diff options
| author | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
| commit | 3af4c218c0e70167db23a6303d2af30aff37d2fe (patch) | |
| tree | 927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window | |
| parent | b6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff) | |
| download | Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.bz2 Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.zip | |
Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window')
62 files changed, 0 insertions, 4510 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes.meta deleted file mode 100644 index db5962f..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 37472f5179ca2004489ac901814cdbc3 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs deleted file mode 100644 index 873f7cd..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs +++ /dev/null @@ -1,8 +0,0 @@ -namespace UnityEditor.Timeline -{ - enum TimeReferenceMode - { - Local = 0, - Global = 1 - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs.meta deleted file mode 100644 index c6c0fc4..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 34d6f60b171c1004e8335d52c65928a3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs deleted file mode 100644 index aa1dd5b..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs +++ /dev/null @@ -1,42 +0,0 @@ -namespace UnityEditor.Timeline -{ - class TimelineActiveMode : TimelineMode - { - public TimelineActiveMode() - { - headerState = new HeaderState - { - breadCrumb = TimelineModeGUIState.Enabled, - options = TimelineModeGUIState.Enabled, - sequenceSelector = TimelineModeGUIState.Enabled - }; - - trackOptionsState = new TrackOptionsState - { - newButton = TimelineModeGUIState.Enabled, - editAsAssetButton = TimelineModeGUIState.Hidden - }; - mode = TimelineModes.Active; - } - - public override bool ShouldShowTimeCursor(WindowState state) - { - return true; - } - - public override bool ShouldShowPlayRange(WindowState state) - { - return state.playRangeEnabled; - } - - public override TimelineModeGUIState ToolbarState(WindowState state) - { - return TimelineModeGUIState.Enabled; - } - - public override TimelineModeGUIState TrackState(WindowState state) - { - return TimelineModeGUIState.Enabled; - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs.meta deleted file mode 100644 index 1d055ea..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 67ee43b2f6148de40861b289b0e00591 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs deleted file mode 100644 index 06f8581..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs +++ /dev/null @@ -1,27 +0,0 @@ -namespace UnityEditor.Timeline -{ - class TimelineAssetEditionMode : TimelineInactiveMode - { - public override TimelineModeGUIState TrackState(WindowState state) - { - return TimelineModeGUIState.Enabled; - } - - public TimelineAssetEditionMode() - { - headerState = new HeaderState - { - breadCrumb = TimelineModeGUIState.Enabled, - options = TimelineModeGUIState.Enabled, - sequenceSelector = TimelineModeGUIState.Enabled - }; - - trackOptionsState = new TrackOptionsState - { - newButton = TimelineModeGUIState.Enabled, - editAsAssetButton = TimelineModeGUIState.Enabled - }; - mode = TimelineModes.AssetEdition; - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs.meta deleted file mode 100644 index 6c5b2d1..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3477d28057cb3e4469c7ea6b8dc23046 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs deleted file mode 100644 index dea7c1b..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace UnityEditor.Timeline -{ - class TimelineDisabledMode : TimelineMode - { - public TimelineDisabledMode() - { - headerState = new HeaderState - { - breadCrumb = TimelineModeGUIState.Enabled, - options = TimelineModeGUIState.Enabled, - sequenceSelector = TimelineModeGUIState.Enabled - }; - - trackOptionsState = new TrackOptionsState - { - newButton = TimelineModeGUIState.Enabled, - editAsAssetButton = TimelineModeGUIState.Enabled - }; - mode = TimelineModes.Disabled; - } - - public override bool ShouldShowPlayRange(WindowState state) - { - return false; - } - - public override bool ShouldShowTimeCursor(WindowState state) - { - return true; - } - - public override TimelineModeGUIState ToolbarState(WindowState state) - { - return TimelineModeGUIState.Disabled; - } - - public override TimelineModeGUIState TrackState(WindowState state) - { - return TimelineModeGUIState.Enabled; - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs.meta deleted file mode 100644 index 8139fb6..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4c5eb52d37bb6714a98af73df7d9cf2c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs deleted file mode 100644 index bb63081..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs +++ /dev/null @@ -1,47 +0,0 @@ -namespace UnityEditor.Timeline -{ - class TimelineInactiveMode : TimelineMode - { - public TimelineInactiveMode() - { - headerState = new HeaderState - { - breadCrumb = TimelineModeGUIState.Disabled, - options = TimelineModeGUIState.Enabled, - sequenceSelector = TimelineModeGUIState.Enabled - }; - - trackOptionsState = new TrackOptionsState - { - newButton = TimelineModeGUIState.Disabled, - editAsAssetButton = TimelineModeGUIState.Enabled - }; - mode = TimelineModes.Inactive; - } - - public override bool ShouldShowPlayRange(WindowState state) - { - return false; - } - - public override bool ShouldShowTimeCursor(WindowState state) - { - return false; - } - - public override TimelineModeGUIState ToolbarState(WindowState state) - { - return TimelineModeGUIState.Disabled; - } - - public override TimelineModeGUIState TrackState(WindowState state) - { - return TimelineModeGUIState.Disabled; - } - - public override TimelineModeGUIState PreviewState(WindowState state) - { - return TimelineModeGUIState.Disabled; - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs.meta deleted file mode 100644 index 12a8898..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5503f95d174761548a68a901beab13c2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs deleted file mode 100644 index 1a46841..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs +++ /dev/null @@ -1,71 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityEditor.Timeline -{ - enum TimelineModeGUIState - { - Disabled, - Hidden, - Enabled - } - - abstract class TimelineMode - { - public struct HeaderState - { - public TimelineModeGUIState breadCrumb; - public TimelineModeGUIState sequenceSelector; - public TimelineModeGUIState options; - } - - public struct TrackOptionsState - { - public TimelineModeGUIState newButton; - public TimelineModeGUIState editAsAssetButton; - } - - public HeaderState headerState { get; protected set; } - public TrackOptionsState trackOptionsState { get; protected set; } - public TimelineModes mode { get; protected set; } - - public abstract bool ShouldShowPlayRange(WindowState state); - public abstract bool ShouldShowTimeCursor(WindowState state); - - public virtual bool ShouldShowTrackBindings(WindowState state) - { - return ShouldShowTimeCursor(state); - } - - public virtual bool ShouldShowTimeArea(WindowState state) - { - return !state.IsEditingAnEmptyTimeline(); - } - - public abstract TimelineModeGUIState TrackState(WindowState state); - public abstract TimelineModeGUIState ToolbarState(WindowState state); - - public virtual TimelineModeGUIState PreviewState(WindowState state) - { - return Application.isPlaying ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled; - } - - public virtual TimelineModeGUIState EditModeButtonsState(WindowState state) - { - return TimelineModeGUIState.Enabled; - } - } - - [Flags] - internal enum TimelineModes - { - None = 0, - Active = 1, - ReadOnly = 2, - Inactive = 4, - Disabled = 8, - AssetEdition = 16, - All = Active | ReadOnly | Inactive | Disabled, - Default = Active | AssetEdition - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs.meta deleted file mode 100644 index 7bf4435..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a2cb43d6b0c226443be7e176590837a5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs deleted file mode 100644 index 21418ce..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs +++ /dev/null @@ -1,52 +0,0 @@ -namespace UnityEditor.Timeline -{ - class TimelineReadOnlyMode : TimelineMode - { - public TimelineReadOnlyMode() - { - headerState = new HeaderState() - { - breadCrumb = TimelineModeGUIState.Enabled, - options = TimelineModeGUIState.Enabled, - sequenceSelector = TimelineModeGUIState.Enabled, - }; - - trackOptionsState = new TrackOptionsState() - { - newButton = TimelineModeGUIState.Disabled, - editAsAssetButton = TimelineModeGUIState.Disabled, - }; - mode = TimelineModes.ReadOnly; - } - - public override bool ShouldShowPlayRange(WindowState state) - { - return state.editSequence.director != null && state.playRangeEnabled; - } - - public override bool ShouldShowTimeCursor(WindowState state) - { - return state.editSequence.director != null; - } - - public override TimelineModeGUIState TrackState(WindowState state) - { - return TimelineModeGUIState.Disabled; - } - - public override TimelineModeGUIState ToolbarState(WindowState state) - { - return state.editSequence.director == null ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled; - } - - public override TimelineModeGUIState PreviewState(WindowState state) - { - return state.editSequence.director == null ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled; - } - - public override TimelineModeGUIState EditModeButtonsState(WindowState state) - { - return TimelineModeGUIState.Disabled; - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs.meta deleted file mode 100644 index bd04969..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3f8643c1f8dd449e85b548a14edbea2e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs deleted file mode 100644 index 96a9247..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs +++ /dev/null @@ -1,54 +0,0 @@ -using UnityEngine; - -namespace UnityEditor.Timeline -{ - enum PlaybackScrollMode - { - None, - Pan, - Smooth - } - - static class PlaybackScroller - { - public static void AutoScroll(WindowState state) - { - if (Event.current.type != EventType.Layout) - return; - - switch (state.autoScrollMode) - { - case PlaybackScrollMode.Pan: - DoPanScroll(state); - break; - case PlaybackScrollMode.Smooth: - DoSmoothScroll(state); - break; - } - } - - static void DoSmoothScroll(WindowState state) - { - if (state.playing) - state.SetPlayHeadToMiddle(); - - state.UpdateLastFrameTime(); - } - - static void DoPanScroll(WindowState state) - { - if (!state.playing) - return; - - var paddingDeltaTime = state.PixelDeltaToDeltaTime(WindowConstants.autoPanPaddingInPixels); - var showRange = state.timeAreaShownRange; - var rightBoundForPan = showRange.y - paddingDeltaTime; - if (state.editSequence.time > rightBoundForPan) - { - var leftBoundForPan = showRange.x + paddingDeltaTime; - var delta = rightBoundForPan - leftBoundForPan; - state.SetTimeAreaShownRange(showRange.x + delta, showRange.y + delta); - } - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs.meta deleted file mode 100644 index 70842a7..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 98545765d7a2b614b921715928035ee2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs deleted file mode 100644 index 6a93cfa..