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| author | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
| commit | 3af4c218c0e70167db23a6303d2af30aff37d2fe (patch) | |
| tree | 927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Evaluation/InfiniteRuntimeClip.cs | |
| parent | b6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff) | |
| download | Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.bz2 Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.zip | |
Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Evaluation/InfiniteRuntimeClip.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Evaluation/InfiniteRuntimeClip.cs | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Evaluation/InfiniteRuntimeClip.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Evaluation/InfiniteRuntimeClip.cs deleted file mode 100644 index e833fd5..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Evaluation/InfiniteRuntimeClip.cs +++ /dev/null @@ -1,46 +0,0 @@ -using System; -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// <summary> - /// Runtime clip customized for 'infinite' tracks playables. - /// Used for clips whose time needs to match the timelines exactly - /// </summary> - class InfiniteRuntimeClip : RuntimeElement - { - private Playable m_Playable; - private static readonly Int64 kIntervalEnd = DiscreteTime.GetNearestTick(TimelineClip.kMaxTimeValue); - - public InfiniteRuntimeClip(Playable playable) - { - m_Playable = playable; - } - - public override Int64 intervalStart - { - get { return 0; } - } - - public override Int64 intervalEnd - { - get { return kIntervalEnd; } - } - - public override bool enable - { - set - { - if (value) - m_Playable.Play(); - else - m_Playable.Pause(); - } - } - - public override void EvaluateAt(double localTime, FrameData frameData) - { - m_Playable.SetTime(localTime); - } - } -} |
