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Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/README.md')
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/README.md b/Library/PackageCache/com.unity.timeline@1.2.13/README.md deleted file mode 100644 index 754714b..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/README.md +++ /dev/null @@ -1,37 +0,0 @@ - - - -# About Timeline - -Use Unity’s Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. - -# Installing Timeline - -To install this package, follow the instructions in the [Package Manager documentation](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html). - -# Using Timeline - -The Timeline Manual can be found [here](http://docs.hq.unity3d.com/2018.1/Documentation/Manual/TimelineSection.html) - -# Technical details -## Requirements - -This version of Timeline is compatible with the following versions of the Unity Editor: - -* 2019.3 and later (recommended) - -# How to format your code for the repo - -Clone https://github.cds.internal.unity3d.com/unity/git-hgmeta-format/tree/csharp-format (the branch is important): -```bash -git clone --single-branch --branch csharp-format git@github.cds.internal.unity3d.com:unity/git-hgmeta-format.git -``` -go in your repo clone and run -```bash -perl <gitformat clone dir>/hooks/install-hooks.pl -``` -If you have things already committed without the formatting, run -```bash -perl <gitformat clone dir>/format.pl branch -``` -where `branch` is litteraly `branch` and not `$BRANCHNAME` |
