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| author | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
| commit | 3af4c218c0e70167db23a6303d2af30aff37d2fe (patch) | |
| tree | 927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/BindingUtility.cs | |
| parent | b6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff) | |
| download | Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.bz2 Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.zip | |
Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/BindingUtility.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/BindingUtility.cs | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/BindingUtility.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/BindingUtility.cs deleted file mode 100644 index 5565817..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/BindingUtility.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Playables; -using UnityEngine.Timeline; -using Object = UnityEngine.Object; - -namespace UnityEditor.Timeline -{ - static class BindingUtility - { - public static Type GetRequiredBindingType(PlayableBinding binding) - { - return binding.outputTargetType; - } - - public static void Bind(PlayableDirector director, TrackAsset bindTo, Object objectToBind) - { - if (director == null || bindTo == null || TimelineWindow.instance == null) - return; - - TimelineWindow.instance.state.previewMode = false; // returns all objects to previous state - TimelineUndo.PushUndo(director, "PlayableDirector Binding"); - director.SetGenericBinding(bindTo, objectToBind); - TimelineWindow.instance.state.rebuildGraph = true; - } - - public static BindingAction GetBindingAction(Type requiredBindingType, Object objectToBind) - { - if (requiredBindingType == null || objectToBind == null) - return BindingAction.DoNotBind; - - // prevent drag and drop of prefab assets - if (PrefabUtility.IsPartOfPrefabAsset(objectToBind)) - return BindingAction.DoNotBind; - - if (requiredBindingType.IsInstanceOfType(objectToBind)) - return BindingAction.BindDirectly; - - var draggedGameObject = objectToBind as GameObject; - - if (!typeof(Component).IsAssignableFrom(requiredBindingType) || draggedGameObject == null) - return BindingAction.DoNotBind; - - if (draggedGameObject.GetComponent(requiredBindingType) == null) - return BindingAction.BindToMissingComponent; - - return BindingAction.BindToExistingComponent; - } - } - - enum BindingAction - { - DoNotBind, - BindDirectly, - BindToExistingComponent, - BindToMissingComponent - } -} |
