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| author | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
| commit | 3af4c218c0e70167db23a6303d2af30aff37d2fe (patch) | |
| tree | 927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs | |
| parent | b6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff) | |
| download | Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.bz2 Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.zip | |
Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs deleted file mode 100644 index 1c8c6f9..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs +++ /dev/null @@ -1,28 +0,0 @@ -using JetBrains.Annotations; -using UnityEngine; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline.Signals -{ - [CustomEditor(typeof(SignalAsset))] - class SignalAssetInspector : Editor - { - [MenuItem("Assets/Create/Signal", false, 451)] - [UsedImplicitly] - public static void CreateNewSignal() - { - var icon = EditorGUIUtility.IconContent("SignalAsset Icon").image as Texture2D; - ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<DoCreateSignalAsset>(), "New Signal.signal", icon, null); - } - - class DoCreateSignalAsset : ProjectWindowCallback.EndNameEditAction - { - public override void Action(int instanceId, string pathName, string resourceFile) - { - var signalAsset = CreateInstance<SignalAsset>(); - AssetDatabase.CreateAsset(signalAsset, pathName); - ProjectWindowUtil.ShowCreatedAsset(signalAsset); - } - } - } -} |
