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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs | |
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Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs new file mode 100644 index 0000000..e785cbf --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs @@ -0,0 +1,23 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + /// <summary> + /// A PlayableTrack is a track whose clips are custom playables. + /// </summary> + /// <remarks> + /// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type. + /// </remarks> + [Serializable] + public class PlayableTrack : TrackAsset + { + /// <inheritdoc /> + protected override void OnCreateClip(TimelineClip clip) + { + if (clip.asset != null) + clip.displayName = clip.asset.GetType().Name; + } + } +} |
