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-rw-r--r--Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs
new file mode 100644
index 0000000..6e89c21
--- /dev/null
+++ b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Callbacks/TestRunnerCallback.cs
@@ -0,0 +1,37 @@
+using NUnit.Framework.Interfaces;
+using UnityEngine;
+using UnityEngine.TestTools.TestRunner;
+
+namespace UnityEditor.TestTools.TestRunner
+{
+ internal class TestRunnerCallback : ScriptableObject, ITestRunnerListener
+ {
+ public void RunStarted(ITest testsToRun)
+ {
+ EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
+ }
+
+ private void OnPlayModeStateChanged(PlayModeStateChange state)
+ {
+ if (state == PlayModeStateChange.ExitingPlayMode)
+ {
+ EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
+ //We need to make sure we don't block NUnit thread in case we exit PlayMode earlier
+ PlaymodeTestsController.TryCleanup();
+ }
+ }
+
+ public void RunFinished(ITestResult testResults)
+ {
+ EditorApplication.isPlaying = false;
+ }
+
+ public void TestStarted(ITest testName)
+ {
+ }
+
+ public void TestFinished(ITestResult test)
+ {
+ }
+ }
+}