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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
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| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs | |
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Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs new file mode 100644 index 0000000..d4d4ca9 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs @@ -0,0 +1,72 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + /// <inheritdoc cref="UnityEngine.Timeline.IMarker" /> + /// <summary> + /// Marker that emits a signal to a SignalReceiver. + /// </summary> + /// A SignalEmitter emits a notification through the playable system. A SignalEmitter is used with a SignalReceiver and a SignalAsset. + /// <seealso cref="UnityEngine.Timeline.SignalAsset"/> + /// <seealso cref="UnityEngine.Timeline.SignalReceiver"/> + [Serializable] + [CustomStyle("SignalEmitter")] + [ExcludeFromPreset] + public class SignalEmitter : Marker, INotification, INotificationOptionProvider + { + [SerializeField] bool m_Retroactive; + [SerializeField] bool m_EmitOnce; + [SerializeField] SignalAsset m_Asset; + + /// <summary> + /// Use retroactive to emit the signal if playback starts after the SignalEmitter time. + /// </summary> + public bool retroactive + { + get { return m_Retroactive; } + set { m_Retroactive = value; } + } + + /// <summary> + /// Use emitOnce to emit this signal once during loops. + /// </summary> + public bool emitOnce + { + get { return m_EmitOnce; } + set { m_EmitOnce = value; } + } + + /// <summary> + /// Asset representing the signal being emitted. + /// </summary> + public SignalAsset asset + { + get { return m_Asset; } + set { m_Asset = value; } + } + + PropertyName INotification.id + { + get + { + if (m_Asset != null) + { + return new PropertyName(m_Asset.name); + } + return new PropertyName(string.Empty); + } + } + + NotificationFlags INotificationOptionProvider.flags + { + get + { + return (retroactive ? NotificationFlags.Retroactive : default(NotificationFlags)) | + (emitOnce ? NotificationFlags.TriggerOnce : default(NotificationFlags)) | + NotificationFlags.TriggerInEditMode; + } + } + } +} |
