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Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs
new file mode 100644
index 0000000..31897fc
--- /dev/null
+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs
@@ -0,0 +1,27 @@
+using UnityEditor;
+using UnityEditor.Timeline;
+using UnityEngine.Playables;
+
+namespace UnityEngine.Timeline
+{
+ [CustomEditor(typeof(AudioPlayableAsset))]
+ class AudioPlayableAssetInspector : BasicAssetInspector
+ {
+ public override void ApplyChanges()
+ {
+ // At this point, we are guaranteed that the Timeline window is focused on
+ // the correct asset and that a single clip is selected (see ClipInspector)
+
+ if (TimelineEditor.inspectedDirector == null)
+ // Do nothing if in asset mode
+ return;
+
+ var asset = (AudioPlayableAsset)target;
+
+ if (TimelineEditor.inspectedDirector.state == PlayState.Playing)
+ asset.LiveLink();
+ else
+ TimelineEditor.Refresh(RefreshReason.ContentsModified);
+ }
+ }
+}