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs +++ /dev/null @@ -1,201 +0,0 @@ -using System; -using System.Linq; -using UnityEngine; -using UnityEngine.Timeline; -using Object = UnityEngine.Object; - -namespace UnityEditor.Timeline -{ - class TimelineMarkerHeaderGUI : IRowGUI, ILayerable - { - int m_TrackHash; - TimelineAsset timeline { get; } - WindowState state { get; } - MarkersLayer m_Layer; - LayerZOrder m_ZOrder = new LayerZOrder(Layer.MarkerHeaderTrack, 0); - - struct DrawData - { - public Rect headerRect; - public Rect contentRect; - public GUIStyle trackSwatchStyle; - public GUIStyle trackHeaderFont; - public Color colorTrackFont; - public bool showLockButton; - public bool showMuteButton; - } - - public TimelineMarkerHeaderGUI(TimelineAsset asset, WindowState state) - { - m_TrackHash = -1; - timeline = asset; - this.state = state; - } - - public TrackAsset asset { get { return timeline.markerTrack; } } - public Rect boundingRect { get; private set; } - public bool locked { get { return !state.showMarkerHeader; } } - - public bool showMarkers - { - get { return state.showMarkerHeader; } - } - - public bool muted - { - get { return timeline.markerTrack != null && timeline.markerTrack.muted; } - } - - Rect IRowGUI.ToWindowSpace(Rect rect) - { - //header gui is already in global coordinates - return rect; - } - - public void Draw(Rect markerHeaderRect, Rect markerContentRect, WindowState state) - { - boundingRect = markerContentRect; - var data = new DrawData() - { - headerRect = markerHeaderRect, - contentRect = markerContentRect, - trackSwatchStyle = new GUIStyle(), - trackHeaderFont = DirectorStyles.Instance.trackHeaderFont, - colorTrackFont = DirectorStyles.Instance.customSkin.colorTrackFont, - showLockButton = locked, - showMuteButton = muted - }; - - if (state.showMarkerHeader) - { - DrawMarkerDrawer(data, state); - if (Event.current.type == EventType.Repaint) - state.spacePartitioner.AddBounds(this, boundingRect); - } - - if (asset != null && Hash() != m_TrackHash) - Rebuild(); - - var rect = state.showMarkerHeader ? markerContentRect : state.timeAreaRect; - using (new GUIViewportScope(rect)) - { - if (m_Layer != null) - m_Layer.Draw(rect, state); - - HandleDragAndDrop(); - } - } - - public void Rebuild() - { - if (asset == null) - return; - - m_Layer = new MarkersLayer(Layer.MarkersOnHeader, this); - m_TrackHash = Hash(); - } - - void HandleDragAndDrop() - { - if (TimelineWindow.instance.state.editSequence.isReadOnly) - return; - - if (Event.current == null || Event.current.type != EventType.DragUpdated && - Event.current.type != EventType.DragPerform && Event.current.type != EventType.DragExited) - return; - - timeline.CreateMarkerTrack(); // Ensure Marker track is created. - var objectsBeingDropped = DragAndDrop.objectReferences.OfType<Object>(); - var candidateTime = TimelineHelpers.GetCandidateTime(TimelineWindow.instance.state, Event.current.mousePosition); - var perform = Event.current.type == EventType.DragPerform; - var director = state.editSequence != null ? state.editSequence.director : null; - DragAndDrop.visualMode = TimelineDragging.HandleClipPaneObjectDragAndDrop(objectsBeingDropped, timeline.markerTrack, perform, - timeline, null, director, candidateTime, TimelineDragging.ResolveType); - if (perform && DragAndDrop.visualMode == DragAndDropVisualMode.Copy) - { - DragAndDrop.AcceptDrag(); - } - } - - int Hash() - { - return timeline.markerTrack == null ? 0 : timeline.markerTrack.Hash(); - } - - static void DrawMarkerDrawer(DrawData data, WindowState state) - { - DrawMarkerDrawerHeaderBackground(data); - DrawMarkerDrawerHeader(data, state); - DrawMarkerDrawerContentBackground(data); - } - - static void DrawMarkerDrawerHeaderBackground(DrawData data) - { - var backgroundColor = DirectorStyles.Instance.customSkin.markerHeaderDrawerBackgroundColor; - var bgRect = data.headerRect; - bgRect.x += data.trackSwatchStyle.fixedWidth; - bgRect.width -= data.trackSwatchStyle.fixedWidth; - EditorGUI.DrawRect(bgRect, backgroundColor); - } - - static void DrawMarkerDrawerHeader(DrawData data, WindowState state) - { - var textStyle = data.trackHeaderFont; - textStyle.normal.textColor = data.colorTrackFont; - var labelRect = data.headerRect; - labelRect.x += DirectorStyles.kBaseIndent; - - EditorGUI.LabelField(labelRect, DirectorStyles.timelineMarkerTrackHeader); - - const float buttonSize = WindowConstants.trackHeaderButtonSize; - const float padding = WindowConstants.trackHeaderButtonPadding; - var x = data.headerRect.xMax - buttonSize - padding - 2f; - var y = data.headerRect.y + (data.headerRect.height - buttonSize) / 2.0f; - var buttonRect = new Rect(x, y, buttonSize, buttonSize); - - DrawTrackDropDownMenu(buttonRect, state); - buttonRect.x -= 16.0f; - - if (data.showMuteButton) - { - DrawMuteButton(buttonRect, state); - buttonRect.x -= 16.0f; - } - - if (data.showLockButton) - { - DrawLockButton(buttonRect, state); - } - } - - static void DrawMarkerDrawerContentBackground(DrawData data) - { - var trackBackgroundColor = DirectorStyles.Instance.customSkin.markerDrawerBackgroundColor; - EditorGUI.DrawRect(data.contentRect, trackBackgroundColor); - } - - static void DrawLockButton(Rect rect, WindowState state) - { - if (GUI.Button(rect, GUIContent.none, TimelineWindow.styles.locked)) - TimelineAction.Invoke<ToggleShowMarkersOnTimeline>(state); - } - - static void DrawTrackDropDownMenu(Rect rect, WindowState state) - { - rect.y += WindowConstants.trackOptionButtonVerticalPadding; - if (GUI.Button(rect, GUIContent.none, DirectorStyles.Instance.trackOptions)) - SequencerContextMenu.ShowMarkerHeaderContextMenu(null, state); - } - - static void DrawMuteButton(Rect rect, WindowState state) - { - if (GUI.Button(rect, GUIContent.none, TimelineWindow.styles.mute)) - TimelineAction.Invoke<ToggleMuteMarkersOnTimeline>(state); - } - - public LayerZOrder zOrder - { - get { return m_ZOrder; } - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs.meta deleted file mode 100644 index eefe711..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4068e97704a16794ea218ba560cdc1e9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs deleted file mode 100644 index e3e21bc..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs +++ /dev/null @@ -1,541 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEditor.Callbacks; -using UnityEngine; -using UnityEngine.Events; -using UnityEngine.Playables; -using UnityEngine.SceneManagement; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - [EditorWindowTitle(title = "Timeline", useTypeNameAsIconName = true)] - partial class TimelineWindow : EditorWindow, IHasCustomMenu - { - [Serializable] - public class TimelineWindowPreferences - { - public bool frameSnap = true; - public bool edgeSnaps = true; - public bool muteAudioScrub = true; - public bool playRangeLoopMode = true; - public PlaybackScrollMode autoScrollMode; - public EditMode.EditType editType = EditMode.EditType.Mix; - public TimeReferenceMode timeReferenceMode = TimeReferenceMode.Local; - } - - [SerializeField] TimelineWindowPreferences m_Preferences = new TimelineWindowPreferences(); - public TimelineWindowPreferences preferences { get { return m_Preferences; } } - - [SerializeField] - EditorGUIUtility.EditorLockTracker m_LockTracker = new EditorGUIUtility.EditorLockTracker(); - - readonly PreviewResizer m_PreviewResizer = new PreviewResizer(); - bool m_LastFrameHadSequence; - bool m_ForceRefreshLastSelection; - int m_CurrentSceneHashCode = -1; - - [NonSerialized] - bool m_HasBeenInitialized; - - [SerializeField] - SequenceHierarchy m_SequenceHierarchy; - static SequenceHierarchy s_LastHierarchy; - - public static TimelineWindow instance { get; private set; } - public Rect clientArea { get; set; } - public bool isDragging { get; set; } - public static DirectorStyles styles { get { return DirectorStyles.Instance; } } - public List<TimelineTrackBaseGUI> allTracks - { - get - { - return treeView != null ? treeView.allTrackGuis : new List<TimelineTrackBaseGUI>(); - } - } - - public WindowState state { get; private set; } - - public bool locked - { - get - { - // we can never be in a locked state if there is no timeline asset - if (state.editSequence.asset == null) - return false; - - return m_LockTracker.isLocked; - } - set { m_LockTracker.isLocked = value; } - } - - public bool hierarchyChangedThisFrame { get; private set; } - - public TimelineWindow() - { - InitializeManipulators(); - m_LockTracker.lockStateChanged.AddPersistentListener(OnLockStateChanged, UnityEventCallState.EditorAndRuntime); - } - - void OnLockStateChanged(bool locked) - { - // Make sure that upon unlocking, any selection change is updated - // Case 1123119 -- only force rebuild if not recording - if (!locked) - RefreshSelection(state != null && !state.recording); - } - - void OnEnable() - { - if (m_SequencePath == null) - m_SequencePath = new SequencePath(); - - if (m_SequenceHierarchy == null) - { - // The sequence hierarchy will become null if maximize on play is used for in/out of playmode - // a static var will hang on to the reference - if (s_LastHierarchy != null) - m_SequenceHierarchy = s_LastHierarchy; - else - m_SequenceHierarchy = SequenceHierarchy.CreateInstance(); - - state = null; - } - s_LastHierarchy = m_SequenceHierarchy; - - titleContent = GetLocalizedTitleContent(); - - m_PreviewResizer.Init("TimelineWindow"); - - // Unmaximize fix : when unmaximizing, a new window is enabled and disabled. Prevent it from overriding the instance pointer. - if (instance == null) - instance = this; - - AnimationClipCurveCache.Instance.OnEnable(); - TrackAsset.OnClipPlayableCreate += m_PlayableLookup.UpdatePlayableLookup; - TrackAsset.OnTrackAnimationPlayableCreate += m_PlayableLookup.UpdatePlayableLookup; - - if (state == null) - { - state = new WindowState(this, s_LastHierarchy); - Initialize(); - RefreshSelection(true); - m_ForceRefreshLastSelection = true; - } - } - - void OnDisable() - { - if (instance == this) - instance = null; - - if (state != null) - state.Reset(); - - if (instance == null) - SelectionManager.RemoveTimelineSelection(); - - AnimationClipCurveCache.Instance.OnDisable(); - TrackAsset.OnClipPlayableCreate -= m_PlayableLookup.UpdatePlayableLookup; - TrackAsset.OnTrackAnimationPlayableCreate -= m_PlayableLookup.UpdatePlayableLookup; - TimelineWindowViewPrefs.SaveAll(); - TimelineWindowViewPrefs.UnloadAllViewModels(); - } - - void OnDestroy() - { - if (state != null) - { - state.OnDestroy(); - } - m_HasBeenInitialized = false; - RemoveEditorCallbacks(); - AnimationClipCurveCache.Instance.Clear(); - TimelineAnimationUtilities.UnlinkAnimationWindow(); - } - - void OnLostFocus() - { - isDragging = false; - - if (state != null) - state.captured.Clear(); - - Repaint(); - } - - void OnFocus() - { - if (state == null) return; - - if (lastSelectedGO != Selection.activeObject) - { - // selection may have changed while Timeline Editor was looking away - RefreshSelection(false); - - // Inline curves may have become out of sync - RefreshInlineCurves(); - } - } - - void OnHierarchyChange() - { - hierarchyChangedThisFrame = true; - Repaint(); - } - - void OnStateChange() - { - state.UpdateRecordingState(); - if (treeView != null && state.editSequence.asset != null) - treeView.Reload(); - if (m_MarkerHeaderGUI != null) - m_MarkerHeaderGUI.Rebuild(); - } - - void OnGUI() - { - InitializeGUIIfRequired(); - UpdateGUIConstants(); - UpdateViewStateHash(); - - EditMode.HandleModeClutch(); // TODO We Want that here? - - DetectStylesChange(); - DetectActiveSceneChanges(); - DetectStateChanges(); - - state.ProcessStartFramePendingUpdates(); - - var clipRect = new Rect(0.0f, 0.0f, position.width, position.height); - clipRect.xMin += state.sequencerHeaderWidth; - - using (new GUIViewportScope(clipRect)) - state.InvokeWindowOnGuiStarted(Event.current); - - if (Event.current.type == EventType.MouseDrag && state != null && state.mouseDragLag > 0.0f) - { - state.mouseDragLag -= Time.deltaTime; - return; - } - - if (PerformUndo()) - return; - - if (EditorApplication.isPlaying) - { - if (state != null) - { - if (state.recording) - state.recording = false; - } - Repaint(); - } - - clientArea = position; - - PlaybackScroller.AutoScroll(state); - DoLayout(); - - // overlays - if (state.captured.Count > 0) - { - using (new GUIViewportScope(clipRect)) - { - foreach (var o in state.captured) - { - o.Overlay(Event.current, state); - } - Repaint(); - } - } - - if (state.showQuadTree) - state.spacePartitioner.DebugDraw(); - - // attempt another rebuild -- this will avoid 1 frame flashes - if (Event.current.type == EventType.Repaint) - { - RebuildGraphIfNecessary(); - state.ProcessEndFramePendingUpdates(); - } - - using (new GUIViewportScope(clipRect)) - { - if (Event.current.type == EventType.Repaint) - EditMode.inputHandler.OnGUI(state, Event.current); - } - - if (Event.current.type == EventType.Repaint) - hierarchyChangedThisFrame = false; - } - - static void DetectStylesChange() - { - DirectorStyles.ReloadStylesIfNeeded(); - } - - void DetectActiveSceneChanges() - { - if (m_CurrentSceneHashCode == -1) - { - m_CurrentSceneHashCode = SceneManager.GetActiveScene().GetHashCode(); - } - - if (m_CurrentSceneHashCode != SceneManager.GetActiveScene().GetHashCode()) - { - bool isSceneStillLoaded = false; - for (int a = 0; a < SceneManager.sceneCount; a++) - { - var scene = SceneManager.GetSceneAt(a); - if (scene.GetHashCode() == m_CurrentSceneHashCode && scene.isLoaded) - { - isSceneStillLoaded = true; - break; - } - } - - if (!isSceneStillLoaded) - { - if (!locked) - ClearCurrentTimeline(); - m_CurrentSceneHashCode = SceneManager.GetActiveScene().GetHashCode(); - } - } - } - - void DetectStateChanges() - { - if (state != null) - { - state.editSequence.ResetIsReadOnly(); //Force reset readonly for asset flag for each frame. - // detect if the sequence was removed under our feet - if (m_LastFrameHadSequence && state.editSequence.asset == null) - { - ClearCurrentTimeline(); - } - m_LastFrameHadSequence = state.editSequence.asset != null; - - // the currentDirector can get set to null by a deletion or scene unloading so polling is required - if (state.editSequence.director == null) - { - state.recording = false; - state.previewMode = false; - - //Case 1201405 : Check if the lock state is valid with the lock tracker state - if (locked != m_LockTracker.isLocked) - m_LockTracker.isLocked = locked; - - if (!locked && m_LastFrameHadSequence) - { - // the user may be adding a new PlayableDirector to a selected GameObject, make sure the timeline editor is shows the proper director if none is already showing - var selectedGameObject = Selection.activeObject != null ? Selection.activeObject as GameObject : null; - var selectedDirector = selectedGameObject != null ? selectedGameObject.GetComponent<PlayableDirector>() : null; - if (selectedDirector != null) - { - SetCurrentTimeline(selectedDirector); - } - } - } - else - { - // the user may have changed the timeline associated with the current director - if (state.editSequence.asset != state.editSequence.director.playableAsset) - { - if (!locked) - { - SetCurrentTimeline(state.editSequence.director); - } - else - { - // Keep locked on the current timeline but set the current director to null since it's not the timeline owner anymore - SetCurrentTimeline(state.editSequence.asset); - } - } - } - } - } - - void Initialize() - { - if (!m_HasBeenInitialized) - { - InitializeStateChange(); - InitializeEditorCallbacks(); - m_HasBeenInitialized = true; - } - } - - void RefreshLastSelectionIfRequired() - { - // case 1088918 - workaround for the instanceID to object cache being update during Awake. - // This corrects any playableDirector ptrs with the correct cached version - // This can happen when going from edit to playmode - if (m_ForceRefreshLastSelection) - { - m_ForceRefreshLastSelection = false; - RestoreLastSelection(true); - } - } - - void InitializeGUIIfRequired() - { - RefreshLastSelectionIfRequired(); - InitializeTimeArea(); - if (treeView == null && state.editSequence.asset != null) - { - treeView = new TimelineTreeViewGUI(this, state.editSequence.asset, position); - } - } - - void UpdateGUIConstants() - { - m_HorizontalScrollBarSize = - GUI.skin.horizontalScrollbar.fixedHeight + GUI.skin.horizontalScrollbar.margin.top; - m_VerticalScrollBarSize = (treeView != null && treeView.showingVerticalScrollBar) - ? GUI.skin.verticalScrollbar.fixedWidth + GUI.skin.verticalScrollbar.margin.left - : 0; - } - - void UpdateViewStateHash() - { - if (Event.current.type == EventType.Layout) - state.UpdateViewStateHash(); - } - - static bool PerformUndo() - { - if (!Event.current.isKey) - return false; - - if (Event.current.keyCode != KeyCode.Z) - return false; - - if (!EditorGUI.actionKey) - return false; - - return true; - } - - public void RebuildGraphIfNecessary(bool evaluate = true) - { - if (state == null || state.editSequence.director == null || state.editSequence.asset == null) - return; - - if (state.rebuildGraph) - { - // rebuilding the graph resets the time - double time = state.editSequence.time; - - var wasPlaying = false; - - // disable preview mode, - if (!EditorApplication.isPlaying) - { - wasPlaying = state.playing; - - state.previewMode = false; - state.GatherProperties(state.masterSequence.director); - } - state.RebuildPlayableGraph(); - state.editSequence.time = time; - - if (wasPlaying) - state.Play(); - - if (evaluate) - { - // put the scene back in the correct state - state.EvaluateImmediate(); - - // this is necessary to see accurate results when inspector refreshes - // case 1154802 - this will property re-force time on the director, so - // the play head won't snap back to the timeline duration on rebuilds - if (!state.playing) - state.Evaluate(); - } - Repaint(); - } - - state.rebuildGraph = false; - } - - // for tests - public new void RepaintImmediately() - { - base.RepaintImmediately(); - } - - internal static bool IsEditingTimelineAsset(TimelineAsset timelineAsset) - { - return instance != null && instance.state != null && instance.state.editSequence.asset == timelineAsset; - } - - internal static void RepaintIfEditingTimelineAsset(TimelineAsset timelineAsset) - { - if (IsEditingTimelineAsset(timelineAsset)) - instance.Repaint(); - } - - internal class DoCreateTimeline : ProjectWindowCallback.EndNameEditAction - { - public override void Action(int instanceId, string pathName, string resourceFile) - { - var timeline = ScriptableObject.CreateInstance<TimelineAsset>(); - AssetDatabase.CreateAsset(timeline, pathName); - ProjectWindowUtil.ShowCreatedAsset(timeline); - } - } - - [MenuItem("Assets/Create/Timeline", false, 450)] - public static void CreateNewTimeline() - { - var icon = EditorGUIUtility.IconContent("TimelineAsset Icon").image as Texture2D; - ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreateTimeline>(), "New Timeline.playable", icon, null); - } - - [MenuItem("Window/Sequencing/Timeline", false, 1)] - public static void ShowWindow() - { - GetWindow<TimelineWindow>(typeof(SceneView)); - instance.Focus(); - } - - [OnOpenAsset(1)] - public static bool OnDoubleClick(int instanceID, int line) - { - var assetDoubleClicked = EditorUtility.InstanceIDToObject(instanceID) as TimelineAsset; - if (assetDoubleClicked == null) - return false; - - ShowWindow(); - instance.SetCurrentTimeline(assetDoubleClicked); - - return true; - } - - public virtual void AddItemsToMenu(GenericMenu menu) - { - bool disabled = state == null || state.editSequence.asset == null; - - m_LockTracker.AddItemsToMenu(menu, disabled); - } - - protected virtual void ShowButton(Rect r) - { - bool disabled = state == null || state.editSequence.asset == null; - - m_LockTracker.ShowButton(r, DirectorStyles.Instance.lockButton, disabled); - } - - internal void TreeViewKeyboardCallback() - { - if (Event.current.type != EventType.KeyDown) - return; - if (TimelineAction.HandleShortcut(state, Event.current)) - { - Event.current.Use(); - } - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs.meta deleted file mode 100644 index 5d0992b..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f817a38900380be47942905e17e7d39b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs deleted file mode 100644 index 385fb22..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs +++ /dev/null @@ -1,331 +0,0 @@ -using System; -using UnityEditorInternal; -using UnityEngine; -using UnityEngine.Timeline; -using Object = UnityEngine.Object; - -namespace UnityEditor.Timeline -{ - class TimelineWindowTimeControl : IAnimationWindowControl - { - [Serializable] - public struct ClipData - { - public double start; - public double duration; - public TrackAsset track; - } - - [SerializeField] ClipData m_ClipData; - [SerializeField] TimelineClip m_Clip; - [SerializeField] AnimationWindowState m_AnimWindowState; - - TrackAsset track - { - get - { - if (m_Clip != null) - { - return m_Clip.parentTrack; - } - return m_ClipData.track; - } - } - - static TimelineWindow window - { - get - { - return TimelineWindow.instance; - } - } - - static WindowState state - { - get - { - if (window != null) - return window.state; - return null; - } - } - - void OnStateChange() - { - if (state != null && state.dirtyStamp > 0 && m_AnimWindowState != null) - m_AnimWindowState.Repaint(); - } - - public void Init(AnimationWindowState animState, TimelineClip clip) - { - m_Clip = clip; - m_AnimWindowState = animState; - } - - public void Init(AnimationWindowState animState, ClipData clip) - { - m_ClipData = clip; - m_AnimWindowState = animState; - } - - public override void OnEnable() - { - if (state != null) - state.OnTimeChange += OnStateChange; - - base.OnEnable(); - } - - public void OnDisable() - { - if (state != null) - state.OnTimeChange -= OnStateChange; - } - - public override AnimationKeyTime time - { - get - { - if (state == null) - return AnimationKeyTime.Time(0.0f, 0.0f); - - return AnimationKeyTime.Time(ToAnimationClipTime(state.editSequence.time), state.referenceSequence.frameRate); - } - } - - void ChangeTime(float newTime) - { - if (state != null && state.editSequence.director != null) - { - // avoid rounding errors - var finalTime = ToGlobalTime(newTime); - if (TimeUtility.OnFrameBoundary(finalTime, state.referenceSequence.frameRate, TimeUtility.kFrameRateEpsilon)) - finalTime = TimeUtility.RoundToFrame(finalTime, state.referenceSequence.frameRate); - state.editSequence.time = finalTime; - - window.Repaint(); - } - } - - static void ChangeFrame(int frame) - { - if (state != null) - { - state.editSequence.frame = frame; - window.Repaint(); - } - } - - public override void GoToTime(float newTime) - { - ChangeTime(newTime); - } - - public override void GoToFrame(int frame) - { - ChangeFrame(frame); - } - - public override void StartScrubTime() {} - - public override void EndScrubTime() {} - - public override void ScrubTime(float newTime) - { - ChangeTime(newTime); - } - - public override void GoToPreviousFrame() - { - if (state != null) - ChangeFrame(state.editSequence.frame - 1); - } - - public override void GoToNextFrame() - { - if (state != null) - ChangeFrame(state.editSequence.frame + 1); - } - - AnimationWindowCurve[] GetCurves() - { - var curves = - (m_AnimWindowState.showCurveEditor && - m_AnimWindowState.activeCurves.Count > 0) ? m_AnimWindowState.activeCurves : m_AnimWindowState.allCurves; - return curves.ToArray(); - } - - public override void GoToPreviousKeyframe() - { - var newTime = AnimationWindowUtility.GetPreviousKeyframeTime(GetCurves(), time.time, m_AnimWindowState.clipFrameRate); - GoToTime(m_AnimWindowState.SnapToFrame(newTime, AnimationWindowState.SnapMode.SnapToClipFrame)); - } - - public override void GoToNextKeyframe() - { - var newTime = AnimationWindowUtility.GetNextKeyframeTime(GetCurves(), time.time, m_AnimWindowState.clipFrameRate); - GoToTime(m_AnimWindowState.SnapToFrame(newTime, AnimationWindowState.SnapMode.SnapToClipFrame)); - } - - public override void GoToFirstKeyframe() - { - GoToTime(0); - } - - public override void GoToLastKeyframe() - { - double animClipTime = 0; - if (m_Clip != null) - { - var curves = m_Clip.curves; - var animAsset = m_Clip.asset as AnimationPlayableAsset; - if (animAsset != null) - { - animClipTime = animAsset.clip != null ? animAsset.clip.length : 0; - } - else if (curves != null) - { - animClipTime = curves.length; - } - else - { - animClipTime = m_Clip.clipAssetDuration; - } - } - else - { - animClipTime = m_ClipData.duration; - } - - GoToTime((float)animClipTime); - } - - public override bool canPlay - { - get - { - return state != null && state.previewMode; - } - } - - public override bool playing - { - get - { - return state != null && state.playing; - } - } - - static void SetPlaybackState(bool playbackState) - { - if (state == null || playbackState == state.playing) - return; - - state.SetPlaying(playbackState); - } - - public override bool StartPlayback() - { - SetPlaybackState(true); - return state != null && state.playing; - } - - public override void StopPlayback() - { - SetPlaybackState(false); - } - - public override bool PlaybackUpdate() { return state != null && state.playing; } - - public override bool canRecord - { - get { return state != null && state.canRecord; } - } - - public override bool recording - { - get { return state != null && state.recording; } - } - - public override bool canPreview - { - get { return false; } - } - - public override bool previewing - { - get { return false; } - } - - public override bool StartRecording(Object targetObject) - { - if (!canRecord) - return false; - if (Application.isPlaying) - return false; - - if (state != null && track != null) - { - state.ArmForRecord(track); - return state.recording; - } - - return false; - } - - public override void StopRecording() - { - if (Application.isPlaying) - return; - - if (state != null && track != null) - state.UnarmForRecord(track); - } - - public override void OnSelectionChanged() {} - - public override void ResampleAnimation() {} - - public override bool StartPreview() - { - if (state != null) - state.previewMode = true; - return state != null && state.previewMode; - } - - public override void StopPreview() - { - if (state != null) - state.previewMode = false; - } - - public override void ProcessCandidates() {} - public override void ClearCandidates() {} - - double durationD - { - get - { - if (m_Clip != null) - { - return ToAnimationClipTime(m_Clip.end); - } - return m_ClipData.duration; - } - } - - double ToGlobalTime(float localTime) - { - if (m_Clip != null) - return Math.Max(0, m_Clip.FromLocalTimeUnbound(localTime)); - return Math.Max(0, m_ClipData.start + localTime); - } - - float ToAnimationClipTime(double globalTime) - { - if (m_Clip != null) - return (float)m_Clip.ToLocalTimeUnbound(globalTime); - return (float)(globalTime - m_ClipData.start); - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs.meta deleted file mode 100644 index 6d8fd71..