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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs28
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterEditor.cs23
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterEditor.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterInspector.cs377
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterInspector.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEventDrawer.cs39
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEventDrawer.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs87
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverHeader.cs15
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverHeader.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverInspector.cs116
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverInspector.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalUtility.cs125
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalUtility.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs39
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView.meta8
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalListFactory.cs31
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalListFactory.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverItem.cs180
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverItem.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverTreeView.cs155
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverTreeView.cs.meta11
25 files changed, 0 insertions, 1355 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs
deleted file mode 100644
index 1c8c6f9..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using JetBrains.Annotations;
-using UnityEngine;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline.Signals
-{
- [CustomEditor(typeof(SignalAsset))]
- class SignalAssetInspector : Editor
- {
- [MenuItem("Assets/Create/Signal", false, 451)]
- [UsedImplicitly]
- public static void CreateNewSignal()
- {
- var icon = EditorGUIUtility.IconContent("SignalAsset Icon").image as Texture2D;
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<DoCreateSignalAsset>(), "New Signal.signal", icon, null);
- }
-
- class DoCreateSignalAsset : ProjectWindowCallback.EndNameEditAction
- {
- public override void Action(int instanceId, string pathName, string resourceFile)
- {
- var signalAsset = CreateInstance<SignalAsset>();
- AssetDatabase.CreateAsset(signalAsset, pathName);
- ProjectWindowUtil.ShowCreatedAsset(signalAsset);
- }
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs.meta
deleted file mode 100644
index a135f38..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 58004290eb3aab44e9823d1f25c4ed73
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterEditor.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterEditor.cs
deleted file mode 100644
index 48c5690..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterEditor.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using UnityEngine;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline.Signals
-{
- [CustomTimelineEditor(typeof(SignalEmitter))]
- class SignalEmitterEditor : MarkerEditor
- {
- static readonly string MissingAssetError = LocalizationDatabase.GetLocalizedString("No signal assigned");
-
- public override MarkerDrawOptions GetMarkerOptions(IMarker marker)
- {
- var options = base.GetMarkerOptions(marker);
- SignalEmitter emitter = (SignalEmitter)marker;
- if (emitter.asset != null)
- options.tooltip = emitter.asset.name;
- else
- options.errorText = MissingAssetError;
-
- return options;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterEditor.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterEditor.cs.meta
deleted file mode 100644
index 4f40bf0..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterEditor.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 51a7878f6c989394782db73339e90e46
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterInspector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterInspector.cs
deleted file mode 100644
index bea45ad..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterInspector.cs
+++ /dev/null
@@ -1,377 +0,0 @@
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-using UnityEngine.Playables;
-using UnityEngine.Timeline;
-using UnityObject = UnityEngine.Object;
-
-namespace UnityEditor.Timeline.Signals
-{
- [CustomEditor(typeof(SignalEmitter), true)]
- [CanEditMultipleObjects]
- class SignalEmitterInspector : MarkerInspector, ISignalAssetProvider
- {
- SerializedProperty m_RetroactiveProperty;
- SerializedProperty m_EmitOnceProperty;
-
- SignalEmitter m_Signal;
- GameObject m_BoundGameObject;
- PlayableDirector m_AssociatedDirector;
- bool m_TargetsHaveTheSameBinding;
-
- readonly Dictionary<Component, Editor> m_Editors = new Dictionary<Component, Editor>();
- readonly Dictionary<Component, bool> m_Foldouts = new Dictionary<Component, bool>();
- List<Component> m_Receivers = new List<Component>();
-
- static GUIStyle s_FoldoutStyle;
- internal static GUIStyle foldoutStyle
- {
- get
- {
- if (s_FoldoutStyle == null)
- {
- s_FoldoutStyle = new GUIStyle(EditorStyles.foldout) {fontStyle = FontStyle.Bold};
- }
-
- return s_FoldoutStyle;
- }
- }
-
- public SignalAsset signalAsset
- {
- get
- {
- var emitter = target as SignalEmitter;
