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authorAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
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-![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.timeline/release-badge.svg)
-![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.timeline/candidates-badge.svg)
-
-# About Timeline
-
-Use Unity’s Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.
-
-# Installing Timeline
-
-To install this package, follow the instructions in the [Package Manager documentation](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html).
-
-# Using Timeline
-
-The Timeline Manual can be found [here](http://docs.hq.unity3d.com/2018.1/Documentation/Manual/TimelineSection.html)
-
-# Technical details
-## Requirements
-
-This version of Timeline is compatible with the following versions of the Unity Editor:
-
-* 2019.3 and later (recommended)
-
-# How to format your code for the repo
-
-Clone https://github.cds.internal.unity3d.com/unity/git-hgmeta-format/tree/csharp-format (the branch is important):
-```bash
-git clone --single-branch --branch csharp-format git@github.cds.internal.unity3d.com:unity/git-hgmeta-format.git
-```
-go in your repo clone and run
-```bash
-perl <gitformat clone dir>/hooks/install-hooks.pl
-```
-If you have things already committed without the formatting, run
-```bash
-perl <gitformat clone dir>/format.pl branch
-```
-where `branch` is litteraly `branch` and not `$BRANCHNAME`