blob: 31897fcd7c1228f86aab46dfb92d7ea091f0d1e1 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
using UnityEditor;
using UnityEditor.Timeline;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
[CustomEditor(typeof(AudioPlayableAsset))]
class AudioPlayableAssetInspector : BasicAssetInspector
{
public override void ApplyChanges()
{
// At this point, we are guaranteed that the Timeline window is focused on
// the correct asset and that a single clip is selected (see ClipInspector)
if (TimelineEditor.inspectedDirector == null)
// Do nothing if in asset mode
return;
var asset = (AudioPlayableAsset)target;
if (TimelineEditor.inspectedDirector.state == PlayState.Playing)
asset.LiveLink();
else
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
}
}
|