- return signalAssetSameValue ? emitter.asset : null;
- }
- set
- {
- AssignSignalAsset(value);
- }
- }
-
- bool signalAssetSameValue
- {
- get
- {
- var emitters = targets.Cast<SignalEmitter>().ToList();
- return emitters.Select(x => x.asset).Distinct().Count() == 1;
- }
- }
-
- void OnEnable()
- {
- Undo.undoRedoPerformed += OnUndoRedo; // subscribe to the event
- m_Signal = target as SignalEmitter;
- m_RetroactiveProperty = serializedObject.FindProperty("m_Retroactive");
- m_EmitOnceProperty = serializedObject.FindProperty("m_EmitOnce");
- // In a vast majority of the cases, when this becomes enabled,
- // the timeline window will be focused on the correct timeline
- // in which case TimelineEditor.inspectedDirector is safe to use
- m_AssociatedDirector = TimelineEditor.inspectedDirector;
- UpdateState();
- }
-
- internal override bool IsEnabled()
- {
- return TimelineUtility.IsCurrentSequenceValid() && !IsCurrentSequenceReadOnly() && base.IsEnabled();
- }
-
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
-
- using (var changeScope = new EditorGUI.ChangeCheckScope())
- {
- var property = serializedObject.GetIterator();
- var expanded = true;
- while (property.NextVisible(expanded))
- {
- expanded = false;
- if (SkipField(property.propertyPath))
- continue;
- EditorGUILayout.PropertyField(property, true);
- }
-
- DrawSignalFlags();
- UpdateState();
- DrawNameSelectorAndSignalList();
-
- if (changeScope.changed)
- {
- serializedObject.ApplyModifiedProperties();
- TimelineEditor.Refresh(RefreshReason.ContentsModified | RefreshReason.WindowNeedsRedraw);
- }
- }
- }
-
- internal override void OnHeaderIconGUI(Rect iconRect)
- {
- using (new EditorGUI.DisabledScope(!TimelineUtility.IsCurrentSequenceValid() || IsCurrentSequenceReadOnly()))
- {
- GUI.Label(iconRect, Styles.SignalEmitterIcon);
- }
- }
-
- internal override Rect DrawHeaderHelpAndSettingsGUI(Rect r)
- {
- using (new EditorGUI.DisabledScope(!TimelineUtility.IsCurrentSequenceValid() || IsCurrentSequenceReadOnly()))
- {
- var helpSize = EditorStyles.iconButton.CalcSize(EditorGUI.GUIContents.helpIcon);
- const int kTopMargin = 5;
- return EditorGUIUtility.DrawEditorHeaderItems(new Rect(r.xMax - helpSize.x, r.y + kTopMargin, helpSize.x, helpSize.y), targets);
- }
- }
-
- IEnumerable<SignalAsset> ISignalAssetProvider.AvailableSignalAssets()
- {
- return SignalManager.assets;
- }
-
- void ISignalAssetProvider.CreateNewSignalAsset(string path)
- {
- var newSignalAsset = SignalManager.CreateSignalAssetInstance(path);
- AssignSignalAsset(newSignalAsset);
- var receivers = m_Receivers.OfType<SignalReceiver>().ToList();
- if (signalAsset != null && receivers.Count == 1 && !receivers.Any(r => r.IsSignalAssetHandled(newSignalAsset))) // Only when one receiver is present
- {
- receivers[0].AddNewReaction(newSignalAsset); // Add reaction on the first receiver from the list
- ApplyChangesAndRefreshReceivers();
- }
- }
-
- void UpdateState()
- {
- m_BoundGameObject = GetBoundGameObject(m_Signal.parent, m_AssociatedDirector);
- m_Receivers = m_BoundGameObject == null || m_BoundGameObject.Equals(null)
- ? new List<Component>()
- : m_BoundGameObject.GetComponents<Component>().Where(t => t is INotificationReceiver).ToList();
-
- m_TargetsHaveTheSameBinding = targets.Cast<SignalEmitter>()
- .Select(x => GetBoundGameObject(x.parent, m_AssociatedDirector))
- .Distinct().Count() == 1;
- }
-
- Editor GetOrCreateReceiverEditor(Component c)
- {
- Editor ret;
- if (m_Editors.TryGetValue(c, out ret))
- {
- return ret;
- }
-
- ret = CreateEditorWithContext(new Object[] {c}, target);
- m_Editors[c] = ret;
- if (!m_Foldouts.ContainsKey(c))
- {
- m_Foldouts[c] = true;
- }
-
- return ret;
- }
-
- void OnDisable()
- {
- Undo.undoRedoPerformed -= OnUndoRedo;
- }
-
- void OnDestroy()
- {
- foreach (var editor in m_Editors)
- {
- DestroyImmediate(editor.Value);
- }
- m_Editors.Clear();
- }
-
- void OnUndoRedo()
- {
- ApplyChangesAndRefreshReceivers();
- }
-
- void ApplyChangesAndRefreshReceivers()
- {
- foreach (var receiverInspector in m_Editors.Values.OfType<SignalReceiverInspector>())
- {
- receiverInspector.SetAssetContext(signalAsset);
- }
- }
-
- void DrawNameSelectorAndSignalList()
- {
- using (var change = new EditorGUI.ChangeCheckScope())
- {
- DrawSignal();
- DrawReceivers();
-
- if (change.changed)
- {
- ApplyChangesAndRefreshReceivers();
- }
- }
- }
-
- void DrawReceivers()
- {
- if (!m_TargetsHaveTheSameBinding)
- {
- EditorGUILayout.HelpBox(Styles.MultiEditNotSupportedOnDifferentBindings, MessageType.None);
- return;
- }
-
- if (targets.OfType<SignalEmitter>().Select(x => x.asset).Distinct().Count() > 1)
- {
- EditorGUILayout.HelpBox(Styles.MultiEditNotSupportedOnDifferentSignals, MessageType.None);
- return;
- }
-
- //do not display the receiver if the current timeline is not the same as the emitter's timeline
- //can happen if the inspector is locked
- if (m_Signal.parent != null && m_Signal.parent.timelineAsset != TimelineEditor.inspectedAsset)
- return;
-
- if (m_BoundGameObject != null)
- {
- if (!m_Receivers.Any(x => x is SignalReceiver))
- {
- EditorGUILayout.Separator();
- var message = string.Format(Styles.NoSignalReceiverComponent, m_BoundGameObject.name);
- SignalUtility.DrawCenteredMessage(message);
- if (SignalUtility.DrawCenteredButton(Styles.AddSignalReceiverComponent))
- AddReceiverComponent();
- }
-
