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| author | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
| commit | 3af4c218c0e70167db23a6303d2af30aff37d2fe (patch) | |
| tree | 927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs | |
| parent | b6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff) | |
| download | Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.bz2 Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.zip | |
Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs deleted file mode 100644 index 789c0ba..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs +++ /dev/null @@ -1,53 +0,0 @@ -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - void InitializeStateChange() - { - state.OnPlayStateChange += OnPreviewPlayModeChanged; - state.OnDirtyStampChange += OnStateChange; - state.OnBeforeSequenceChange += OnBeforeSequenceChange; - state.OnAfterSequenceChange += OnAfterSequenceChange; - - state.OnRebuildGraphChange += () => - { - // called when the graph is rebuild, since the UI tree isn't necessarily rebuilt. - if (!state.rebuildGraph) - { - // send callbacks to the tacks - if (treeView != null) - { - var allTrackGuis = treeView.allTrackGuis; - if (allTrackGuis != null) - { - for (int i = 0; i < allTrackGuis.Count; i++) - allTrackGuis[i].OnGraphRebuilt(); - } - } - } - }; - - state.OnTimeChange += () => - { - if (EditorApplication.isPlaying == false) - { - state.UpdateRecordingState(); - EditorApplication.SetSceneRepaintDirty(); - } - - // the time is sync'd prior to the callback - state.Evaluate(); // will do the repaint - - InspectorWindow.RepaintAllInspectors(); - }; - - state.OnRecordingChange += () => - { - if (!state.recording) - { - TrackAssetRecordingExtensions.ClearRecordingState(); - } - }; - } - } -} |
