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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
commitc55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch)
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/MarkerTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/MarkerTrack.cs
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+using System;
+using System.Collections.Generic;
+using UnityEngine.Playables;
+
+namespace UnityEngine.Timeline
+{
+ /// <inheritdoc />
+ /// <summary>
+ /// Use this track to add Markers bound to a GameObject.
+ /// </summary>
+ [Serializable]
+ [TrackBindingType(typeof(GameObject))]
+ [HideInMenu]
+ [ExcludeFromPreset]
+ public class MarkerTrack : TrackAsset
+ {
+ /// <inheritdoc/>
+ public override IEnumerable<PlayableBinding> outputs
+ {
+ get
+ {
+ return this == timelineAsset.markerTrack ?
+ new List<PlayableBinding> {ScriptPlayableBinding.Create(name, null, typeof(GameObject))} :
+ base.outputs;
+ }
+ }
+ }
+}