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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-20 19:09:33 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-20 19:09:33 -0400 |
| commit | 7c1e566113d59699af1624186c64eca67f063fc6 (patch) | |
| tree | 5a6850a695986872d5d0b09d7dab8421628fe33e /Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md | |
| parent | dd117b77aae1d8be7563b360d05b842a73b7dab2 (diff) | |
| download | Project-Sandbox-7c1e566113d59699af1624186c64eca67f063fc6.tar.gz Project-Sandbox-7c1e566113d59699af1624186c64eca67f063fc6.tar.bz2 Project-Sandbox-7c1e566113d59699af1624186c64eca67f063fc6.zip | |
Upgraded Unity
Diffstat (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md')
| -rw-r--r-- | Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md deleted file mode 100644 index 7f7b06e..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-itest-run-settings.md +++ /dev/null @@ -1,29 +0,0 @@ -# ITestRunSettings
-`ITestRunSettings` lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward.
-`ITestRunSettings` implements [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable), and runs after building the Player with tests.
-
-## Public methods
-
-| Syntax | Description |
-| ---------------- | ------------------------------------------------------------ |
-| `void Apply()` | A method called before building the Player. |
-| `void Dispose()` | A method called after building the Player or if the build failed. |
-
-## Example
-The following example sets the iOS SDK version to be the simulator SDK and resets it to the original value after the run.
-``` C#
-public class MyTestSettings : ITestRunSettings
-{
- private iOSSdkVersion originalSdkVersion;
- public void Apply()
- {
- originalSdkVersion = PlayerSettings.iOS.sdkVersion;
- PlayerSettings.iOS.sdkVersion = iOSSdkVersion.SimulatorSDK;
- }
-
- public void Dispose()
- {
- PlayerSettings.iOS.sdkVersion = originalSdkVersion;
- }
-}
-```
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