also affects the End. Changing the Start sets the End to the new Start value plus the Duration.|
-|**End**|The frame or time (in seconds) when the Control clip ends.<br />Changing the End also affects the Start. Changing the End sets the Start to the new End value minus the Duration.|
-|**Duration**|The duration of the clip in frames or seconds.<br />Changing the Duration also affects the End. Changing the Duration sets the End to the Start value plus the new Duration.|
-|**Clip In**|Sets the offset of when the Control clip starts playing. The Clip In property only affects Particle Systems and nested Timeline instances.|
-|**Speed Multiplier**|A speed multiplier that affects the playback speed of the Control clip. This value must be greater than 0. The Speed Multiplier property only affects Particle Systems and nested Timeline instances.|