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| author | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
| commit | 3af4c218c0e70167db23a6303d2af30aff37d2fe (patch) | |
| tree | 927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs | |
| parent | b6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff) | |
| download | Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.bz2 Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.zip | |
Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs deleted file mode 100644 index d4d4ca9..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs +++ /dev/null @@ -1,72 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// <inheritdoc cref="UnityEngine.Timeline.IMarker" /> - /// <summary> - /// Marker that emits a signal to a SignalReceiver. - /// </summary> - /// A SignalEmitter emits a notification through the playable system. A SignalEmitter is used with a SignalReceiver and a SignalAsset. - /// <seealso cref="UnityEngine.Timeline.SignalAsset"/> - /// <seealso cref="UnityEngine.Timeline.SignalReceiver"/> - [Serializable] - [CustomStyle("SignalEmitter")] - [ExcludeFromPreset] - public class SignalEmitter : Marker, INotification, INotificationOptionProvider - { - [SerializeField] bool m_Retroactive; - [SerializeField] bool m_EmitOnce; - [SerializeField] SignalAsset m_Asset; - - /// <summary> - /// Use retroactive to emit the signal if playback starts after the SignalEmitter time. - /// </summary> - public bool retroactive - { - get { return m_Retroactive; } - set { m_Retroactive = value; } - } - - /// <summary> - /// Use emitOnce to emit this signal once during loops. - /// </summary> - public bool emitOnce - { - get { return m_EmitOnce; } - set { m_EmitOnce = value; } - } - - /// <summary> - /// Asset representing the signal being emitted. - /// </summary> - public SignalAsset asset - { - get { return m_Asset; } - set { m_Asset = value; } - } - - PropertyName INotification.id - { - get - { - if (m_Asset != null) - { - return new PropertyName(m_Asset.name); - } - return new PropertyName(string.Empty); - } - } - - NotificationFlags INotificationOptionProvider.flags - { - get - { - return (retroactive ? NotificationFlags.Retroactive : default(NotificationFlags)) | - (emitOnce ? NotificationFlags.TriggerOnce : default(NotificationFlags)) | - NotificationFlags.TriggerInEditMode; - } - } - } -} |