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6f25fb081e85cb743b272c2f7fbc2f6b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs deleted file mode 100644 index 004209f..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs +++ /dev/null @@ -1,80 +0,0 @@ -using UnityEngine; -using UnityEngine.Playables; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - private TimelineAsset m_PreviousMasterSequence; - - public void ClearCurrentTimeline() - { - SetCurrentTimeline(null, null, null, true); - } - - public void SetCurrentTimeline(TimelineAsset seq) - { - SetCurrentTimeline(seq, null, null); - } - - public void SetCurrentTimeline(PlayableDirector director, TimelineClip hostClip = null) - { - var asset = director != null ? director.playableAsset as TimelineAsset : null; - SetCurrentTimeline(asset, director, hostClip); - } - - void SetCurrentTimeline(TimelineAsset seq, PlayableDirector instanceOfDirector, TimelineClip hostClip, bool force = false) - { - if (state == null) - return; - - if (!force && - state.editSequence.hostClip == hostClip && - state.editSequence.director == instanceOfDirector && - state.editSequence.asset == seq) - return; - - state.SetCurrentSequence(seq, instanceOfDirector, hostClip); - } - - void OnBeforeSequenceChange() - { - treeView = null; - m_MarkerHeaderGUI = null; - m_TimeAreaDirty = true; - - state.Reset(); - m_PlayableLookup.ClearPlayableLookup(); - - // clear old editors to caches, like audio previews, get flushed - CustomTimelineEditorCache.ClearCache<ClipEditor>(); - CustomTimelineEditorCache.ClearCache<MarkerEditor>(); - CustomTimelineEditorCache.ClearCache<TrackEditor>(); - - m_PreviousMasterSequence = state.masterSequence.asset; - } - - void OnAfterSequenceChange() - { - Repaint(); - - m_SequencePath = state.GetCurrentSequencePath(); - - m_LastFrameHadSequence = state.editSequence.asset != null; - TimelineWindowViewPrefs.SaveAll(); - - // this prevent clearing the animation window when going in/out of playmode, but - // clears it when we switch master timelines - // the cast to a object will handle the case where the sequence has been deleted. - object previousMasterSequence = m_PreviousMasterSequence; - bool isDeleted = previousMasterSequence != null && m_PreviousMasterSequence == null; - bool hasChanged = m_PreviousMasterSequence != null && m_PreviousMasterSequence != state.masterSequence.asset; - if (isDeleted || hasChanged) - { - AnimationClipCurveCache.Instance.Clear(); - TimelineAnimationUtilities.UnlinkAnimationWindow(); - } - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs.meta deleted file mode 100644 index 0b12122..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b7abcd1a72bb7174ca58e813c6eee9c2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs deleted file mode 100644 index e5673cd..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs +++ /dev/null @@ -1,118 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using UnityEngine.Playables; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - List<BreadCrumbTitle> m_BreadCrumbLabels = new List<BreadCrumbTitle>(100); - - static TitleMode GetTitleMode(ISequenceState sequence) - { - var prefabStage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage(); - // Top level - if (sequence.hostClip == null) - { - if (sequence.director != null && prefabStage != null && prefabStage.IsPartOfPrefabContents(sequence.director.gameObject)) - return TitleMode.Prefab; - if (sequence.director != null && PrefabUtility.IsPartOfPrefabAsset(sequence.director)) - return TitleMode.PrefabOutOfContext; - if (sequence.director != null && !sequence.director.isActiveAndEnabled) - return TitleMode.DisabledComponent; - if (sequence.director != null) - return TitleMode.GameObject; - if (sequence.asset != null) - return TitleMode.Asset; - } - // Subtimelines only get an error icon - else if (sequence.director != null && !sequence.director.isActiveAndEnabled && !PrefabUtility.IsPartOfPrefabAsset(sequence.director)) - return TitleMode.DisabledComponent; - - return TitleMode.None; - } - - void DoBreadcrumbGUI() - { - if (state == null) - return; - int count = 0; - foreach (var sequence in state.GetAllSequences()) - { - BreadCrumbTitle title = new BreadCrumbTitle() - { - name = DisplayNameHelper.GetDisplayName(sequence), - mode = GetTitleMode(sequence) - }; - if (count >= m_BreadCrumbLabels.Count) - m_BreadCrumbLabels.Add(title); - else - m_BreadCrumbLabels[count] = title; - count++; - } - - if (m_BreadCrumbLabels.Count > count) - m_BreadCrumbLabels.RemoveRange(count, m_BreadCrumbLabels.Count - count); - - using (new EditorGUI.DisabledScope(currentMode.headerState.breadCrumb == TimelineModeGUIState.Disabled)) - { - BreadcrumbDrawer.Draw(breadCrumbAreaWidth, m_BreadCrumbLabels, NavigateToBreadcrumbIndex); - } - } - - void NavigateToBreadcrumbIndex(int index) - { - state.PopSequencesUntilCount(index + 1); - } - - void DoSequenceSelectorGUI() - { - using (new EditorGUI.DisabledScope(currentMode.headerState.sequenceSelector == TimelineModeGUIState.Disabled)) - { - if (EditorGUILayout.DropdownButton(DirectorStyles.timelineSelectorArrow, FocusType.Passive, DirectorStyles.Instance.sequenceSwitcher, GUILayout.Width(WindowConstants.selectorWidth))) - ShowSequenceSelector(); - } - } - - void ShowSequenceSelector() - { - var allDirectors = TimelineUtility.GetDirectorsInSceneUsingAsset(null); - - var formatter = new SequenceMenuNameFormater(); - var namesAndDirectors = new List<ValueTuple<string, PlayableDirector>>(); - foreach (var d in allDirectors) - { - if (d.playableAsset is TimelineAsset) - { - var text = formatter.Format(DisplayNameHelper.GetDisplayName(d)); - namesAndDirectors.Add(new ValueTuple<string, PlayableDirector>(text, d)); - } - } - - var sequenceMenu = new GenericMenu(); - foreach (var (timelineName, playableDirector) in namesAndDirectors.OrderBy(i => i.Item1)) - { - var isCurrent = state.masterSequence.director == playableDirector; - sequenceMenu.AddItem(new GUIContent(timelineName), isCurrent, OnSequenceSelected, playableDirector); - } - - if (allDirectors.Length == 0) - sequenceMenu.AddDisabledItem(DirectorStyles.noTimelinesInScene); - - sequenceMenu.DropDown(EditorGUILayout.s_LastRect); - } - - void OnSequenceSelected(object arg) - { - var directorToBindTo = (PlayableDirector)arg; - if (directorToBindTo) - { - // don't just select the object, it may already be selected. - SetCurrentTimeline(directorToBindTo); - } - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs.meta deleted file mode 100644 index 2746400..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e2cd16a2d73fe7a4c9affa2b790eb5e0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs deleted file mode 100644 index 48eef2f..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs +++ /dev/null @@ -1,128 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - TimeAreaItem m_TimelineDuration; - - void DurationGUI(TimelineItemArea area, double duration) - { - // don't show the duration if the time area is not visible for some other reason. - if (!currentMode.ShouldShowTimeArea(state)) - return; - - bool headerMode = area == TimelineItemArea.Header; - - if (state.IsEditingASubTimeline()) - { - if (headerMode) - HighlightTimeAreaRange(state.editSequence.GetEvaluableRange(), DirectorStyles.Instance.customSkin.colorSubSequenceDurationLine); - - return; - } - - // don't show the duration if there's none. - if (state.editSequence.asset.durationMode == TimelineAsset.DurationMode.BasedOnClips && duration <= 0.0f) - return; - - if (m_TimelineDuration == null || m_TimelineDuration.style != styles.endmarker) - { - m_TimelineDuration = new TimeAreaItem(styles.endmarker, OnTrackDurationDrag) - { - tooltip = "End of sequence marker", - boundOffset = new Vector2(0.0f, -DirectorStyles.kDurationGuiThickness) - }; - } - - DrawDuration(headerMode, !headerMode, duration); - } - - void DrawDuration(bool drawhead, bool drawline, double duration) - { - if (state.TimeIsInRange((float)duration)) - { - // Set the colors based on the mode - Color lineColor = DirectorStyles.Instance.customSkin.colorEndmarker; - Color headColor = Color.white; - - bool canMoveHead = !EditorApplication.isPlaying && state.editSequence.asset.durationMode == TimelineAsset.DurationMode.FixedLength; - - if (canMoveHead) - { - if (Event.current.type == EventType.MouseDown) - { - if (m_TimelineDuration.bounds.Contains(Event.current.mousePosition)) - { - if (m_PlayHead != null && m_PlayHead.bounds.Contains(Event.current.mousePosition)) - { - // ignore duration markers if the mouse is over the TimeCursor. - canMoveHead = false; - } - } - } - } - else - { - lineColor.a *= 0.66f; - headColor = DirectorStyles.Instance.customSkin.colorDuration; - } - - if (canMoveHead) - m_TimelineDuration.HandleManipulatorsEvents(state); - - m_TimelineDuration.lineColor = lineColor; - m_TimelineDuration.headColor = headColor; - m_TimelineDuration.drawHead = drawhead; - m_TimelineDuration.drawLine = drawline; - m_TimelineDuration.canMoveHead = canMoveHead; - - // Draw the TimeAreaItem - // Rect trackheadRect = treeviewBounds; - //trackheadRect.height = clientArea.height; - m_TimelineDuration.Draw(sequenceRect, state, duration); - } - - // Draw Blue line in timeline indicating the duration... - if (state.editSequence.asset != null && drawhead) - { - HighlightTimeAreaRange(state.editSequence.GetEvaluableRange(), DirectorStyles.Instance.customSkin.colorDurationLine); - } - } - - void HighlightTimeAreaRange(Range range, Color lineColor) - { - if (range.length <= 0.0 || !state.RangeIsVisible(range)) return; - - Rect lineRect = Rect.MinMaxRect( - Math.Max(state.TimeToPixel(range.start), state.timeAreaRect.xMin), - state.timeAreaRect.y - DirectorStyles.kDurationGuiThickness + state.timeAreaRect.height, - Math.Min(state.TimeToPixel(range.end), state.timeAreaRect.xMax), - state.timeAreaRect.y + state.timeAreaRect.height); - EditorGUI.DrawRect(lineRect, lineColor); - } - - // Drag handler for the gui - void OnTrackDurationDrag(double newTime) - { - if (state.editSequence.asset.durationMode == TimelineAsset.DurationMode.FixedLength && !state.editSequence.isReadOnly) - { - // this is the first call to the drag - if (m_TimelineDuration.firstDrag) - { - TimelineUndo.PushUndo(state.editSequence.asset, "Change Duration"); - } - - state.editSequence.asset.fixedDuration = newTime; - - // when setting a new length, modify the duration of the timeline playable directly instead of - // rebuilding the whole graph - state.UpdateRootPlayableDuration(newTime); - } - - m_TimelineDuration.showTooltip = true; - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs.meta deleted file mode 100644 index 5828033..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5b3bd7a976306c9449ba84e0591e8a0f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs deleted file mode 100644 index 68af27a..