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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
commitc55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch)
treeee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BuiltInCurvePresets.cs
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Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BuiltInCurvePresets.cs')
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BuiltInCurvePresets.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BuiltInCurvePresets.cs
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+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BuiltInCurvePresets.cs
@@ -0,0 +1,58 @@
+using UnityEngine;
+
+namespace UnityEditor.Timeline
+{
+ // Preset libraries
+ static class BuiltInPresets
+ {
+ static CurvePresetLibrary s_BlendInPresets;
+ static CurvePresetLibrary s_BlendOutPresets;
+
+ internal static CurvePresetLibrary blendInPresets
+ {
+ get
+ {
+ if (s_BlendInPresets == null)
+ {
+ s_BlendInPresets = ScriptableObject.CreateInstance<CurvePresetLibrary>();
+ s_BlendInPresets.Add(new AnimationCurve(CurveEditorWindow.GetConstantKeys(1f)), "None");
+ s_BlendInPresets.Add(new AnimationCurve(CurveEditorWindow.GetLinearKeys()), "Linear");
+ s_BlendInPresets.Add(new AnimationCurve(CurveEditorWindow.GetEaseInKeys()), "EaseIn");
+ s_BlendInPresets.Add(new AnimationCurve(CurveEditorWindow.GetEaseOutKeys()), "EaseOut");
+ s_BlendInPresets.Add(new AnimationCurve(CurveEditorWindow.GetEaseInOutKeys()), "EaseInOut");
+ }
+ return s_BlendInPresets;
+ }
+ }
+
+ internal static CurvePresetLibrary blendOutPresets
+ {
+ get
+ {
+ if (s_BlendOutPresets == null)
+ {
+ s_BlendOutPresets = ScriptableObject.CreateInstance<CurvePresetLibrary>();
+ s_BlendOutPresets.Add(new AnimationCurve(CurveEditorWindow.GetConstantKeys(1f)), "None");
+ s_BlendOutPresets.Add(ReverseCurve(new AnimationCurve(CurveEditorWindow.GetLinearKeys())), "Linear");
+ s_BlendOutPresets.Add(ReverseCurve(new AnimationCurve(CurveEditorWindow.GetEaseInKeys())), "EaseIn");
+ s_BlendOutPresets.Add(ReverseCurve(new AnimationCurve(CurveEditorWindow.GetEaseOutKeys())), "EaseOut");
+ s_BlendOutPresets.Add(ReverseCurve(new AnimationCurve(CurveEditorWindow.GetEaseInOutKeys())), "EaseInOut");
+ }
+ return s_BlendOutPresets;
+ }
+ }
+
+ static AnimationCurve ReverseCurve(AnimationCurve curve)
+ {
+ Keyframe[] keys = curve.keys;
+ for (int i = 0; i < keys.Length; i++)
+ {
+ keys[i].value = 1 - keys[i].value;
+ keys[i].inTangent *= -1;
+ keys[i].outTangent *= -1;
+ }
+ curve.keys = keys;
+ return curve;
+ }
+ }
+}