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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/insp_clp_ctrl_com.md b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/insp_clp_ctrl_com.md deleted file mode 100644 index 57760ee..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/insp_clp_ctrl_com.md +++ /dev/null @@ -1,34 +0,0 @@ -# Control clip common properties - -Use the Inspector window to change the common properties of a Control clip. You can only create a Control clip in a Control track. A Control clip is a special clip that controls a nested Timeline instance, Particle System, Prefab instance, or ITimeControl Script, depending on how you create the Control clip: - -* If you create the Control clip from a GameObject with a Playable Director component associated with a Timeline Asset, then the Control clip controls a nested Timeline instance. If the GameObject parents other GameObjects associated with many Timeline Assets, then the Control clip controls multiple Timeline instances. -* If you create the Control clip from a GameObject with a Particle System component, then the Control clip controls a Particle System. -* If you create the Control clip from a GameObject linked to a Prefab, then the Control clip controls a Prefab instance. -* If you create the Control clip from a GameObject with a script that implements the ITimeControl interface, then the Control clip controls an ITimeControl Script. - -The common properties of a Control clip include its name and Clip Timing properties. Not all common properties apply to all types of Control clips. - - - -_Inspector window when selecting a Control clip in the Timeline window_ - -## Display Name - -The name of the Control clip shown in the Timeline window. - -## Clip Timing properties - -Use the **Clip Timing** properties to position and change the duration of the Control clip. - -Most timing properties are expressed in both seconds (s) and frames (f). When specifying seconds, a **Clip Timing** property accepts decimal values. When specifying frames, a property only accepts integer values. For example, if you attempt to enter 12.5 in a frames (f) field, the Inspector window sets the value to 12 frames. - -Depending on the [selected Clip Edit mode](clp_about.md), changing the **Start**, **End** or **Duration** of a Control clip may create an insert or replace clips on the same track. You cannot create a blend between Control clips. - -|**Property:** |**Description:** | -|:---|:---| -|**Start**|The frame or time (in seconds) when the Control clip starts. Changing the Start changes the position of the Control clip on its track in the Timeline Asset.<br />Changing the Start also affects the End. Changing the Start sets the End to the new Start value plus the Duration.| -|**End**|The frame or time (in seconds) when the Control clip ends.<br />Changing the End also affects the Start. Changing the End sets the Start to the new End value minus the Duration.| -|**Duration**|The duration of the clip in frames or seconds.<br />Changing the Duration also affects the End. Changing the Duration sets the End to the Start value plus the new Duration.| -|**Clip In**|Sets the offset of when the Control clip starts playing. The Clip In property only affects Particle Systems and nested Timeline instances.| -|**Speed Multiplier**|A speed multiplier that affects the playback speed of the Control clip. This value must be greater than 0. The Speed Multiplier property only affects Particle Systems and nested Timeline instances.| |