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs +++ /dev/null @@ -1,272 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEditor.SceneManagement; -using UnityEngine; -using UnityEngine.Animations; -using UnityEngine.Playables; -using UnityEngine.SceneManagement; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - private int m_ComponentAddedFrame; - - void OnSelectionChangedInactive() - { - // Case 946942 -- when selection changes and the window is open but hidden, timeline - // needs to update selection immediately so preview mode is correctly released - // Case 1123119 -- except when recording - if (!hasFocus) - { - RefreshSelection(!locked && state != null && !state.recording); - } - } - - void InitializeEditorCallbacks() - { - Undo.postprocessModifications += PostprocessAnimationRecordingModifications; - Undo.postprocessModifications += ProcessAssetModifications; - Undo.undoRedoPerformed += OnUndoRedo; - EditorApplication.playModeStateChanged += OnPlayModeStateChanged; - AnimationUtility.onCurveWasModified += OnCurveModified; - EditorApplication.editorApplicationQuit += OnEditorQuit; - Selection.selectionChanged += OnSelectionChangedInactive; - EditorSceneManager.sceneSaved += OnSceneSaved; - ObjectFactory.componentWasAdded += OnComponentWasAdded; - PrefabUtility.prefabInstanceUpdated += OnPrefabApplied; - } - - void OnEditorQuit() - { - TimelineWindowViewPrefs.SaveAll(); - } - - void RemoveEditorCallbacks() - { - EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; - - Undo.undoRedoPerformed -= OnUndoRedo; - Undo.postprocessModifications -= PostprocessAnimationRecordingModifications; - Undo.postprocessModifications -= ProcessAssetModifications; - AnimationUtility.onCurveWasModified -= OnCurveModified; - EditorApplication.editorApplicationQuit -= OnEditorQuit; - Selection.selectionChanged -= OnSelectionChangedInactive; - EditorSceneManager.sceneSaved -= OnSceneSaved; - ObjectFactory.componentWasAdded -= OnComponentWasAdded; - PrefabUtility.prefabInstanceUpdated -= OnPrefabApplied; - } - - // Called when a prefab change is applied to the scene. - // Redraw so control tracks that use prefabs can show changes - void OnPrefabApplied(GameObject go) - { - if (!state.previewMode) - return; - - // if we added a component this frame, then rebuild, otherwise just let - // the individual playable handle the prefab application - if (Time.frameCount == m_ComponentAddedFrame) - TimelineEditor.Refresh(RefreshReason.ContentsModified); - else - TimelineEditor.Refresh(RefreshReason.SceneNeedsUpdate); - } - - // When the scene is save the director time will get reset. - void OnSceneSaved(Scene scene) - { - if (state != null) - state.OnSceneSaved(); - } - - void OnCurveModified(AnimationClip clip, EditorCurveBinding binding, AnimationUtility.CurveModifiedType type) - { - InspectorWindow.RepaintAllInspectors(); - if (state == null || state.previewMode == false || state.rebuildGraph) - return; - - if (type == AnimationUtility.CurveModifiedType.CurveModified) - { - Playable playable; - if (m_PlayableLookup.GetPlayableFromAnimClip(clip, out playable)) - { - playable.SetAnimatedProperties(clip); - } - - // mark the timeline clip as dirty - TimelineClip timelineClip = m_PlayableLookup.GetTimelineClipFromCurves(clip); - if (timelineClip != null) - timelineClip.MarkDirty(); - - // updates the duration of the graph without rebuilding - AnimationUtility.SyncEditorCurves(clip); // deleted keys are not synced when this is sent out, so duration could be incorrect - state.UpdateRootPlayableDuration(state.editSequence.duration); - - // don't evaluate if this is caused by recording on an animation track, the extra evaluation can cause hiccups - if (!TimelineRecording.IsRecordingAnimationTrack) - state.Evaluate(); - } - else // curve added/removed, or clip added/removed - { - state.rebuildGraph = true; - } - } - - void OnPlayModeStateChanged(PlayModeStateChange playModeState) - { - // case 923506 - make sure we save view data before switching modes - if (playModeState == PlayModeStateChange.ExitingEditMode || - playModeState == PlayModeStateChange.ExitingPlayMode) - TimelineWindowViewPrefs.SaveAll(); - - bool isPlaymodeAboutToChange = playModeState == PlayModeStateChange.ExitingEditMode || playModeState == PlayModeStateChange.ExitingPlayMode; - - // Important to stop the graph on any director so temporary objects are properly cleaned up - if (isPlaymodeAboutToChange && state != null) - state.Stop(); - } - - UndoPropertyModification[] PostprocessAnimationRecordingModifications(UndoPropertyModification[] modifications) - { - DirtyModifiedObjects(modifications); - - if (!state.recording) - return modifications; - - var remaining = TimelineRecording.ProcessUndoModification(modifications, state); - // if we've changed, we need to repaint the sequence window to show clip length changes - if (remaining != modifications) - { - // only update if us or the sequencer window has focus - // Prevents color pickers and other dialogs from being wrongly dismissed - bool repaint = (focusedWindow == null) || - (focusedWindow is InspectorWindow) || - (focusedWindow is TimelineWindow); - - if (repaint) - Repaint(); - } - - - return remaining; - } - - void DirtyModifiedObjects(UndoPropertyModification[] modifications) - { - foreach (var m in modifications) - { - if (m.currentValue == null || m.currentValue.target == null) - continue; - - var track = m.currentValue.target as TrackAsset; - var playableAsset = m.currentValue.target as PlayableAsset; - var editorClip = m.currentValue.target as EditorClip; - - if (track != null) - { - track.MarkDirty(); - } - else if (playableAsset != null) - { - var clip = TimelineRecording.FindClipWithAsset(state.editSequence.asset, playableAsset); - if (clip != null) - clip.MarkDirty(); - } - else if (editorClip != null && editorClip.clip != null) - { - editorClip.clip.MarkDirty(); - } - } - } - - UndoPropertyModification[] ProcessAssetModifications(UndoPropertyModification[] modifications) - { - bool rebuildGraph = false; - - for (int i = 0; i < modifications.Length && !rebuildGraph; i++) - { - var mod = modifications[i]; - - // check if an Avatar Mask has been modified - if (mod.previousValue != null && mod.previousValue.target is AvatarMask) - { - rebuildGraph = state.editSequence.asset != null && - state.editSequence.asset.flattenedTracks - .OfType<UnityEngine.Timeline.AnimationTrack>() - .Any(x => mod.previousValue.target == x.avatarMask); - } - } - - if (rebuildGraph) - { - state.rebuildGraph = true; - Repaint(); - } - - return modifications; - } - - void OnUndoRedo() - { - var undos = new List<string>(); - var redos = new List<string>(); - Undo.GetRecords(undos, redos); - - var rebuildAll = redos.Any(x => x.StartsWith("Timeline ")) || undos.Any(x => x.StartsWith("Timeline")); - var evalNow = redos.Any(x => x.Contains("Edit Curve")) || undos.Any(x => x.Contains("Edit Curve")); - if (rebuildAll || evalNow) - { - ValidateSelection(); - if (state != null) - { - if (evalNow) // when curves change, the new values need to be set in the transform before the inspector handles the undo - state.EvaluateImmediate(); - if (rebuildAll) - state.Refresh(); - } - Repaint(); - } - } - - static void ValidateSelection() - { - //get all the clips in the selection - var selectedClips = Selection.GetFiltered<EditorClip>(SelectionMode.Unfiltered).Select(x => x.clip); - foreach (var selectedClip in selectedClips) - { - var parent = selectedClip.parentTrack; - if (selectedClip.parentTrack != null) - { - if (!parent.clips.Contains(selectedClip)) - { - SelectionManager.Remove(selectedClip); - } - } - } - } - - void OnComponentWasAdded(Component c) - { - m_ComponentAddedFrame = Time.frameCount; - var go = c.gameObject; - foreach (var seq in state.GetAllSequences()) - { - if (seq.director == null || seq.asset == null) - { - return; - } - - var rebind = seq.asset.GetOutputTracks().Any(track => seq.director.GetGenericBinding(track) == go); - // Either the playable director has a binding for the GameObject or it is a sibling of the director. - // The second case is needed since we have timeline top level markerTracks that do not have a binding, but - // are still "targeting" the playable director - if (rebind || seq.director.gameObject == go) - { - seq.director.RebindPlayableGraphOutputs(); - } - } - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs.meta deleted file mode 100644 index 29b3a44..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d1c9c1ed454d0594b951eb6a76ac62ad -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs deleted file mode 100644 index 4a6f1fb..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs +++ /dev/null @@ -1,511 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEditor.Experimental.SceneManagement; -using UnityEngine; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - struct MarkerOverlay - { - public IMarker marker; - public Rect rect; - public bool isSelected; - public bool isCollapsed; - public MarkerEditor editor; - } - - - enum TimelineItemArea - { - Header, - Lines - } - - [SerializeField] float m_HierarchySplitterPerc = WindowConstants.hierarchySplitterDefaultPercentage; - - static internal readonly TimelineMode s_ActiveMode = new TimelineActiveMode(); - static internal readonly TimelineMode s_EditAssetMode = new TimelineAssetEditionMode(); - static internal readonly TimelineMode s_InactiveMode = new TimelineInactiveMode(); - static internal readonly TimelineMode s_DisabledMode = new TimelineDisabledMode(); - static internal readonly TimelineMode s_PrefabOutOfContextMode = new TimelineAssetEditionMode(); - static internal readonly TimelineMode s_ReadonlyMode = new TimelineReadOnlyMode(); - - int m_SplitterCaptured; - float m_VerticalScrollBarSize, m_HorizontalScrollBarSize; - - List<MarkerOverlay> m_OverlayQueue = new List<MarkerOverlay>(100); - - - float headerHeight - { - get - { - return WindowConstants.markerRowYPosition + (state.showMarkerHeader ? WindowConstants.markerRowHeight : 0.0f); - } - } - - public Rect markerHeaderRect - { - get { return new Rect(0.0f, WindowConstants.markerRowYPosition, state.sequencerHeaderWidth, WindowConstants.markerRowHeight); } - } - - public Rect markerContentRect - { - get { return Rect.MinMaxRect(state.sequencerHeaderWidth, WindowConstants.markerRowYPosition, position.width, WindowConstants.markerRowYPosition + WindowConstants.markerRowHeight); } - } - - Rect trackRect - { - get - { - var yMinHeight = headerHeight; - return new Rect(0, yMinHeight, position.width, position.height - yMinHeight - horizontalScrollbarHeight); - } - } - - public Rect sequenceRect - { - get { return new Rect(0.0f, WindowConstants.markerRowYPosition, position.width - WindowConstants.sliderWidth, position.height - WindowConstants.timeAreaYPosition); } - } - - public Rect sequenceHeaderRect - { - get { return new Rect(0.0f, WindowConstants.markerRowYPosition, state.sequencerHeaderWidth, position.height - WindowConstants.timeAreaYPosition); } - } - - public Rect sequenceContentRect - { - get - { - return new Rect( - state.sequencerHeaderWidth, - WindowConstants.markerRowYPosition, - position.width - state.sequencerHeaderWidth - (treeView != null && treeView.showingVerticalScrollBar ? WindowConstants.sliderWidth : 0), - position.height - WindowConstants.markerRowYPosition - horizontalScrollbarHeight); - } - } - - public float verticalScrollbarWidth - { - get - { - return m_VerticalScrollBarSize; - } - } - - public float horizontalScrollbarHeight - { - get { return m_HorizontalScrollBarSize; } - } - - float breadCrumbAreaWidth - { - get - { - return state.timeAreaRect.width - WindowConstants.selectorWidth - WindowConstants.cogButtonWidth - WindowConstants.cogButtonPadding; - } - } - - internal TimelineMode currentMode - { - get - { - if (state == null || state.editSequence.asset == null) - return s_InactiveMode; - if (state.editSequence.isReadOnly) - return s_ReadonlyMode; - if (state.editSequence.director == null || state.masterSequence.director == null) - return s_EditAssetMode; - - if (PrefabUtility.IsPartOfPrefabAsset(state.editSequence.director)) - { - var stage = PrefabStageUtility.GetCurrentPrefabStage(); - if (stage == null || !stage.IsPartOfPrefabContents(state.editSequence.director.gameObject)) - return s_PrefabOutOfContextMode; - } - - if (!state.masterSequence.director.isActiveAndEnabled) - return s_DisabledMode; - - return s_ActiveMode; - } - } - - void DoLayout() - { - var rawType = Event.current.rawType; // TODO: rawType seems to be broken after calling Use(), use this Hack and remove it once it's fixed. - var mousePosition = Event.current.mousePosition; // mousePosition is also affected by this bug and does not reflect the original position after a Use() - - Initialize(); - HandleSplitterResize(); - - var processManipulators = Event.current.type != EventType.Repaint && Event.current.type != EventType.Layout; - - if (processManipulators) - { - // Update what's under mouse the cursor - PickerUtils.DoPick(state, mousePosition); - - if (state.editSequence.asset != null) - m_PreTreeViewControl.HandleManipulatorsEvents(state); - } - - SequencerGUI(); - - if (processManipulators) - { - if (state.editSequence.asset != null) - m_PostTreeViewControl.HandleManipulatorsEvents(state); - } - - m_RectangleSelect.OnGUI(state, rawType, mousePosition); - m_RectangleZoom.OnGUI(state, rawType, mousePosition); - } - - void TimelineSectionGUI() - { - GUILayout.BeginVertical(); - { - GUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.Width(position.width - state.sequencerHeaderWidth)); - { - DoSequenceSelectorGUI(); - DoBreadcrumbGUI(); - OptionsGUI(); - } - GUILayout.EndHorizontal(); - - TimelineGUI(); - } - GUILayout.EndVertical(); - } - - void SplitterGUI() - { - if (!state.IsEditingAnEmptyTimeline()) - { - var splitterLineRect = new Rect(state.sequencerHeaderWidth - 1.0f, 0.0f, 2.0f, clientArea.height); - EditorGUI.DrawRect(splitterLineRect, DirectorStyles.Instance.customSkin.colorTopOutline3); - } - } - - void TrackViewsGUI() - { - using (new GUIViewportScope(trackRect)) - { - TracksGUI(trackRect, state, currentMode.TrackState(state)); - } - } - - void UserOverlaysGUI() - { - if (Event.current.type != EventType.Repaint) - return; - - // the rect containing the time area plus the time ruler - var screenRect = new Rect( - state.sequencerHeaderWidth, - WindowConstants.timeAreaYPosition, - position.width - state.sequencerHeaderWidth - (treeView != null && treeView.showingVerticalScrollBar ? WindowConstants.sliderWidth : 0), - position.height - WindowConstants.timeAreaYPosition - horizontalScrollbarHeight); - - var startTime = state.PixelToTime(screenRect.xMin); - var endTime = state.PixelToTime(screenRect.xMax); - - using (new GUIViewportScope(screenRect)) - { - foreach (var entry in m_OverlayQueue) - { - var uiState = MarkerUIStates.None; - if (entry.isCollapsed) - uiState |= MarkerUIStates.Collapsed; - if (entry.isSelected) - uiState |= MarkerUIStates.Selected; - var region = new MarkerOverlayRegion(GUIClip.Clip(entry.rect), screenRect, startTime, endTime); - try - { - entry.editor.DrawOverlay(entry.marker, uiState, region); - } - catch (Exception e) - { - Debug.LogException(e); - } - } - } - - m_OverlayQueue.Clear(); - } - - void DrawHeaderBackground() - { - var rect = state.timeAreaRect; - rect.xMin = 0.0f; - EditorGUI.DrawRect(rect, DirectorStyles.Instance.customSkin.colorTimelineBackground); - } - - void HandleBottomFillerDragAndDrop(Rect rect) - { - if (Event.current.type != EventType.DragUpdated && - Event.current.type != EventType.DragExited && - Event.current.type != EventType.DragPerform) - return; - - if (instance.treeView == null || instance.treeView.timelineDragging == null) - return; - - if (!rect.Contains(Event.current.mousePosition)) - return; - - instance.treeView.timelineDragging.DragElement(null, new Rect(), -1); - } - - void DrawHeaderBackgroundBottomFiller() - { - var rect = sequenceRect; - rect.yMin = rect.yMax; - rect.yMax = rect.yMax + WindowConstants.sliderWidth; - if (state.editSequence.asset != null && !state.IsEditingAnEmptyTimeline()) - { - rect.width = state.sequencerHeaderWidth; - } - using (new GUIViewportScope(rect)) - { - Graphics.DrawBackgroundRect(state, rect); - } - - HandleBottomFillerDragAndDrop(rect); - } - - void SequencerGUI() - { - var duration = state.editSequence.duration; - - DrawHeaderBackground(); - DurationGUI(TimelineItemArea.Header, duration); - - GUILayout.BeginHorizontal(); - { - SequencerHeaderGUI(); - TimelineSectionGUI(); - } - GUILayout.EndHorizontal(); - - TrackViewsGUI(); - MarkerHeaderGUI(); - UserOverlaysGUI(); - - DurationGUI(TimelineItemArea.Lines, duration); - PlayRangeGUI(TimelineItemArea.Lines); - TimeCursorGUI(TimelineItemArea.Lines); - DrawHeaderBackgroundBottomFiller(); - - SubTimelineRangeGUI(); - - PlayRangeGUI(TimelineItemArea.Header); - TimeCursorGUI(TimelineItemArea.Header); - - SplitterGUI(); - } - - void SubTimelineRangeGUI() - { - if (!state.IsEditingASubTimeline() || state.IsEditingAnEmptyTimeline()) return; - - var subTimelineOverlayColor = DirectorStyles.Instance.customSkin.colorSubSequenceOverlay; - - var range = state.editSequence.GetEvaluableRange(); - var area = new Vector2(state.TimeToPixel(range.start), state.TimeToPixel(range.end)); - - var fullRect = sequenceContentRect; - fullRect.yMin -= state.timeAreaRect.height; - - if (fullRect.xMin < area.x) - { - var before = fullRect; - before.xMin = fullRect.xMin; - before.xMax = Mathf.Min(area.x, fullRect.xMax); - EditorGUI.DrawRect(before, subTimelineOverlayColor); - } - - if (fullRect.xMax > area.y) - { - var after = fullRect; - after.xMin = Mathf.Max(area.y, fullRect.xMin); - after.xMax = fullRect.xMax; - EditorGUI.DrawRect(after, subTimelineOverlayColor); - - // Space above the vertical scrollbar - after.xMin = after.xMax; - after.width = verticalScrollbarWidth; - after.yMax = state.timeAreaRect.y + state.timeAreaRect.height + (state.showMarkerHeader ? WindowConstants.markerRowHeight : 0.0f); - EditorGUI.DrawRect(after, subTimelineOverlayColor); - } - } - - void HandleSplitterResize() - { - state.mainAreaWidth = position.width; - - if (state.editSequence.asset == null) - return; - - // Sequencer Header Splitter : The splitter has 6 pixels wide,center it around m_State.sequencerHeaderWidth. That's why there's this -3. - Rect sequencerHeaderSplitterRect = new Rect(state.sequencerHeaderWidth - 3.0f, 0.0f, 6.0f, clientArea.height); - EditorGUIUtility.AddCursorRect(sequencerHeaderSplitterRect, MouseCursor.SplitResizeLeftRight); - - if (Event.current.type == EventType.MouseDown) - { - if (sequencerHeaderSplitterRect.Contains(Event.current.mousePosition)) - m_SplitterCaptured = 1; - } - - if (m_SplitterCaptured > 0) - { - if (Event.current.type == EventType.MouseUp) - { - m_SplitterCaptured = 0; - Event.current.Use(); - } - - if (Event.current.type == EventType.MouseDrag) - { - if (m_SplitterCaptured == 1) - { - var percInc = Event.current.delta.x / position.width; - m_HierarchySplitterPerc = Mathf.Clamp(m_HierarchySplitterPerc + percInc, WindowConstants.minHierarchySplitter, WindowConstants.maxHierarchySplitter); - state.sequencerHeaderWidth += Event.current.delta.x; - } - - Event.current.Use(); - } - } - } - - void OptionsGUI() - { - if (currentMode.headerState.options == TimelineModeGUIState.Hidden || state.editSequence.asset == null) - return; - - using (new EditorGUI.DisabledScope(currentMode.headerState.options == TimelineModeGUIState.Disabled)) - { - GUILayout.FlexibleSpace(); - if (EditorGUILayout.DropdownButton(DirectorStyles.optionsCogIcon, FocusType.Keyboard, EditorStyles.toolbarButton)) - { - GenericMenu menu = new GenericMenu(); - - menu.AddItem(EditorGUIUtility.TrTextContent("Seconds"), !state.timeInFrames, ChangeTimeCode, "seconds"); - menu.AddItem(EditorGUIUtility.TrTextContent("Frames"), state.timeInFrames, ChangeTimeCode, "frames"); - menu.AddSeparator(""); - - TimeAreaContextMenu.AddTimeAreaMenuItems(menu, state); - - menu.AddSeparator(""); - - bool standardFrameRate = false; - standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/Film (24)", 24.0f); - standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/PAL (25)", 25.0f); - standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/NTSC (29.97)", 29.97f); - standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/30", 30.0f); - standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/50", 50.0f); - standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/60", 60.0f); - - if (standardFrameRate) - menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Frame Rate/Custom")); - else - menu.AddItem(EditorGUIUtility.TrTextContent("Frame Rate/Custom (" + state.editSequence.frameRate + ")"), true, () => {}); - - menu.AddSeparator(""); - if (state.playRangeEnabled) - { - menu.AddItem(EditorGUIUtility.TrTextContent("Play Range Mode/Loop"), state.playRangeLoopMode, () => state.playRangeLoopMode = true); - menu.AddItem(EditorGUIUtility.TrTextContent("Play Range Mode/Once"), !state.playRangeLoopMode, () => state.playRangeLoopMode = false); - } - else - { - menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Play Range Mode")); - } - menu.AddItem(EditorGUIUtility.TrTextContent("Playback Scrolling mode/None"), state.autoScrollMode == PlaybackScrollMode.None, () => state.autoScrollMode = PlaybackScrollMode.None); - menu.AddItem(EditorGUIUtility.TrTextContent("Playback Scrolling mode/Smooth"), state.autoScrollMode == PlaybackScrollMode.Smooth, () => state.autoScrollMode = PlaybackScrollMode.Smooth); - menu.AddItem(EditorGUIUtility.TrTextContent("Playback Scrolling mode/Pan"), state.autoScrollMode == PlaybackScrollMode.Pan, () => state.autoScrollMode = PlaybackScrollMode.Pan); - menu.AddSeparator(""); - menu.AddItem(EditorGUIUtility.TrTextContent("Show Audio Waveforms"), state.showAudioWaveform, () => - { - state.showAudioWaveform = !state.showAudioWaveform; - }); - menu.AddItem(EditorGUIUtility.TrTextContent("Enable Audio Scrubbing"), !state.muteAudioScrubbing, () => state.muteAudioScrubbing = !state.muteAudioScrubbing); - - menu.AddSeparator(""); - menu.AddItem(EditorGUIUtility.TrTextContent("Snap to Frame"), state.frameSnap, () => state.frameSnap = !state.frameSnap); - menu.AddItem(EditorGUIUtility.TrTextContent("Edge Snap"), state.edgeSnaps, () => state.edgeSnaps = !state.edgeSnaps); - - if (Unsupported.IsDeveloperMode()) - { - menu.AddItem(EditorGUIUtility.TrTextContent("Show Snapping Debug"), SnapEngine.displayDebugLayout, - () => SnapEngine.displayDebugLayout = !SnapEngine.displayDebugLayout); - - menu.AddItem(EditorGUIUtility.TrTextContent("Debug TimeArea"), false, - () => - Debug.LogFormat("translation: {0} scale: {1} rect: {2} shownRange: {3}", m_TimeArea.translation, m_TimeArea.scale, m_TimeArea.rect, m_TimeArea.shownArea)); - - menu.AddItem(EditorGUIUtility.TrTextContent("Edit Skin"), false, () => Selection.activeObject = DirectorStyles.Instance.customSkin); - - menu.AddItem(EditorGUIUtility.TrTextContent("Show QuadTree Debugger"), state.showQuadTree, - () => state.showQuadTree = !state.showQuadTree); - } - - menu.ShowAsContext(); - } - } - } - - bool AddStandardFrameRateMenu(GenericMenu menu, string name, float value) - { - bool on = state.editSequence.frameRate.Equals(value); - if (state.editSequence.isReadOnly) - { - menu.AddDisabledItem(EditorGUIUtility.TextContent(name), on); - } - else - { - menu.AddItem(EditorGUIUtility.TextContent(name), on, r => - { - state.editSequence.frameRate = value; - }, value); - } - return on; - } - - void ChangeTimeCode(object obj) - { - string format = obj.ToString(); - if (format == "frames") - { - state.timeInFrames = true; - } - else - { - state.timeInFrames = false; - } - } - - public void AddUserOverlay(IMarker marker, Rect rect, MarkerEditor editor, bool collapsed, bool selected) - { - if (marker == null) - throw new ArgumentNullException("marker"); - if (editor == null) - throw new ArgumentNullException("editor"); - - m_OverlayQueue.Add(new MarkerOverlay() - { - isCollapsed = collapsed, - isSelected = selected, - marker = marker, - rect = rect, - editor = editor - } - ); - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs.meta deleted file mode 100644 index cd727fa..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a956e5803e95df349bd35832492d4014 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs deleted file mode 100644 index 4e7734e..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs +++ /dev/null @@ -1,314 +0,0 @@ -using System.Linq; -using UnityEngine; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - static readonly GUIContent[] k_TimeReferenceGUIContents = - { - EditorGUIUtility.TrTextContent("Local", "Display time based on the current timeline."), - EditorGUIUtility.TrTextContent("Global", "Display time based on the master timeline.") - }; - - TimelineMarkerHeaderGUI m_MarkerHeaderGUI; - - void SequencerHeaderGUI() - { - using (new EditorGUI.DisabledScope(state.editSequence.asset == null)) - { - GUILayout.BeginVertical(); - { - TransportToolbarGUI(); - - GUILayout.BeginHorizontal(GUILayout.Width(sequenceHeaderRect.width)); - { - if (state.editSequence.asset != null) - { - GUILayout.Space(DirectorStyles.kBaseIndent); - AddButtonGUI(); - GUILayout.FlexibleSpace(); - EditModeToolbarGUI(currentMode); - ShowMarkersButton(); - EditorGUILayout.Space(); - } - } - GUILayout.EndHorizontal(); - } - GUILayout.EndVertical(); - } - } - - void MarkerHeaderGUI() - { - var timelineAsset = state.editSequence.asset; - if (timelineAsset == null) - return; - - if (m_MarkerHeaderGUI == null) - m_MarkerHeaderGUI = new TimelineMarkerHeaderGUI(timelineAsset, state); - m_MarkerHeaderGUI.Draw(markerHeaderRect, markerContentRect, state); - } - - void TransportToolbarGUI() - { - GUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.Width(sequenceHeaderRect.width)); - { - using (new EditorGUI.DisabledScope(currentMode.PreviewState(state) == TimelineModeGUIState.Disabled)) - { - PreviewModeButtonGUI(); - } - - using (new EditorGUI.DisabledScope(currentMode.ToolbarState(state) == TimelineModeGUIState.Disabled)) - { - GotoBeginingSequenceGUI(); - PreviousEventButtonGUI(); - PlayButtonGUI(); - NextEventButtonGUI(); - GotoEndSequenceGUI(); - GUILayout.Space(10.0f); - PlayRangeButtonGUI(); - GUILayout.FlexibleSpace(); - TimeCodeGUI(); - ReferenceTimeGUI(); - } - } - GUILayout.EndHorizontal(); - } - - void PreviewModeButtonGUI() - { - EditorGUI.BeginChangeCheck(); - var enabled = state.previewMode; - enabled = GUILayout.Toggle(enabled, DirectorStyles.previewContent, EditorStyles.toolbarButton); - if (EditorGUI.EndChangeCheck()) - { - // turn off auto play as well, so it doesn't auto reenable - if (!enabled) - { - state.SetPlaying(false); - state.recording = false; - } - - state.previewMode = enabled; - - // if we are successfully enabled, rebuild the graph so initial states work correctly - // Note: