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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
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treeee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs
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Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs')
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs
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+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs
@@ -0,0 +1,27 @@
+namespace UnityEditor.Timeline
+{
+ class TimelineAssetEditionMode : TimelineInactiveMode
+ {
+ public override TimelineModeGUIState TrackState(WindowState state)
+ {
+ return TimelineModeGUIState.Enabled;
+ }
+
+ public TimelineAssetEditionMode()
+ {
+ headerState = new HeaderState
+ {
+ breadCrumb = TimelineModeGUIState.Enabled,
+ options = TimelineModeGUIState.Enabled,
+ sequenceSelector = TimelineModeGUIState.Enabled
+ };
+
+ trackOptionsState = new TrackOptionsState
+ {
+ newButton = TimelineModeGUIState.Enabled,
+ editAsAssetButton = TimelineModeGUIState.Enabled
+ };
+ mode = TimelineModes.AssetEdition;
+ }
+ }
+}