diff options
Diffstat (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs deleted file mode 100644 index 96dc8f3..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestRunner/Messages/RecompileScripts.cs +++ /dev/null @@ -1,63 +0,0 @@ -using System;
-using System.Collections;
-using UnityEditor;
-
-namespace UnityEngine.TestTools
-{
- public class RecompileScripts : IEditModeTestYieldInstruction
- {
- public RecompileScripts() : this(true)
- {
- }
-
- public RecompileScripts(bool expectScriptCompilation) : this(expectScriptCompilation, true)
- {
- }
-
- public RecompileScripts(bool expectScriptCompilation, bool expectScriptCompilationSuccess)
- {
- ExpectScriptCompilation = expectScriptCompilation;
- ExpectScriptCompilationSuccess = expectScriptCompilationSuccess;
- ExpectDomainReload = true;
- }
-
- public bool ExpectDomainReload { get; private set; }
- public bool ExpectedPlaymodeState { get; }
- public bool ExpectScriptCompilation { get; private set; }
- public bool ExpectScriptCompilationSuccess { get; private set; }
- public static RecompileScripts Current { get; private set; }
-
- public IEnumerator Perform()
- {
- Current = this;
-
- // We need to yield, to give the test runner a chance to prepare for the domain reload
- // If the script compilation happens very fast, then EditModeRunner.MoveNextAndUpdateYieldObject will not have a chance to set m_CurrentYieldObject
- // This really should be fixed in EditModeRunner.MoveNextAndUpdateYieldObject
- yield return null;
-
- AssetDatabase.Refresh();
-
- if (ExpectScriptCompilation && !EditorApplication.isCompiling)
- {
- Current = null;
- throw new Exception("Editor does not need to recompile scripts");
- }
-
- EditorApplication.UnlockReloadAssemblies();
-
- while (EditorApplication.isCompiling)
- {
- yield return null;
- }
-
- Current = null;
-
- if (ExpectScriptCompilationSuccess && EditorUtility.scriptCompilationFailed)
- {
- EditorApplication.LockReloadAssemblies();
- throw new Exception("Script compilation failed");
- }
- }
- }
-}
|