- foreach (var receiver in m_Receivers)
- {
- var editor = GetOrCreateReceiverEditor(receiver);
- if (DrawReceiverHeader(receiver))
- {
- editor.OnInspectorGUI();
- }
- }
- }
- else if (m_AssociatedDirector != null) //not in asset mode
- {
- EditorGUILayout.HelpBox(Styles.NoBoundGO, MessageType.None);
- }
- }
-
- void DrawSignalFlags()
- {
- EditorGUILayout.PropertyField(m_RetroactiveProperty, Styles.RetroactiveLabel);
- EditorGUILayout.PropertyField(m_EmitOnceProperty, Styles.EmitOnceLabel);
- }
-
- void DrawSignal()
- {
- //should show button to create new signal if there are no signals asset in the project
- if (!SignalManager.assets.Any())
- {
- using (new EditorGUI.DisabledScope(true))
- {
- DrawNameSelector();
- }
-
- EditorGUILayout.Separator();
- SignalUtility.DrawCenteredMessage(Styles.ProjectHasNoSignalAsset);
- if (SignalUtility.DrawCenteredButton(Styles.CreateNewSignal))
- CreateNewSignalAsset(SignalUtility.GetNewSignalPath());
- EditorGUILayout.Separator();
- }
- else
- {
- DrawNameSelector();
- }
- }
-
- internal void CreateNewSignalAsset(string path)
- {
- if (!string.IsNullOrEmpty(path))
- ((ISignalAssetProvider)this).CreateNewSignalAsset(path);
- GUIUtility.ExitGUI();
- }
-
- void AssignSignalAsset(SignalAsset newAsset)
- {
- foreach (var o in targets)
- {
- var signalEmitter = (SignalEmitter)o;
- TimelineUndo.PushUndo(signalEmitter, Styles.UndoCreateSignalAsset);
- signalEmitter.asset = newAsset;
- }
- }
-
- void DrawNameSelector()
- {
- SignalUtility.DrawSignalNames(this, EditorGUILayout.GetControlRect(), Styles.EmitSignalLabel, !signalAssetSameValue);
- }
-
- bool DrawReceiverHeader(Component receiver)
- {
- EditorGUILayout.Space();
- var lineRect = GUILayoutUtility.GetRect(10, 4, EditorStyles.inspectorTitlebar);
- DrawSplitLine(lineRect.y);
-
- var style = EditorGUIUtility.TrTextContentWithIcon(
- ObjectNames.NicifyVariableName(receiver.GetType().Name),
- AssetPreview.GetMiniThumbnail(receiver));
-
- m_Foldouts[receiver] =
- EditorGUILayout.Foldout(m_Foldouts[receiver], style, true, foldoutStyle);
- if (m_Foldouts[receiver])
- {
- DrawReceiverObjectField();
- }
-
- return m_Foldouts[receiver];
- }
-
- void DrawReceiverObjectField()
- {
- EditorGUI.BeginDisabledGroup(true);
- EditorGUILayout.ObjectField(Styles.ObjectLabel, m_BoundGameObject, typeof(GameObject), false);
- EditorGUI.EndDisabledGroup();
- }
-
- void AddReceiverComponent()
- {
- var receiver = Undo.AddComponent<SignalReceiver>(m_BoundGameObject);
- receiver.AddNewReaction(signalAsset);
- }
-
- static bool SkipField(string fieldName)
- {
- return fieldName == "m_Script" || fieldName == "m_Asset" || fieldName == "m_Retroactive" || fieldName == "m_EmitOnce";
- }
-
- static void DrawSplitLine(float y)
- {
- if (Event.current.type != EventType.Repaint) return;
-
- var width = EditorGUIUtility.currentViewWidth;
- var position = new Rect(0, y, width + 1, 1);
-
- if (EditorStyles.inspectorTitlebar != null)
- EditorStyles.inspectorTitlebar.Draw(position, false, false, false, false);
- }
-
- static GameObject GetBoundGameObject(TrackAsset track, PlayableDirector associatedDirector)
- {
- if (associatedDirector == null || track == null) //if in asset mode, no bound object for you
- return null;
-
- var boundObj = TimelineUtility.GetSceneGameObject(associatedDirector, track);
-
- //if the signal is on the timeline marker track and user did not set a binding, assume it's bound to PlayableDirector
- if (boundObj == null && track.timelineAsset.markerTrack == track)
- boundObj = associatedDirector.gameObject;
-
- return boundObj;
- }
-
- static bool IsCurrentSequenceReadOnly()
- {
- return TimelineWindow.instance.state.editSequence.isReadOnly;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterInspector.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterInspector.cs.meta
deleted file mode 100644
index d89a36c..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEmitterInspector.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 970e7735a0864fd40842a36d053d08fe
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEventDrawer.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEventDrawer.cs
deleted file mode 100644
index 021c6c7..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEventDrawer.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using System;
-using JetBrains.Annotations;
-using UnityEditorInternal;
-using UnityEngine;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline.Signals
-{
- [CustomPropertyDrawer(typeof(CustomSignalEventDrawer))]
- [UsedImplicitly]
- class SignalEventDrawer : UnityEventDrawer
- {
- static GameObject FindBoundObject(SerializedProperty property)
- {
- var component = property.serializedObject.targetObject as Component;
- return component != null ? component.gameObject : null;
- }
-
- protected override void OnAddEvent(ReorderableList list)
- {
- base.OnAddEvent(list);
- var listProperty = list.serializedProperty;
- if (listProperty.arraySize > 0)
- {
- var lastCall = list.serializedProperty.GetArrayElementAtIndex(listProperty.arraySize - 1);
- var targetProperty = lastCall.FindPropertyRelative(kInstancePath);
- targetProperty.objectReferenceValue = FindBoundObject(listProperty);
- }
- }
-
- protected override void DrawEventHeader(Rect headerRect) {}
-
- protected override void SetupReorderableList(ReorderableList list)
- {
- base.SetupReorderableList(list);
- list.headerHeight = 4;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEventDrawer.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEventDrawer.cs.meta
deleted file mode 100644
index 26afa8d..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalEventDrawer.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 6ba7805325c426c43b8e85b5be4eae36
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs
deleted file mode 100644
index 4beec0c..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs
+++ /dev/null
@@ -1,87 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using UnityEngine;
-using UnityEngine.Timeline;
-using Object = UnityEngine.Object;
-
-namespace UnityEditor.Timeline.Signals
-{
- class SignalManager : IDisposable
- {
- static SignalManager m_Instance;
- readonly List<SignalAsset> m_assets = new List<SignalAsset>();
-
- internal static SignalManager instance
- {
- get
- {
- if (m_Instance == null)
- {
- m_Instance = new SignalManager();
- m_Instance.Refresh();
- }
-
- return m_Instance;
- }
-
- set { m_Instance = value; }
- }
-
- internal SignalManager()
- {
- SignalAsset.OnEnableCallback += Register;
- }
-
- public static IEnumerable<SignalAsset> assets
- {
- get
- {
- foreach (var asset in instance.m_assets)
- {
- if (asset != null)
- yield return asset;
- }
- }
- }
-
- public static SignalAsset CreateSignalAssetInstance(string path)
- {
- var newSignal = ScriptableObject.CreateInstance<SignalAsset>();
- newSignal.name = Path.GetFileNameWithoutExtension(path);
-
- var asset = AssetDatabase.LoadMainAssetAtPath(path) as SignalAsset;
- if (asset != null)
- {
- TimelineUndo.PushUndo(asset, Styles.UndoCreateSignalAsset);
- EditorUtility.CopySerialized(newSignal, asset);
- Object.DestroyImmediate(newSignal);
- return asset;
- }
-
- AssetDatabase.CreateAsset(newSignal, path);
- return newSignal;
- }
-
- public void Dispose()
- {
- SignalAsset.OnEnableCallback -= Register;
- }
-
- void Register(SignalAsset a)
- {
- m_assets.Add(a);
- }
-
- void Refresh()
- {
- var guids = AssetDatabase.FindAssets("t:SignalAsset");
- foreach (var g in guids)
- {
- var path = AssetDatabase.GUIDToAssetPath(g);
- var asset = AssetDatabase.LoadAssetAtPath<SignalAsset>(path);
- m_assets.Add(asset);
- }
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs.meta
deleted file mode 100644
index 528ec1d..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 255b0c6d400fd964dab3029c8abc53f4
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverHeader.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverHeader.cs
deleted file mode 100644
index 55e8d27..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverHeader.cs
+++ /dev/null
@@ -1,15 +0,0 @@
-using UnityEditor.IMGUI.Controls;
-using UnityEngine;
-
-namespace UnityEditor.Timeline.Signals
-{
- class SignalReceiverHeader : MultiColumnHeader
- {
- public SignalReceiverHeader(MultiColumnHeaderState state) : base(state) {}
-
- protected override void AddColumnHeaderContextMenuItems(GenericMenu menu)
- {
- menu.AddItem(EditorGUIUtility.TrTextContent("Resize to Fit"), false, ResizeToFit);
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverHeader.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverHeader.cs.meta
deleted file mode 100644
index 211c810..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverHeader.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 423cd382a7804414d9bfdb2e7fb7bb62
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverInspector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverInspector.cs
deleted file mode 100644
index 52211e1..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverInspector.cs
+++ /dev/null
@@ -1,116 +0,0 @@
-using UnityEngine;
-using UnityObject = UnityEngine.Object;
-using UnityEditor.IMGUI.Controls;
-using UnityEngine.Events;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline.Signals
-{
- [CustomEditor(typeof(SignalReceiver))]
- class SignalReceiverInspector : Editor
- {
- SignalReceiver m_Target;
-
- [SerializeField] TreeViewState m_TreeState;
- [SerializeField] MultiColumnHeaderState m_MultiColumnHeaderState;
- internal SignalReceiverTreeView m_TreeView;
-
- SignalEmitter signalEmitterContext
- {
- get { return m_Context as SignalEmitter;}
- }
-
- void OnEnable()
- {
- m_Target = target as SignalReceiver;
- InitTreeView(serializedObject);
-
- Undo.undoRedoPerformed += OnUndoRedo;
- }
-
- void OnDisable()
- {
- Undo.undoRedoPerformed -= OnUndoRedo;
- }
-
- void OnUndoRedo()
- {
- m_TreeView.dirty = true;
- }
-
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
-
- using (var changeCheck = new EditorGUI.ChangeCheckScope())
- {
- m_TreeView.RefreshIfDirty();
- DrawEmitterControls(); // Draws buttons coming from the Context (SignalEmitter)
-
- EditorGUILayout.Space();
- m_TreeView.Draw();
-
- if (signalEmitterContext == null)
- DrawAddRemoveButtons();
-
- if (changeCheck.changed)
- {
- serializedObject.ApplyModifiedProperties();
- m_TreeView.dirty = true;
- }
- }
- }
-
- void DrawEmitterControls()
- {
- var context = signalEmitterContext;
- if (context != null)
- {
- var currentSignal = context.asset;
- if (currentSignal != null && !m_Target.IsSignalAssetHandled(currentSignal))
- {
- EditorGUILayout.Separator();
- var message = string.Format(Styles.NoReaction, currentSignal.name);
- SignalUtility.DrawCenteredMessage(message);
- if (SignalUtility.DrawCenteredButton(Styles.AddReactionButton))
- m_Target.AddNewReaction(currentSignal); // Add reaction on the first
- EditorGUILayout.Separator();
- }
- }
- }
-
- internal void SetAssetContext(SignalAsset asset)
- {
- m_TreeView.SetSignalContext(asset);
- }
-
- void DrawAddRemoveButtons()
- {
- using (new GUILayout.HorizontalScope())
- {
- GUILayout.FlexibleSpace();
- if (GUILayout.Button(Styles.AddReactionButton))
- {
- Undo.RecordObject(m_Target, Styles.UndoAddReaction);
- m_Target.AddEmptyReaction(new UnityEvent());
- PrefabUtility.RecordPrefabInstancePropertyModifications(m_Target);
- }
- GUILayout.Space(18.0f);
- }
- }
-
- void InitTreeView(SerializedObject so)
- {
- m_TreeState = SignalListFactory.CreateViewState();
- m_MultiColumnHeaderState = SignalListFactory.CreateHeaderState();
- var header = SignalListFactory.CreateHeader(m_MultiColumnHeaderState, SignalReceiverUtility.headerHeight);
-
- var context = signalEmitterContext;
- m_TreeView = SignalListFactory.CreateSignalInspectorList(m_TreeState, header, m_Target, so);
- m_TreeView.readonlySignals = context != null;
-
- if (context != null)
- m_TreeView.SetSignalContext(context.asset);
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverInspector.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverInspector.cs.meta
deleted file mode 100644
index a764c95..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalReceiverInspector.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 70b265ed18dc14041bedc0263d4578ef
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalUtility.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalUtility.cs
deleted file mode 100644
index 663e341..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalUtility.cs
+++ /dev/null
@@ -1,125 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-using UnityEngine.Events;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline.Signals
-{
- interface ISignalAssetProvider
- {
- SignalAsset signalAsset { get; set; }
- IEnumerable<SignalAsset> AvailableSignalAssets();
- void CreateNewSignalAsset(string path);
- }
-
- static class SignalUtility
- {
- const string k_SignalExtension = "signal";
-
- public static void DrawSignalNames(ISignalAssetProvider assetProvider, Rect position, GUIContent label, bool multipleValues)
- {
- var assets = assetProvider.AvailableSignalAssets().ToList();
- var index = assets.IndexOf(assetProvider.signalAsset);
-
- var availableNames = new List<string>();
- using (new GUIMixedValueScope(multipleValues))
- {
- availableNames.Add(Styles.EmptySignalList.text);
-
- availableNames.AddRange(assets.Select(x => x.name));
- availableNames.Add(Styles.CreateNewSignal.text);
-
- var curValue = index + 1;
- var selected = EditorGUI.Popup(position, label, curValue, availableNames.ToArray());
-
- if (selected != curValue)
- {
- var noneEntryIdx = 0;
- if (selected == noneEntryIdx) // None
- assetProvider.signalAsset = null;
- else if (selected == availableNames.Count - 1) // "Create New Asset"
- {
- var path = GetNewSignalPath();
- if (!string.IsNullOrEmpty(path))
- assetProvider.CreateNewSignalAsset(path);
- GUIUtility.ExitGUI();
- }
- else
- assetProvider.signalAsset = assets[selected - 1];
- }
- }
- }
-
- public static string GetNewSignalPath()
- {
- return EditorUtility.SaveFilePanelInProject(
- Styles.NewSignalWindowTitle.text,
- Styles.NewSignalDefaultName.text,
- k_SignalExtension,
- Styles.NewSignalWindowMessage.text);
- }
-
- public static bool IsSignalAssetHandled(this SignalReceiver receiver, SignalAsset asset)
- {
- return receiver != null && asset != null && receiver.GetRegisteredSignals().Contains(asset);
- }
-
- public static void AddNewReaction(this SignalReceiver receiver, SignalAsset signalAsset)
- {
- if (signalAsset != null && receiver != null)
- {
- Undo.RecordObject(receiver, Styles.UndoAddReaction);
- var newEvent = new UnityEvent();
- newEvent.AddPersistentListener();
- var evtIndex = newEvent.GetPersistentEventCount() - 1;
- newEvent.RegisterVoidPersistentListenerWithoutValidation(evtIndex, receiver.gameObject, string.Empty);
- receiver.AddReaction(signalAsset, newEvent);
- PrefabUtility.RecordPrefabInstancePropertyModifications(receiver);
- }
- }
-
- public static void DrawCenteredMessage(string message)
- {
- using (new GUILayout.HorizontalScope())
- {
- GUILayout.FlexibleSpace();
- GUILayout.Label(message);
- GUILayout.FlexibleSpace();
- }
- }
-
- public static bool DrawCenteredButton(GUIContent buttonLabel)
- {
- bool buttonClicked;
- using (new GUILayout.HorizontalScope())
- {
- GUILayout.FlexibleSpace();
- buttonClicked = GUILayout.Button(buttonLabel);
- GUILayout.FlexibleSpace();
- }
- return buttonClicked;
- }
- }
-
- static class SignalReceiverUtility
- {
- const int k_DefaultTreeviewHeaderHeight = 20;
-
- public static int headerHeight
- {
- get { return k_DefaultTreeviewHeaderHeight; }
- }
-
- public static SerializedProperty FindSignalsProperty(SerializedObject obj)
- {
- return obj.FindProperty("m_Events.m_Signals");
- }
-
- public static SerializedProperty FindEventsProperty(SerializedObject obj)
- {
- return obj.FindProperty("m_Events.m_Events");
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalUtility.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalUtility.cs.meta
deleted file mode 100644
index f29c92c..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalUtility.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: b33687803b08daf418e5315de17658b8
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs
deleted file mode 100644
index 6842081..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using UnityEngine;
-
-namespace UnityEditor.Timeline.Signals
-{
- static class Styles
- {
- public static readonly GUIContent RetroactiveLabel = EditorGUIUtility.TrTextContent("Retroactive", "Use retroactive to emit this signal even if playback starts afterwards.");
- public static readonly GUIContent EmitOnceLabel = EditorGUIUtility.TrTextContent("Emit Once", "Emit the signal once during loops.");
- public static readonly GUIContent EmitSignalLabel = EditorGUIUtility.TrTextContent("Emit Signal", "Select which Signal Asset to emit.");
- public static readonly GUIContent ObjectLabel = EditorGUIUtility.TrTextContent("Receiver Component on", "The Signal Receiver Component on the bound GameObject.");
-
- public static readonly GUIContent CreateNewSignal = EditorGUIUtility.TrTextContent("Create Signal…");
- public static readonly GUIContent AddSignalReceiverComponent = EditorGUIUtility.TrTextContent("Add Signal Receiver", "Creates a Signal Receiver component on the track binding and the reaction for the current signal.");
- public static readonly GUIContent EmptySignalList = EditorGUIUtility.TrTextContent("None");
- public static readonly GUIContent AddReactionButton = EditorGUIUtility.TrTextContent("Add Reaction");
-
- public static readonly GUIContent NewSignalWindowTitle = EditorGUIUtility.TrTextContent("Create Signal Key");
- public static readonly GUIContent NewSignalDefaultName = EditorGUIUtility.TrTextContent("New Signal");
- public static readonly GUIContent NewSignalWindowMessage = EditorGUIUtility.TrTextContent("Create Signal Key");
-
- public static readonly string SignalListDuplicateOption = L10n.Tr("Duplicate");
- public static readonly string SignalListDeleteOption = L10n.Tr("Delete");
- public static readonly string NoBoundGO = L10n.Tr("Track has no bound GameObject.");
- public static readonly string MultiEditNotSupportedOnDifferentBindings = L10n.Tr("Multi-edit not supported for SignalReceivers on tracks bound to different GameObjects.");
- public static readonly string MultiEditNotSupportedOnDifferentSignals = L10n.Tr("Multi-edit not supported for SignalReceivers when SignalEmitters use different Signals.");
-
- public static readonly string UndoCreateSignalAsset = L10n.Tr("Create New Signal Asset");
- public static readonly string UndoDuplicateRow = L10n.Tr("Duplicate Row");
- public static readonly string UndoDeleteRow = L10n.Tr("Delete Row");
- public static readonly string UndoAddReaction = L10n.Tr("Add Signal Receiver Reaction");
- public static readonly string NoReaction = L10n.Tr("No reaction for {0} has been defined in this receiver");
- public static readonly string NoSignalReceiverComponent = L10n.Tr("There is no Signal Receiver component on {0}");
- public static readonly string ProjectHasNoSignalAsset = L10n.Tr("Your project contains no Signal assets");
-
- //Icons
- public static readonly GUIStyle OptionsStyle = DirectorStyles.GetGUIStyle("Icon.Options");
- public static readonly GUIContent SignalEmitterIcon = EditorGUIUtility.IconContent("SignalEmitter Icon");
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs.meta
deleted file mode 100644
index da7c028..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/Styles.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 685f63932bebd0c4db02ee14845191e2
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView.meta
deleted file mode 100644
index d8cac35..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 5ba130fc1db953547a50bcf5c162a3e8
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalListFactory.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalListFactory.cs
deleted file mode 100644
index 1b59ec6..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalListFactory.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using System;
-using UnityEditor.IMGUI.Controls;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline.Signals
-{
- static class SignalListFactory
- {
- public static SignalReceiverTreeView CreateSignalInspectorList(TreeViewState state, SignalReceiverHeader header, SignalReceiver target, SerializedObject so)
- {
- return new SignalReceiverTreeView(state, header, target, so);
- }
-
- public static SignalReceiverHeader CreateHeader(MultiColumnHeaderState state, int columnHeight)
- {
- var header = new SignalReceiverHeader(state) { height = columnHeight };
- header.ResizeToFit();
- return header;
- }
-
- public static MultiColumnHeaderState CreateHeaderState()
- {
- return new MultiColumnHeaderState(SignalReceiverTreeView.GetColumns());
- }
-
- public static TreeViewState CreateViewState()
- {
- return new TreeViewState();
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalListFactory.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalListFactory.cs.meta
deleted file mode 100644
index fcc2a87..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalListFactory.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 01cd96d8687272f4898cfd1562079dd7
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverItem.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverItem.cs
deleted file mode 100644
index a58b2fe..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverItem.cs
+++ /dev/null
@@ -1,180 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEditor.IMGUI.Controls;
-using UnityEngine;
-using UnityEngine.Events;
-using UnityEngine.Timeline;
-using Object = UnityEngine.Object;
-
-namespace UnityEditor.Timeline.Signals
-{
- class SignalReceiverItem : TreeViewItem, ISignalAssetProvider
- {
- static readonly SignalEventDrawer k_EvtDrawer = new SignalEventDrawer();
-
- readonly SerializedProperty m_Asset;
- readonly SerializedProperty m_Evt;
- readonly SignalReceiverTreeView m_TreeView;
-
- int m_CurrentRowIdx;
- SignalReceiver m_CurrentReceiver;
-
- internal readonly bool enabled;
- internal readonly bool readonlySignal;
-
- internal const string SignalName = "SignalName";
- internal const string SignalNameReadOnly = "SignalNameReadOnly";
- internal const string SignalOptions = "SignalOptions";
-
- public SignalReceiverItem(SerializedProperty signalAsset, SerializedProperty eventListEntry, int id, bool readonlySignal, bool enabled, SignalReceiverTreeView treeView)
- : base(id, 0)
- {
- m_Asset = signalAsset;
- m_Evt = eventListEntry;
- this.enabled = enabled;
- this.readonlySignal = readonlySignal;
- m_TreeView = treeView;
- }
-
- public SignalAsset signalAsset
- {
- get { return m_CurrentReceiver.GetSignalAssetAtIndex(m_CurrentRowIdx); }
- set
- {
- Undo.RecordObject(m_CurrentReceiver, Styles.UndoCreateSignalAsset);
- m_CurrentReceiver.ChangeSignalAtIndex(m_CurrentRowIdx, value);
- PrefabUtility.RecordPrefabInstancePropertyModifications(m_CurrentReceiver);
- }
- }
-
- public float GetHeight()
- {
- return k_EvtDrawer.GetPropertyHeight(m_Evt, GUIContent.none);
- }
-
- public void Draw(Rect rect, int colIdx, int rowIdx, float padding, SignalReceiver target)
- {
- switch (colIdx)
- {
- case 0:
- DrawSignalNameColumn(rect, padding, target, rowIdx);
- break;
- case 1:
- DrawReactionColumn(rect, rowIdx);
- break;
- default:
- throw new ArgumentOutOfRangeException();
- }
- }
-
- void DrawSignalNameColumn(Rect rect, float padding, SignalReceiver target, int rowIdx)
- {
- using (new EditorGUI.DisabledScope(!enabled))
- {
- if (!readonlySignal)
- {
- m_CurrentRowIdx = rowIdx;
- m_CurrentReceiver = target;
-
- rect.x += padding;
- rect.width -= padding;
- rect.height = EditorGUIUtility.singleLineHeight;
- GUI.SetNextControlName(SignalName);
- SignalUtility.DrawSignalNames(this, rect, GUIContent.none, false);
- }
- else
- {
- GUI.SetNextControlName(SignalNameReadOnly);
- var signalAsset = m_Asset.objectReferenceValue;
- GUI.Label(rect,
- signalAsset != null
- ? EditorGUIUtility.TempContent(signalAsset.name)
- : Styles.EmptySignalList);
- }
- }
- }
-
- void DrawReactionColumn(Rect rect, int rowIdx)
- {
- if (!readonlySignal)
- {
- var optionButtonSize = GetOptionButtonSize();
- rect.width -= optionButtonSize.x;
-
- var optionButtonRect = new Rect
- {
- x = rect.xMax,
- y = rect.y,
- width = optionButtonSize.x,
- height = optionButtonSize.y
- };
- DrawOptionsButton(optionButtonRect, rowIdx, m_CurrentReceiver);
- }
-
- using (new EditorGUI.DisabledScope(!enabled))
- {
- var nameAsString = m_Asset.objectReferenceValue == null ? "Null" : m_Asset.objectReferenceValue.name;
- using (var change = new EditorGUI.ChangeCheckScope())
- {
- EditorGUI.PropertyField(rect, m_Evt, EditorGUIUtility.TempContent(nameAsString));
- if (change.changed)
- m_TreeView.dirty = true;
- }
- }
- }
-
- static Vector2 GetOptionButtonSize()
- {
- EditorGUIUtility.SetIconSize(Vector2.zero);
- return EditorStyles.iconButton.CalcSize(EditorGUI.GUIContents.titleSettingsIcon);
- }
-
- void DrawOptionsButton(Rect rect, int rowIdx, SignalReceiver target)
- {
- GUI.SetNextControlName(SignalOptions);
- if (EditorGUI.DropdownButton(rect, EditorGUI.GUIContents.titleSettingsIcon, FocusType.Passive, EditorStyles.iconButton))
- {
- var menu = new GenericMenu();
- menu.AddItem(new GUIContent(Styles.SignalListDuplicateOption), false, () =>
- {
- Undo.RecordObject(target, Styles.UndoDuplicateRow);
- var evtCloner = ScriptableObject.CreateInstance<UnityEventCloner>();
- evtCloner.evt = target.GetReactionAtIndex(rowIdx);
- var clone = Object.Instantiate(evtCloner);
- target.AddEmptyReaction(clone.evt);
- m_TreeView.dirty = true;
- PrefabUtility.RecordPrefabInstancePropertyModifications(target);
-
- });
- menu.AddItem(new GUIContent(Styles.SignalListDeleteOption), false, () =>
- {
- Undo.RecordObject(target, Styles.UndoDeleteRow);
- target.RemoveAtIndex(rowIdx);
- m_TreeView.dirty = true;
- PrefabUtility.RecordPrefabInstancePropertyModifications(target);
- });
- menu.ShowAsContext();
- }
- }
-
- IEnumerable<SignalAsset> ISignalAssetProvider.AvailableSignalAssets()
- {
- var ret = SignalManager.assets.Except(m_CurrentReceiver.GetRegisteredSignals());
- return signalAsset == null ? ret : ret.Union(new List<SignalAsset> {signalAsset}).ToList();
- }
-
- void ISignalAssetProvider.CreateNewSignalAsset(string path)
- {
- var newSignalAsset = SignalManager.CreateSignalAssetInstance(path);
- Undo.RecordObject(m_CurrentReceiver, Styles.UndoCreateSignalAsset);
- m_CurrentReceiver.ChangeSignalAtIndex(m_CurrentRowIdx, newSignalAsset);
- PrefabUtility.RecordPrefabInstancePropertyModifications(m_CurrentReceiver);
- }
-
- class UnityEventCloner : ScriptableObject
- {
- public UnityEvent evt;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverItem.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverItem.cs.meta
deleted file mode 100644
index 826e615..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverItem.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 9bc2b69915879416f8df18971dc98e2e
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverTreeView.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverTreeView.cs
deleted file mode 100644
index abacd72..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverTreeView.cs
+++ /dev/null
@@ -1,155 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEditor.IMGUI.Controls;
-using UnityEngine;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline.Signals
-{
- class SignalReceiverTreeView : TreeView
- {
- public bool dirty { private get; set; }
-
- SerializedProperty signals { get; set; }
- SerializedProperty events { get; set; }
-
- readonly SignalReceiver m_Target;
-
- const float k_VerticalPadding = 5;
- const float k_HorizontalPadding = 5;
-
- public SignalReceiverTreeView(TreeViewState state, MultiColumnHeader multiColumnHeader, SignalReceiver receiver, SerializedObject serializedObject)
- : base(state, multiColumnHeader)
- {
- m_Target = receiver;
- useScrollView = true;
- SetSerializedProperties(serializedObject);
- getNewSelectionOverride = (item, selection, shift) => new List<int>(); // Disable Selection
- }
-
- SignalAsset signalAssetContext { get; set; }
- public bool readonlySignals { get; set; }
-
- public void SetSignalContext(SignalAsset assetContext = null)
- {
- signalAssetContext = assetContext;
- dirty = true;
- }
-
- void SetSerializedProperties(SerializedObject serializedObject)
- {
- signals = SignalReceiverUtility.FindSignalsProperty(serializedObject);
- events = SignalReceiverUtility.FindEventsProperty(serializedObject);
- Reload();
- }
-
- public void Draw()
- {
- var rect = EditorGUILayout.GetControlRect(true, GetTotalHeight());
- OnGUI(rect);
- }
-
- public void RefreshIfDirty()
- {
- var signalsListSizeHasChanged = signals.arraySize != GetRows().Count;
- if (dirty || signalsListSizeHasChanged)
- Reload();
- dirty = false;
- }
-
- public static MultiColumnHeaderState.Column[] GetColumns()
- {
- return new[]
- {
- new MultiColumnHeaderState.Column
- {
- headerContent = EditorGUIUtility.TrTextContent("Signal"),
- contextMenuText = "",
- headerTextAlignment = TextAlignment.Center,
- width = 50, minWidth = 50,
- autoResize = true,
- allowToggleVisibility = false,
- canSort = false
- },
- new MultiColumnHeaderState.Column
- {
- headerContent = EditorGUIUtility.TrTextContent("Reaction"),
- contextMenuText = "",
- headerTextAlignment = TextAlignment.Center,
- width = 120, minWidth = 120,
- autoResize = true,
- allowToggleVisibility = false,
- canSort = false
- }
- };
- }
-
- protected override TreeViewItem BuildRoot()
- {
- var root = new TreeViewItem(-1, -1) { children = new List<TreeViewItem>() };
-
- var matchingId = signalAssetContext != null && readonlySignals ? FindIdForSignal(signals, signalAssetContext) : -1;
- if (matchingId >= 0)
- AddItem(root, matchingId);
-
- for (var i = 0; i < signals.arraySize; ++i)
- {
- if (i == matchingId) continue;
- AddItem(root, i, !readonlySignals);
- }
-
- return root;
- }
-
- protected override void RowGUI(RowGUIArgs args)
- {
- var item = (SignalReceiverItem)args.item;
- for (var i = 0; i < args.GetNumVisibleColumns(); ++i)
- {
- var rect = args.GetCellRect(i);
- rect.y += k_VerticalPadding;
- item.Draw(rect, args.GetColumn(i), args.row, k_HorizontalPadding, m_Target);
- }
- }
-
- protected override float GetCustomRowHeight(int row, TreeViewItem treeItem)
- {
- var item = treeItem as SignalReceiverItem;
- return item.GetHeight() + k_VerticalPadding;
- }
-
- void AddItem(TreeViewItem root, int id, bool enabled = true)
- {
- var signal = signals.GetArrayElementAtIndex(id);
- var evt = events.GetArrayElementAtIndex(id);
- root.children.Add(new SignalReceiverItem(signal, evt, id, readonlySignals, enabled, this));
- }
-
- float GetTotalHeight()
- {
- var height = 0.0f;
- foreach (var item in GetRows())
- {
- var signalListItem = item as SignalReceiverItem;
- height += signalListItem.GetHeight() + k_VerticalPadding;
- }
-
- var scrollbarPadding = showingHorizontalScrollBar ? GUI.skin.horizontalScrollbar.fixedHeight : k_VerticalPadding;
- return height + multiColumnHeader.height + scrollbarPadding;
- }
-
- static int FindIdForSignal(SerializedProperty signals, SignalAsset signalToFind)
- {
- for (var i = 0; i < signals.arraySize; ++i)
- {
- //signal in the receiver that matches the current signal asset will be displayed first
- var serializedProperty = signals.GetArrayElementAtIndex(i);
- var signalReferenceValue = serializedProperty.objectReferenceValue;
- var signalToFindRefValue = signalToFind;
- if (signalReferenceValue != null && signalReferenceValue == signalToFindRefValue)
- return i;
- }
- return -1;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverTreeView.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverTreeView.cs.meta
deleted file mode 100644
index 7c121bf..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/TreeView/SignalReceiverTreeView.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 698b660e9477f4f16abad03ec00ce38c
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: