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Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md new file mode 100644 index 0000000..4b573d9 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md @@ -0,0 +1,14 @@ +# Duplicating tracks + +Duplicating a track copies its clips, blends, and Inspector properties. If the duplicated track is bound to a GameObject, the binding is reset to **None**. + + + +_Track binding for a duplicated track is reset to **None**_ + +There are many ways to duplicate tracks: + +* Select a track. Right-click an empty area in the Track list and select **Duplicate** from the context menu. +* Select a track. Hold Command/Control and press D. +* Select a track. Hold Command/Control and press C, for copy, then press V, for paste. +* Right-click a track and either select **Duplicate** from the context menu or hold Command/Control and press D. |
