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authorAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
commit3af4c218c0e70167db23a6303d2af30aff37d2fe (patch)
tree927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyCollector.cs
parentb6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff)
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Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyCollector.cs')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyCollector.cs102
1 files changed, 0 insertions, 102 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyCollector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyCollector.cs
deleted file mode 100644
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--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyCollector.cs
+++ /dev/null
@@ -1,102 +0,0 @@
-using System.Collections.Generic;
-
-namespace UnityEngine.Timeline
-{
- /// <summary>
- /// Interface used to inform the Timeline Editor about potential property modifications that may occur while previewing.
- /// </summary>
- public interface IPropertyCollector
- {
- /// <summary>
- /// Sets the active game object for subsequent property modifications.
- /// </summary>
- /// <param name="gameObject">The GameObject to push.</param>
- void PushActiveGameObject(GameObject gameObject);
-
- /// <summary>
- /// Removes the active GameObject from the modification stack, restoring the previous value.
- /// </summary>
- void PopActiveGameObject();
-
- /// <summary>
- /// Add properties modified by an animation clip.
- /// </summary>
- /// <param name="clip">The animation clip that contains the properties</param>
- void AddFromClip(AnimationClip clip);
-
- /// <summary>
- /// Add property modifications specified by a list of animation clips.
- /// </summary>
- /// <param name="clips">The list of animation clips used to determine which property modifications to apply.</param>
- void AddFromClips(IEnumerable<AnimationClip> clips);
-
- /// <summary>
- /// Add property modifications using the serialized property name.
- /// </summary>
- /// <param name="name">The name of the serialized property</param>
- /// <typeparam name="T">The type of the component the property exists on</typeparam>
- /// <remarks>
- /// This method uses the most recent gameObject from PushActiveGameObject
- /// </remarks>
- void AddFromName<T>(string name) where T : Component;
-
- /// <summary>
- /// Add property modifications using the serialized property name.
- /// </summary>
- /// <param name="name">The name of the serialized property</param>
- /// <remarks>
- /// This method uses the most recent gameObject from PushActiveGameObject
- /// </remarks>
- void AddFromName(string name);
-
- /// <summary>
- /// Add property modifications modified by an animation clip.
- /// </summary>
- /// <param name="obj">The GameObject where the properties exist</param>
- /// <param name="clip">The animation clip that contains the properties</param>
- void AddFromClip(GameObject obj, AnimationClip clip);
-
- /// <summary>
- /// Add property modifications specified by a list of animation clips.
- /// </summary>
- /// <param name="obj">The gameObject that will be animated</param>
- /// <param name="clips">The list of animation clips used to determine which property modifications to apply.</param>
- void AddFromClips(GameObject obj, IEnumerable<AnimationClip> clips);
-
- /// <summary>
- /// Add property modifications using the serialized property name.
- /// </summary>
- /// <param name="name">The name of the serialized property</param>
- /// <param name="obj">The gameObject where the properties exist</param>
- /// <typeparam name="T">The type of the component the property exists on</typeparam>>
- void AddFromName<T>(GameObject obj, string name) where T : Component;
-
- /// <summary>
- /// Add property modifications using the serialized property name.
- /// </summary>
- /// <param name="obj">The gameObject where the properties exist</param>
- /// <param name="name">The name of the serialized property</param>
- void AddFromName(GameObject obj, string name);
-
- /// <summary>
- /// Add property modifications using the serialized property name.
- /// </summary>
- /// <param name="name">The name of the serialized property</param>
- /// <param name="component">The component where the properties exist</param>
- void AddFromName(Component component, string name);
-
- /// <summary>
- /// Set all serializable properties on a component to be under preview control.
- /// </summary>
- /// <param name="obj">The gameObject where the properties exist</param>
- /// <param name="component">The component to set in preview mode</param>
- void AddFromComponent(GameObject obj, Component component);
-
- /// <summary>
- /// Add property modifications modified by an animation clip.
- /// </summary>
- /// <param name="obj">The Object where the properties exist</param>
- /// <param name="clip">The animation clip that contains the properties</param>
- void AddObjectProperties(Object obj, AnimationClip clip);
- }
-}