diff options
Diffstat (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs deleted file mode 100644 index 6e89c21..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs +++ /dev/null @@ -1,37 +0,0 @@ -using NUnit.Framework.Interfaces;
-using UnityEngine;
-using UnityEngine.TestTools.TestRunner;
-
-namespace UnityEditor.TestTools.TestRunner
-{
- internal class TestRunnerCallback : ScriptableObject, ITestRunnerListener
- {
- public void RunStarted(ITest testsToRun)
- {
- EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
- }
-
- private void OnPlayModeStateChanged(PlayModeStateChange state)
- {
- if (state == PlayModeStateChange.ExitingPlayMode)
- {
- EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
- //We need to make sure we don't block NUnit thread in case we exit PlayMode earlier
- PlaymodeTestsController.TryCleanup();
- }
- }
-
- public void RunFinished(ITestResult testResults)
- {
- EditorApplication.isPlaying = false;
- }
-
- public void TestStarted(ITest testName)
- {
- }
-
- public void TestFinished(ITestResult test)
- {
- }
- }
-}
|
