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authorAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
commit3af4c218c0e70167db23a6303d2af30aff37d2fe (patch)
tree927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs
parentb6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff)
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Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs')
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs
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--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs
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@@ -1,23 +0,0 @@
-using System;
-using UnityEngine;
-using UnityEngine.Playables;
-
-namespace UnityEngine.Timeline
-{
- /// <summary>
- /// A PlayableTrack is a track whose clips are custom playables.
- /// </summary>
- /// <remarks>
- /// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type.
- /// </remarks>
- [Serializable]
- public class PlayableTrack : TrackAsset
- {
- /// <inheritdoc />
- protected override void OnCreateClip(TimelineClip clip)
- {
- if (clip.asset != null)
- clip.displayName = clip.asset.GetType().Name;
- }
- }
-}