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authorAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
commit3af4c218c0e70167db23a6303d2af30aff37d2fe (patch)
tree927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs
parentb6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff)
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Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs')
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1 files changed, 0 insertions, 30 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs
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--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs
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@@ -1,30 +0,0 @@
-using UnityEngine.Playables;
-
-namespace UnityEngine.Timeline
-{
- static class WeightUtility
- {
- // Given a mixer, normalizes the mixer if required
- // returns the output weight that should be applied to the mixer as input
- public static float NormalizeMixer(Playable mixer)
- {
- if (!mixer.IsValid())
- return 0;
- int count = mixer.GetInputCount();
- float weight = 0.0f;
- for (int c = 0; c < count; c++)
- {
- weight += mixer.GetInputWeight(c);
- }
-
- if (weight > Mathf.Epsilon && weight < 1)
- {
- for (int c = 0; c < count; c++)
- {
- mixer.SetInputWeight(c, mixer.GetInputWeight(c) / weight);
- }
- }
- return Mathf.Clamp01(weight);
- }
- }
-}