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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Manipulators/Sequence/Jog.cs61
1 files changed, 0 insertions, 61 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Manipulators/Sequence/Jog.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Manipulators/Sequence/Jog.cs
deleted file mode 100644
index b470b58..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Manipulators/Sequence/Jog.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-using UnityEditor.ShortcutManagement;
-using UnityEngine;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline
-{
- class Jog : Manipulator
- {
- Vector2 m_MouseDownOrigin = Vector2.zero;
-
- [ClutchShortcut("Timeline/Jog", typeof(TimelineWindow), KeyCode.J)]
- static void JogShortcut(ShortcutArguments args)
- {
- if (args.stage == ShortcutStage.Begin)
- {
- (args.context as TimelineWindow).state.isJogging = true;
- }
- else if (args.stage == ShortcutStage.End)
- {
- (args.context as TimelineWindow).state.isJogging = false;
- }
- }
-
- protected override bool MouseDown(Event evt, WindowState state)
- {
- if (!state.isJogging)
- return false;
-
- m_MouseDownOrigin = evt.mousePosition;
- state.playbackSpeed = 0.0f;
- state.Play();
-
- return true;
- }
-
- protected override bool MouseUp(Event evt, WindowState state)
- {
- if (!state.isJogging)
- {
- return false;
- }
-
- m_MouseDownOrigin = evt.mousePosition;
- state.playbackSpeed = 0.0f;
- state.Play();
- return false;
- }
-
- protected override bool MouseDrag(Event evt, WindowState state)
- {
- if (!state.isJogging)
- return false;
-
- var distance = evt.mousePosition - m_MouseDownOrigin;
-
- state.playbackSpeed = distance.x * 0.002f;
- state.Play();
- return true;
- }
- }
-}