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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-20 19:09:33 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-20 19:09:33 -0400 |
| commit | 7c1e566113d59699af1624186c64eca67f063fc6 (patch) | |
| tree | 5a6850a695986872d5d0b09d7dab8421628fe33e /Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs | |
| parent | dd117b77aae1d8be7563b360d05b842a73b7dab2 (diff) | |
| download | Project-Sandbox-7c1e566113d59699af1624186c64eca67f063fc6.tar.gz Project-Sandbox-7c1e566113d59699af1624186c64eca67f063fc6.tar.bz2 Project-Sandbox-7c1e566113d59699af1624186c64eca67f063fc6.zip | |
Upgraded Unity
Diffstat (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs deleted file mode 100644 index 6e89c21..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs +++ /dev/null @@ -1,37 +0,0 @@ -using NUnit.Framework.Interfaces;
-using UnityEngine;
-using UnityEngine.TestTools.TestRunner;
-
-namespace UnityEditor.TestTools.TestRunner
-{
- internal class TestRunnerCallback : ScriptableObject, ITestRunnerListener
- {
- public void RunStarted(ITest testsToRun)
- {
- EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
- }
-
- private void OnPlayModeStateChanged(PlayModeStateChange state)
- {
- if (state == PlayModeStateChange.ExitingPlayMode)
- {
- EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
- //We need to make sure we don't block NUnit thread in case we exit PlayMode earlier
- PlaymodeTestsController.TryCleanup();
- }
- }
-
- public void RunFinished(ITestResult testResults)
- {
- EditorApplication.isPlaying = false;
- }
-
- public void TestStarted(ITest testName)
- {
- }
-
- public void TestFinished(ITestResult test)
- {
- }
- }
-}
|
