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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
commitc55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch)
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs
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+using System;
+using UnityEngine;
+using UnityEngine.Playables;
+
+namespace UnityEngine.Timeline
+{
+ /// <summary>
+ /// A PlayableTrack is a track whose clips are custom playables.
+ /// </summary>
+ /// <remarks>
+ /// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type.
+ /// </remarks>
+ [Serializable]
+ public class PlayableTrack : TrackAsset
+ {
+ /// <inheritdoc />
+ protected override void OnCreateClip(TimelineClip clip)
+ {
+ if (clip.asset != null)
+ clip.displayName = clip.asset.GetType().Name;
+ }
+ }
+}