summaryrefslogtreecommitdiff
path: root/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs
diff options
context:
space:
mode:
authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
commitc55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch)
treeee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs
downloadProject-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.gz
Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.bz2
Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.zip
Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs72
1 files changed, 72 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs
new file mode 100644
index 0000000..d4d4ca9
--- /dev/null
+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs
@@ -0,0 +1,72 @@
+using System;
+using UnityEngine;
+using UnityEngine.Playables;
+
+namespace UnityEngine.Timeline
+{
+ /// <inheritdoc cref="UnityEngine.Timeline.IMarker" />
+ /// <summary>
+ /// Marker that emits a signal to a SignalReceiver.
+ /// </summary>
+ /// A SignalEmitter emits a notification through the playable system. A SignalEmitter is used with a SignalReceiver and a SignalAsset.
+ /// <seealso cref="UnityEngine.Timeline.SignalAsset"/>
+ /// <seealso cref="UnityEngine.Timeline.SignalReceiver"/>
+ [Serializable]
+ [CustomStyle("SignalEmitter")]
+ [ExcludeFromPreset]
+ public class SignalEmitter : Marker, INotification, INotificationOptionProvider
+ {
+ [SerializeField] bool m_Retroactive;
+ [SerializeField] bool m_EmitOnce;
+ [SerializeField] SignalAsset m_Asset;
+
+ /// <summary>
+ /// Use retroactive to emit the signal if playback starts after the SignalEmitter time.
+ /// </summary>
+ public bool retroactive
+ {
+ get { return m_Retroactive; }
+ set { m_Retroactive = value; }
+ }
+
+ /// <summary>
+ /// Use emitOnce to emit this signal once during loops.
+ /// </summary>
+ public bool emitOnce
+ {
+ get { return m_EmitOnce; }
+ set { m_EmitOnce = value; }
+ }
+
+ /// <summary>
+ /// Asset representing the signal being emitted.
+ /// </summary>
+ public SignalAsset asset
+ {
+ get { return m_Asset; }
+ set { m_Asset = value; }
+ }
+
+ PropertyName INotification.id
+ {
+ get
+ {
+ if (m_Asset != null)
+ {
+ return new PropertyName(m_Asset.name);
+ }
+ return new PropertyName(string.Empty);
+ }
+ }
+
+ NotificationFlags INotificationOptionProvider.flags
+ {
+ get
+ {
+ return (retroactive ? NotificationFlags.Retroactive : default(NotificationFlags)) |
+ (emitOnce ? NotificationFlags.TriggerOnce : default(NotificationFlags)) |
+ NotificationFlags.TriggerInEditMode;
+ }
+ }
+ }
+}