testing both values because previewMode setter can "fail" - if (enabled && state.previewMode) - state.rebuildGraph = true; - } - } - - void GotoBeginingSequenceGUI() - { - if (GUILayout.Button(DirectorStyles.gotoBeginingContent, EditorStyles.toolbarButton)) - { - state.editSequence.time = 0; - state.EnsurePlayHeadIsVisible(); - } - } - - // in the editor the play button starts/stops simulation - void PlayButtonGUIEditor() - { - EditorGUI.BeginChangeCheck(); - var isPlaying = GUILayout.Toggle(state.playing, DirectorStyles.playContent, EditorStyles.toolbarButton); - if (EditorGUI.EndChangeCheck()) - { - state.SetPlaying(isPlaying); - } - } - - // in playmode the button reflects the playing state. - // needs to disabled if playing is not possible - void PlayButtonGUIPlayMode() - { - bool buttonEnabled = state.masterSequence.director != null && - state.masterSequence.director.isActiveAndEnabled; - using (new EditorGUI.DisabledScope(!buttonEnabled)) - { - PlayButtonGUIEditor(); - } - } - - void PlayButtonGUI() - { - if (!Application.isPlaying) - PlayButtonGUIEditor(); - else - PlayButtonGUIPlayMode(); - } - - void NextEventButtonGUI() - { - if (GUILayout.Button(DirectorStyles.nextFrameContent, EditorStyles.toolbarButton)) - { - state.referenceSequence.frame += 1; - } - } - - void PreviousEventButtonGUI() - { - if (GUILayout.Button(DirectorStyles.previousFrameContent, EditorStyles.toolbarButton)) - { - state.referenceSequence.frame -= 1; - } - } - - void GotoEndSequenceGUI() - { - if (GUILayout.Button(DirectorStyles.gotoEndContent, EditorStyles.toolbarButton)) - { - state.editSequence.time = state.editSequence.asset.duration; - state.EnsurePlayHeadIsVisible(); - } - } - - void PlayRangeButtonGUI() - { - using (new EditorGUI.DisabledScope(EditorApplication.isPlaying || state.IsEditingASubTimeline())) - { - state.playRangeEnabled = GUILayout.Toggle(state.playRangeEnabled, DirectorStyles.Instance.playrangeContent, EditorStyles.toolbarButton); - } - } - - void AddButtonGUI() - { - if (currentMode.trackOptionsState.newButton == TimelineModeGUIState.Hidden) - return; - - using (new EditorGUI.DisabledScope(currentMode.trackOptionsState.newButton == TimelineModeGUIState.Disabled)) - { - if (EditorGUILayout.DropdownButton(DirectorStyles.newContent, FocusType.Passive, EditorStyles.toolbarPopup)) - { - // if there is 1 and only 1 track selected, AND it's a group, add to that group - var groupTracks = SelectionManager.SelectedTracks().ToList(); - if (groupTracks.Any(x => x.GetType() != typeof(GroupTrack) || x.lockedInHierarchy)) - groupTracks = null; - - SequencerContextMenu.ShowNewTracksContextMenu(groupTracks, state, EditorGUILayout.s_LastRect); - } - } - } - - void ShowMarkersButton() - { - var asset = state.editSequence.asset; - if (asset == null) - return; - - var content = state.showMarkerHeader ? DirectorStyles.showMarkersOn : DirectorStyles.showMarkersOff; - SetShowMarkerHeader(GUILayout.Toggle(state.showMarkerHeader, content, DirectorStyles.Instance.showMarkersBtn)); - } - - internal void SetShowMarkerHeader(bool newValue) - { - if (state.showMarkerHeader == newValue) - return; - - TimelineUndo.PushUndo(state.editSequence.viewModel, "Toggle Show Markers"); - state.showMarkerHeader = newValue; - if (!newValue) - { - var asset = state.editSequence.asset; - if (asset != null && asset.markerTrack != null) - { - SelectionManager.Remove(asset.markerTrack); - foreach (var marker in asset.markerTrack.GetMarkers()) - { - SelectionManager.Remove(marker); - } - } - } - } - - internal void SetShowTrackMarkers(TrackAsset track, bool showMarkerHeader) - { - var currentValue = track.GetShowMarkers(); - if (currentValue != showMarkerHeader) - { - TimelineUndo.PushUndo(state.editSequence.viewModel, "Toggle Show Markers"); - track.SetShowMarkers(showMarkerHeader); - if (!showMarkerHeader) - { - foreach (var marker in track.GetMarkers()) - { - SelectionManager.Remove(marker); - } - } - } - } - - static void EditModeToolbarGUI(TimelineMode mode) - { - using (new EditorGUI.DisabledScope(mode.EditModeButtonsState(instance.state) == TimelineModeGUIState.Disabled)) - { - var editType = EditMode.editType; - - using (var checkScope = new EditorGUI.ChangeCheckScope()) - { - var icon = editType == EditMode.EditType.Mix ? DirectorStyles.mixOn : DirectorStyles.mixOff; - GUILayout.Toggle(editType == EditMode.EditType.Mix, icon, DirectorStyles.Instance.editModeBtn); - - if (checkScope.changed) - EditMode.editType = EditMode.EditType.Mix; - } - using (var checkScope = new EditorGUI.ChangeCheckScope()) - { - var icon = editType == EditMode.EditType.Ripple ? DirectorStyles.rippleOn : DirectorStyles.rippleOff; - GUILayout.Toggle(editType == EditMode.EditType.Ripple, icon, DirectorStyles.Instance.editModeBtn); - if (checkScope.changed) - EditMode.editType = EditMode.EditType.Ripple; - } - using (var checkScope = new EditorGUI.ChangeCheckScope()) - { - var icon = editType == EditMode.EditType.Replace ? DirectorStyles.replaceOn : DirectorStyles.replaceOff; - GUILayout.Toggle(editType == EditMode.EditType.Replace, icon, DirectorStyles.Instance.editModeBtn); - if (checkScope.changed) - EditMode.editType = EditMode.EditType.Replace; - } - } - } - - // Draws the box to enter the time field - void TimeCodeGUI() - { - EditorGUI.BeginChangeCheck(); - - var currentTime = state.editSequence.asset != null ? TimeReferenceUtility.ToTimeString(state.editSequence.time, "F1") : "0"; - var r = EditorGUILayout.GetControlRect(false, EditorGUI.kSingleLineHeight, EditorStyles.toolbarTextField, GUILayout.MinWidth(WindowConstants.minTimeCodeWidth)); - var id = GUIUtility.GetControlID("RenameFieldTextField".GetHashCode(), FocusType.Passive, r); - var newCurrentTime = EditorGUI.DelayedTextFieldInternal(r, id, GUIContent.none, currentTime, null, EditorStyles.toolbarTextField); - - if (EditorGUI.EndChangeCheck()) - state.editSequence.time = TimeReferenceUtility.FromTimeString(newCurrentTime); - } - - void ReferenceTimeGUI() - { - if (!state.IsEditingASubTimeline()) - return; - - EditorGUI.BeginChangeCheck(); - - var rect = EditorGUILayout.GetControlRect(false, EditorGUI.kSingleLineHeight, EditorStyles.toolbarButton, GUILayout.Width(WindowConstants.refTimeWidth)); - state.timeReferenceMode = (TimeReferenceMode)EditorGUI.CycleButton(rect, (int)state.timeReferenceMode, k_TimeReferenceGUIContents, EditorStyles.toolbarButtonRight); - - if (EditorGUI.EndChangeCheck()) - OnTimeReferenceModeChanged(); - } - - void OnTimeReferenceModeChanged() - { - m_TimeAreaDirty = true; - InitTimeAreaFrameRate(); - SyncTimeAreaShownRange(); - - foreach (var inspector in InspectorWindow.GetAllInspectorWindows()) - { - inspector.Repaint(); - } - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs.meta deleted file mode 100644 index a06ca5f..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fdd19c82588da3e498a0c98951efa6c4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs deleted file mode 100644 index ce88372..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - readonly Control m_PreTreeViewControl = new Control(); - readonly Control m_PostTreeViewControl = new Control(); - - readonly RectangleSelect m_RectangleSelect = new RectangleSelect(); - readonly RectangleZoom m_RectangleZoom = new RectangleZoom(); - - void InitializeManipulators() - { - // Order is important! - - // Manipulators that needs to be processed BEFORE the treeView (mainly anything clip related) - m_PreTreeViewControl.AddManipulator(new TimelinePanManipulator()); - m_PreTreeViewControl.AddManipulator(new InlineCurveResize()); - m_PreTreeViewControl.AddManipulator(new TrackZoom()); - m_PreTreeViewControl.AddManipulator(new Jog()); - m_PreTreeViewControl.AddManipulator(TimelineZoomManipulator.Instance); - m_PreTreeViewControl.AddManipulator(new ContextMenuManipulator()); - m_PreTreeViewControl.AddManipulator(new TimelineMarkerHeaderContextMenu()); - - m_PreTreeViewControl.AddManipulator(new EaseClip()); - m_PreTreeViewControl.AddManipulator(new TrimClip()); - m_PreTreeViewControl.AddManipulator(new SelectAndMoveItem()); - m_PreTreeViewControl.AddManipulator(new TrackDoubleClick()); - m_PreTreeViewControl.AddManipulator(new DrillIntoClip()); - m_PreTreeViewControl.AddManipulator(new ItemActionShortcutManipulator()); - m_PreTreeViewControl.AddManipulator(new InlineCurvesShortcutManipulator()); - - // Manipulators that needs to be processed AFTER the treeView or any GUI element able to use event (like inline curves) - m_PostTreeViewControl.AddManipulator(new TimeAreaContextMenu()); - m_PostTreeViewControl.AddManipulator(new TrackShortcutManipulator()); - m_PostTreeViewControl.AddManipulator(new TimelineShortcutManipulator()); - m_PostTreeViewControl.AddManipulator(new ClearSelection()); - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs.meta deleted file mode 100644 index 1bc3569..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c3a595c9a8ed19040bb2612fe168759d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs deleted file mode 100644 index 99a1ab6..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs +++ /dev/null @@ -1,131 +0,0 @@ -using System.Linq; -using UnityEngine; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - TimeAreaItem m_PlayRangeEnd; - TimeAreaItem m_PlayRangeStart; - - void PlayRangeGUI(TimelineItemArea area) - { - if (!currentMode.ShouldShowPlayRange(state) || treeView == null) - return; - - if (state.masterSequence.asset != null && !state.masterSequence.asset.GetRootTracks().Any()) - return; - - // left Time Cursor - if (m_PlayRangeStart == null || m_PlayRangeStart.style != styles.playTimeRangeStart) - { - m_PlayRangeStart = new TimeAreaItem(styles.playTimeRangeStart, OnTrackHeadMinSelectDrag); - Vector2 offset = new Vector2(-2.0f, 0); - m_PlayRangeStart.boundOffset = offset; - } - - // right Time Cursor - if (m_PlayRangeEnd == null || m_PlayRangeEnd.style != styles.playTimeRangeEnd) - { - m_PlayRangeEnd = new TimeAreaItem(styles.playTimeRangeEnd, OnTrackHeadMaxSelectDrag); - Vector2 offset = new Vector2(2.0f, 0); - m_PlayRangeEnd.boundOffset = offset; - } - - if (area == TimelineItemArea.Header) - DrawPlayRange(true, false); - else if (area == TimelineItemArea.Lines) - DrawPlayRange(false, true); - } - - void DrawPlayRange(bool drawHeads, bool drawLines) - { - Rect timeCursorRect = state.timeAreaRect; - timeCursorRect.height = clientArea.height; - - m_PlayRangeEnd.HandleManipulatorsEvents(state); - m_PlayRangeStart.HandleManipulatorsEvents(state); - - // The first time a user enable the play range, we put the play range 75% around the current time... - if (state.playRange == TimelineAssetViewModel.NoPlayRangeSet) - { - float minimumPlayRangeTime = 0.01f; - float t0 = Mathf.Max(0.0f, state.PixelToTime(state.timeAreaRect.xMin)); - float t1 = Mathf.Min((float)state.masterSequence.duration, state.PixelToTime(state.timeAreaRect.xMax)); - - if (Mathf.Abs(t1 - t0) <= minimumPlayRangeTime) - { - state.playRange = new Vector2(t0, t1); - return; - } - - float deltaT = (t1 - t0) * 0.25f / 2.0f; - - t0 += deltaT; - t1 -= deltaT; - - if (t1 < t0) - { - float temp = t0; - t0 = t1; - t1 = temp; - } - - if (Mathf.Abs(t1 - t0) < minimumPlayRangeTime) - { - if (t0 - minimumPlayRangeTime > 0.0f) - t0 -= minimumPlayRangeTime; - else if (t1 + minimumPlayRangeTime < state.masterSequence.duration) - t1 += minimumPlayRangeTime; - } - - state.playRange = new Vector2(t0, t1); - } - - // Draw the head or the lines according to the parameters.. - m_PlayRangeStart.drawHead = drawHeads; - m_PlayRangeStart.drawLine = drawLines; - - m_PlayRangeEnd.drawHead = drawHeads; - m_PlayRangeEnd.drawLine = drawLines; - - var playRangeTime = state.playRange; - m_PlayRangeStart.Draw(sequenceContentRect, state, playRangeTime.x); - m_PlayRangeEnd.Draw(sequenceContentRect, state, playRangeTime.y); - - // Draw Time Range Box from Start to End... - if (state.playRangeEnabled && m_PlayHead != null) - { - Rect rect = - Rect.MinMaxRect( - Mathf.Clamp(state.TimeToPixel(playRangeTime.x), state.timeAreaRect.xMin, state.timeAreaRect.xMax), - m_PlayHead.bounds.yMax, - Mathf.Clamp(state.TimeToPixel(playRangeTime.y), state.timeAreaRect.xMin, state.timeAreaRect.xMax), - sequenceContentRect.height + state.timeAreaRect.height + timeCursorRect.y - ); - - - EditorGUI.DrawRect(rect, DirectorStyles.Instance.customSkin.colorRange); - - rect.height = 3f; - EditorGUI.DrawRect(rect, Color.white); - } - } - - void OnTrackHeadMinSelectDrag(double newTime) - { - Vector2 range = state.playRange; - range.x = (float)newTime; - state.playRange = range; - m_PlayRangeStart.showTooltip = true; - } - - void OnTrackHeadMaxSelectDrag(double newTime) - { - Vector2 range = state.playRange; - range.y = (float)newTime; - state.playRange = range; - m_PlayRangeEnd.showTooltip = true; - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs.meta deleted file mode 100644 index dd2e450..