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| author | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
| commit | 3af4c218c0e70167db23a6303d2af30aff37d2fe (patch) | |
| tree | 927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Manipulators/Sequence/Jog.cs | |
| parent | b6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff) | |
| download | Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.bz2 Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.zip | |
Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Manipulators/Sequence/Jog.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/Manipulators/Sequence/Jog.cs | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Manipulators/Sequence/Jog.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Manipulators/Sequence/Jog.cs deleted file mode 100644 index b470b58..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Manipulators/Sequence/Jog.cs +++ /dev/null @@ -1,61 +0,0 @@ -using UnityEditor.ShortcutManagement; -using UnityEngine; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - class Jog : Manipulator - { - Vector2 m_MouseDownOrigin = Vector2.zero; - - [ClutchShortcut("Timeline/Jog", typeof(TimelineWindow), KeyCode.J)] - static void JogShortcut(ShortcutArguments args) - { - if (args.stage == ShortcutStage.Begin) - { - (args.context as TimelineWindow).state.isJogging = true; - } - else if (args.stage == ShortcutStage.End) - { - (args.context as TimelineWindow).state.isJogging = false; - } - } - - protected override bool MouseDown(Event evt, WindowState state) - { - if (!state.isJogging) - return false; - - m_MouseDownOrigin = evt.mousePosition; - state.playbackSpeed = 0.0f; - state.Play(); - - return true; - } - - protected override bool MouseUp(Event evt, WindowState state) - { - if (!state.isJogging) - { - return false; - } - - m_MouseDownOrigin = evt.mousePosition; - state.playbackSpeed = 0.0f; - state.Play(); - return false; - } - - protected override bool MouseDrag(Event evt, WindowState state) - { - if (!state.isJogging) - return false; - - var distance = evt.mousePosition - m_MouseDownOrigin; - - state.playbackSpeed = distance.x * 0.002f; - state.Play(); - return true; - } - } -} |
