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Diffstat (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md')
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1 files changed, 0 insertions, 29 deletions
diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md deleted file mode 100644 index 7f7b06e..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md +++ /dev/null @@ -1,29 +0,0 @@ -# ITestRunSettings
-`ITestRunSettings` lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward.
-`ITestRunSettings` implements [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable), and runs after building the Player with tests.
-
-## Public methods
-
-| Syntax | Description |
-| ---------------- | ------------------------------------------------------------ |
-| `void Apply()` | A method called before building the Player. |
-| `void Dispose()` | A method called after building the Player or if the build failed. |
-
-## Example
-The following example sets the iOS SDK version to be the simulator SDK and resets it to the original value after the run.
-``` C#
-public class MyTestSettings : ITestRunSettings
-{
- private iOSSdkVersion originalSdkVersion;
- public void Apply()
- {
- originalSdkVersion = PlayerSettings.iOS.sdkVersion;
- PlayerSettings.iOS.sdkVersion = iOSSdkVersion.SimulatorSDK;
- }
-
- public void Dispose()
- {
- PlayerSettings.iOS.sdkVersion = originalSdkVersion;
- }
-}
-```
\ No newline at end of file |
