diff options
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs deleted file mode 100644 index 4beec0c..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs +++ /dev/null @@ -1,87 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using UnityEngine; -using UnityEngine.Timeline; -using Object = UnityEngine.Object; - -namespace UnityEditor.Timeline.Signals -{ - class SignalManager : IDisposable - { - static SignalManager m_Instance; - readonly List<SignalAsset> m_assets = new List<SignalAsset>(); - - internal static SignalManager instance - { - get - { - if (m_Instance == null) - { - m_Instance = new SignalManager(); - m_Instance.Refresh(); - } - - return m_Instance; - } - - set { m_Instance = value; } - } - - internal SignalManager() - { - SignalAsset.OnEnableCallback += Register; - } - - public static IEnumerable<SignalAsset> assets - { - get - { - foreach (var asset in instance.m_assets) - { - if (asset != null) - yield return asset; - } - } - } - - public static SignalAsset CreateSignalAssetInstance(string path) - { - var newSignal = ScriptableObject.CreateInstance<SignalAsset>(); - newSignal.name = Path.GetFileNameWithoutExtension(path); - - var asset = AssetDatabase.LoadMainAssetAtPath(path) as SignalAsset; - if (asset != null) - { - TimelineUndo.PushUndo(asset, Styles.UndoCreateSignalAsset); - EditorUtility.CopySerialized(newSignal, asset); - Object.DestroyImmediate(newSignal); - return asset; - } - - AssetDatabase.CreateAsset(newSignal, path); - return newSignal; - } - - public void Dispose() - { - SignalAsset.OnEnableCallback -= Register; - } - - void Register(SignalAsset a) - { - m_assets.Add(a); - } - - void Refresh() - { - var guids = AssetDatabase.FindAssets("t:SignalAsset"); - foreach (var g in guids) - { - var path = AssetDatabase.GUIDToAssetPath(g); - var asset = AssetDatabase.LoadAssetAtPath<SignalAsset>(path); - m_assets.Add(asset); - } - } - } -} |
