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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs | |
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Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs new file mode 100644 index 0000000..b779f15 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs @@ -0,0 +1,17 @@ +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + /// <summary> + /// Implement this interface in a PlayableAsset to specify which properties will be modified when Timeline is in preview mode. + /// </summary> + public interface IPropertyPreview + { + /// <summary> + /// Called by the Timeline Editor to gather properties requiring preview. + /// </summary> + /// <param name="director">The PlayableDirector invoking the preview</param> + /// <param name="driver">PropertyCollector used to gather previewable properties</param> + void GatherProperties(PlayableDirector director, IPropertyCollector driver); + } +} |
