diff options
Diffstat (limited to 'Assets/Scripts')
| -rw-r--r-- | Assets/Scripts/AudioManager.cs | 50 | ||||
| -rw-r--r-- | Assets/Scripts/AudioManager.cs.meta | 11 | ||||
| -rw-r--r-- | Assets/Scripts/Sound.cs | 21 | ||||
| -rw-r--r-- | Assets/Scripts/Sound.cs.meta | 11 |
4 files changed, 93 insertions, 0 deletions
diff --git a/Assets/Scripts/AudioManager.cs b/Assets/Scripts/AudioManager.cs new file mode 100644 index 0000000..23042c1 --- /dev/null +++ b/Assets/Scripts/AudioManager.cs @@ -0,0 +1,50 @@ +using UnityEngine;
+using UnityEngine.Audio;
+using System;
+
+public class AudioManager : MonoBehaviour
+{
+ public Sound[] sounds;
+
+ public static AudioManager instance;
+
+ // Start is called before the first frame update
+ void Awake()
+ {
+ if (instance == null)
+ instance = this;
+ else
+ {
+ Destroy(gameObject);
+ return;
+ }
+
+ DontDestroyOnLoad(gameObject);
+
+ foreach (Sound s in sounds)
+ {
+ s.source = gameObject.AddComponent <AudioSource>();
+ s.source.clip = s.clip;
+
+ s.source.volume = s.volume;
+ s.source.pitch = s.pitch;
+ s.source.loop = s.loop;
+ }
+ }
+
+ void Start()
+ {
+ Play("Splattack!");
+ }
+
+ public void Play(string name)
+ {
+ Sound s = Array.Find(sounds, sound => sound.name == name);
+ if (s == null)
+ {
+ Debug.LogWarning("Sound: " + name + " not found!");
+ return;
+ }
+ s.source.Play();
+ }
+}
diff --git a/Assets/Scripts/AudioManager.cs.meta b/Assets/Scripts/AudioManager.cs.meta new file mode 100644 index 0000000..243aa11 --- /dev/null +++ b/Assets/Scripts/AudioManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5fe85533f1d727df19e1652886eea897 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Sound.cs b/Assets/Scripts/Sound.cs new file mode 100644 index 0000000..d7214a2 --- /dev/null +++ b/Assets/Scripts/Sound.cs @@ -0,0 +1,21 @@ +using UnityEngine;
+using UnityEngine.Audio;
+
+[System.Serializable]
+public class Sound
+{
+ public string name;
+
+ public AudioClip clip;
+
+ [Range(0f, 1f)]
+ public float volume;
+ [Range(.1f, 3)]
+ public float pitch;
+
+ public bool loop;
+
+ [HideInInspector]
+ public AudioSource source;
+
+}
diff --git a/Assets/Scripts/Sound.cs.meta b/Assets/Scripts/Sound.cs.meta new file mode 100644 index 0000000..3a3da0e --- /dev/null +++ b/Assets/Scripts/Sound.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c1898fe7eafa1cd4e91085e11b27a27d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |
