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Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs53
1 files changed, 0 insertions, 53 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs
deleted file mode 100644
index 789c0ba..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- void InitializeStateChange()
- {
- state.OnPlayStateChange += OnPreviewPlayModeChanged;
- state.OnDirtyStampChange += OnStateChange;
- state.OnBeforeSequenceChange += OnBeforeSequenceChange;
- state.OnAfterSequenceChange += OnAfterSequenceChange;
-
- state.OnRebuildGraphChange += () =>
- {
- // called when the graph is rebuild, since the UI tree isn't necessarily rebuilt.
- if (!state.rebuildGraph)
- {
- // send callbacks to the tacks
- if (treeView != null)
- {
- var allTrackGuis = treeView.allTrackGuis;
- if (allTrackGuis != null)
- {
- for (int i = 0; i < allTrackGuis.Count; i++)
- allTrackGuis[i].OnGraphRebuilt();
- }
- }
- }
- };
-
- state.OnTimeChange += () =>
- {
- if (EditorApplication.isPlaying == false)
- {
- state.UpdateRecordingState();
- EditorApplication.SetSceneRepaintDirty();
- }
-
- // the time is sync'd prior to the callback
- state.Evaluate(); // will do the repaint
-
- InspectorWindow.RepaintAllInspectors();
- };
-
- state.OnRecordingChange += () =>
- {
- if (!state.recording)
- {
- TrackAssetRecordingExtensions.ClearRecordingState();
- }
- };
- }
- }
-}