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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
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| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/Drawers/TrackDrawer.cs | |
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Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/Drawers/TrackDrawer.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/Drawers/TrackDrawer.cs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/Drawers/TrackDrawer.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/Drawers/TrackDrawer.cs new file mode 100644 index 0000000..a29fefa --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/Drawers/TrackDrawer.cs @@ -0,0 +1,51 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; +namespace UnityEditor.Timeline +{ + class TrackDrawer : GUIDrawer + { + internal WindowState sequencerState { get; set; } + + + public static TrackDrawer CreateInstance(TrackAsset trackAsset) + { + if (trackAsset == null) + return Activator.CreateInstance<TrackDrawer>(); + + TrackDrawer drawer; + + try + { + drawer = (TrackDrawer)Activator.CreateInstance(TimelineHelpers.GetCustomDrawer(trackAsset.GetType())); + } + catch (Exception) + { + drawer = Activator.CreateInstance<TrackDrawer>(); + } + + drawer.track = trackAsset; + return drawer; + } + + protected TrackAsset track { get; private set; } + + public virtual bool DrawTrackHeaderButton(Rect rect, TrackAsset track, WindowState state) + { + return false; + } + + public virtual bool DrawTrack(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) + { + return false; + } + + public virtual void DrawRecordingBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) + { + EditorGUI.DrawRect(trackRect, DirectorStyles.Instance.customSkin.colorTrackBackgroundRecording); + } + } +} |