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 14d748c963c7b3549bed45457cc92c4f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs deleted file mode 100644 index fbb3648..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs +++ /dev/null @@ -1,79 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Playables; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - PlayableLookup m_PlayableLookup = new PlayableLookup(); - - class PlayableLookup - { - const int k_InitialDictionarySize = 10; - - readonly Dictionary<AnimationClip, Playable> m_AnimationClipToPlayable = - new Dictionary<AnimationClip, Playable>(k_InitialDictionarySize); - readonly Dictionary<AnimationClip, TimelineClip> m_AnimationClipToTimelineClip = - new Dictionary<AnimationClip, TimelineClip>(k_InitialDictionarySize); - - public void UpdatePlayableLookup(TimelineClip clip, GameObject go, Playable p) - { - if (clip == null || go == null || !p.IsValid()) - return; - - if (clip.curves != null) - m_AnimationClipToTimelineClip[clip.curves] = clip; - - UpdatePlayableLookup(clip.parentTrack.timelineAsset, clip, go, p); - } - - public void UpdatePlayableLookup(TrackAsset track, GameObject go, Playable p) - { - if (track == null || go == null || !p.IsValid()) - return; - - UpdatePlayableLookup(track.timelineAsset, track, go, p); - } - - void UpdatePlayableLookup(TimelineAsset timelineAsset, ICurvesOwner curvesOwner, GameObject go, Playable p) - { - var director = go.GetComponent<PlayableDirector>(); - var editingDirector = instance.state.editSequence.director; - // No Asset mode update - if (curvesOwner.curves != null && director != null && director == editingDirector && - timelineAsset == instance.state.editSequence.asset) - { - m_AnimationClipToPlayable[curvesOwner.curves] = p; - } - } - - public bool GetPlayableFromAnimClip(AnimationClip clip, out Playable p) - { - if (clip == null) - { - p = Playable.Null; - return false; - } - - return m_AnimationClipToPlayable.TryGetValue(clip, out p); - } - - public TimelineClip GetTimelineClipFromCurves(AnimationClip clip) - { - if (clip == null) - return null; - - TimelineClip timelineClip = null; - m_AnimationClipToTimelineClip.TryGetValue(clip, out timelineClip); - return timelineClip; - } - - public void ClearPlayableLookup() - { - m_AnimationClipToPlayable.Clear(); - } - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs.meta deleted file mode 100644 index 4e0e676..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3168bf9e060ff4b46be4bf08e308ce97 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs deleted file mode 100644 index ef28cdf..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs +++ /dev/null @@ -1,80 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Playables; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - void OnPreviewPlayModeChanged(bool isPlaying) - { - if (EditorApplication.isPlaying) - return; - - if (isPlaying) - { - PreparePreviewPlay(); - EditorApplication.update += OnPreviewPlay; - } - else - { - EditorApplication.update -= OnPreviewPlay; - } - } - - void PreparePreviewPlay() - { - if (state == null || state.masterSequence.asset == null || state.masterSequence.director == null) - return; - if (state.playRangeEnabled && !state.isJogging) - { - EnsurePlayRangeIsRespected(); - } - } - - internal void OnPreviewPlay() - { - if (state == null || state.masterSequence.asset == null || state.masterSequence.director == null) - return; - - var director = state.masterSequence.director; - if (director.timeUpdateMode == DirectorUpdateMode.Manual) - { - Repaint(); - return; - } - - if (state.isJogging) - { - ApplyJog(); - } - else if (state.playRangeEnabled) - { - EnsurePlayRangeIsRespected(); - } - - if (director.extrapolationMode == DirectorWrapMode.None && director.playableGraph.IsValid() && director.playableGraph.IsDone()) - { - //reset time if we hit the end of the timeline - state.masterSequence.time = 0.0; - state.Pause(); - } - - Repaint(); - AudioMixerWindow.RepaintAudioMixerWindow(); - } - - void ApplyJog() - { - state.masterSequence.time = Math.Max(0.0, Math.Min(state.masterSequence.duration, state.masterSequence.time + state.playbackSpeed)); - } - - void EnsurePlayRangeIsRespected() - { - var playRangeTime = state.playRange; - var time = state.masterSequence.time; - if (time > playRangeTime.y || time < playRangeTime.x) - state.masterSequence.time = playRangeTime.x; - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs.meta deleted file mode 100644 index 7ccfdb9..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5c9c9f62af2efb948a1974650039e2db -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs deleted file mode 100644 index c736e2e..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs +++ /dev/null @@ -1,80 +0,0 @@ -using UnityEngine; -using UnityEngine.Playables; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - [SerializeField] - SequencePath m_SequencePath; - private Object lastSelectedGO { get; set; } - - void OnSelectionChange() - { - RefreshSelection(false); - } - - void RefreshSelection(bool forceRebuild) - { - // if we're in Locked mode, keep current selection - don't use locked property because the - // sequence hierarchy may need to be rebuilt and it assumes no asset == unlocked - if (m_LockTracker.isLocked || (state != null && state.recording)) - { - RestoreLastSelection(forceRebuild); - return; - } - - // selection is a TimelineAsset - Object selectedObject = Selection.activeObject as TimelineAsset; - if (selectedObject != null) - { - SetCurrentSelection(Selection.activeObject); - return; - } - - // selection is a GameObject, or a prefab with a director - var selectedGO = Selection.activeGameObject; - if (selectedGO != null) - { - bool isSceneObject = !PrefabUtility.IsPartOfPrefabAsset(selectedGO); - bool hasDirector = selectedGO.GetComponent<PlayableDirector>() != null; - if (isSceneObject || hasDirector) - { - SetCurrentSelection(selectedGO); - return; - } - } - - // otherwise, keep the same selection. - RestoreLastSelection(forceRebuild); - } - - void RestoreLastSelection(bool forceRebuild) - { - state.SetCurrentSequencePath(m_SequencePath, forceRebuild); - } - - void SetCurrentSelection(Object obj) - { - var selectedGameObject = obj as GameObject; - if (selectedGameObject != null) - { - PlayableDirector director = TimelineUtility.GetDirectorComponentForGameObject(selectedGameObject); - SetCurrentTimeline(director); - lastSelectedGO = selectedGameObject; - } - else - { - var selectedSequenceAsset = obj as TimelineAsset; - if (selectedSequenceAsset != null) - { - SetCurrentTimeline(selectedSequenceAsset); - lastSelectedGO = selectedGameObject; - } - } - - Repaint(); - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs.meta deleted file mode 100644 index 03c0749..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 16548db454f7a3344b41ca2e5cdb52b2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs deleted file mode 100644 index 789c0ba..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs +++ /dev/null @@ -1,53 +0,0 @@ -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - void InitializeStateChange() - { - state.OnPlayStateChange += OnPreviewPlayModeChanged; - state.OnDirtyStampChange += OnStateChange; - state.OnBeforeSequenceChange += OnBeforeSequenceChange; - state.OnAfterSequenceChange += OnAfterSequenceChange; - - state.OnRebuildGraphChange += () => - { - // called when the graph is rebuild, since the UI tree isn't necessarily rebuilt. - if (!state.rebuildGraph) - { - // send callbacks to the tacks - if (treeView != null) - { - var allTrackGuis = treeView.allTrackGuis; - if (allTrackGuis != null) - { - for (int i = 0; i < allTrackGuis.Count; i++) - allTrackGuis[i].OnGraphRebuilt(); - } - } - } - }; - - state.OnTimeChange += () => - { - if (EditorApplication.isPlaying == false) - { - state.UpdateRecordingState(); - EditorApplication.SetSceneRepaintDirty(); - } - - // the time is sync'd prior to the callback - state.Evaluate(); // will do the repaint - - InspectorWindow.RepaintAllInspectors(); - }; - - state.OnRecordingChange += () => - { - if (!state.recording) - { - TrackAssetRecordingExtensions.ClearRecordingState(); - } - }; - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs.meta deleted file mode 100644 index 65ef3fe..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b926af22079e00e4a8c073321194cea1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs deleted file mode 100644 index 3b6bda6..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs +++ /dev/null @@ -1,107 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - [NonSerialized] TimelineTimeArea m_TimeArea; - public TimeArea timeArea { get { return m_TimeArea; } } - - internal static class Styles - { - public static string DurationModeText = L10n.Tr("Duration Mode/{0}"); - } - - float m_LastFrameRate; - bool m_TimeAreaDirty = true; - - void InitializeTimeArea() - { - if (m_TimeArea == null) - { - m_TimeArea = new TimelineTimeArea(state, false) - { - hRangeLocked = false, - vRangeLocked = true, - margin = 10, - scaleWithWindow = true, - hSlider = true, - vSlider = false, - hBaseRangeMin = 0.0f, - hBaseRangeMax = WindowState.kMaxShownTime, - hRangeMin = 0.0f, - hScaleMax = WindowConstants.maxTimeAreaScaling, - rect = state.timeAreaRect - }; - - m_TimeAreaDirty = true; - InitTimeAreaFrameRate(); - SyncTimeAreaShownRange(); - } - } - - void TimelineGUI() - { - if (!currentMode.ShouldShowTimeArea(state)) - return; - - Rect rect = state.timeAreaRect; - m_TimeArea.rect = new Rect(rect.x, rect.y, rect.width, clientArea.height - rect.y); - - if (m_LastFrameRate != state.referenceSequence.frameRate) - InitTimeAreaFrameRate(); - - SyncTimeAreaShownRange(); - - m_TimeArea.BeginViewGUI(); - m_TimeArea.TimeRuler(rect, state.referenceSequence.frameRate, true, false, 1.0f, state.timeInFrames ? TimeArea.TimeFormat.Frame : TimeArea.TimeFormat.TimeFrame); - m_TimeArea.EndViewGUI(); - } - - void InitTimeAreaFrameRate() - { - m_LastFrameRate = state.referenceSequence.frameRate; - m_TimeArea.hTicks.SetTickModulosForFrameRate(m_LastFrameRate); - } - - void SyncTimeAreaShownRange() - { - var range = state.timeAreaShownRange; - if (!Mathf.Approximately(range.x, m_TimeArea.shownArea.x) || !Mathf.Approximately(range.y, m_TimeArea.shownArea.xMax)) - { - // set view data onto the time area - if (m_TimeAreaDirty) - { - m_TimeArea.SetShownHRange(range.x, range.y); - m_TimeAreaDirty = false; - } - else - { - // set time area data onto the view data - state.TimeAreaChanged(); - } - } - - m_TimeArea.hBaseRangeMax = (float)state.editSequence.duration; - } - - class TimelineTimeArea : TimeArea - { - readonly WindowState m_State; - - public TimelineTimeArea(WindowState state, bool minimalGUI) : base(minimalGUI) - { - m_State = state; - } - - public override string FormatTickTime(float time, float frameRate, TimeFormat timeFormat) - { - time = m_State.timeReferenceMode == TimeReferenceMode.Global ? - (float)m_State.editSequence.ToGlobalTime(time) : time; - - return FormatTime(time, frameRate, timeFormat); - } - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs.meta deleted file mode 100644 index 7a00108..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b846f69b139b3a341a5699a09fa52b2c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs deleted file mode 100644 index 9a0bee4..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs +++ /dev/null @@ -1,83 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Timeline; -using UnityEngine.Playables; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - TimeAreaItem m_PlayHead; - - void TimeCursorGUI(TimelineItemArea area) - { - DrawTimeOnSlider(); - if (!CanDrawTimeCursor(area)) - return; - - if (m_PlayHead == null || m_PlayHead.style != styles.timeCursor) - { - m_PlayHead = new TimeAreaItem(styles.timeCursor, OnTrackHeadDrag); - m_PlayHead.AddManipulator(new PlayheadContextMenu(m_PlayHead)); - } - - var headerMode = area == TimelineItemArea.Header; - DrawTimeCursor(headerMode, !headerMode); - } - - bool CanDrawTimeCursor(TimelineItemArea area) - { - if (!currentMode.ShouldShowTimeCursor(state)) - return false; - - if (treeView == null || state.editSequence.asset == null || (state.editSequence.asset != null && state.IsEditingAnEmptyTimeline())) - return false; - - if (area == TimelineItemArea.Lines && !state.TimeIsInRange((float)state.editSequence.time)) - return false; - - return true; - } - - void DrawTimeOnSlider() - { - if (currentMode.ShouldShowTimeCursor(state)) - { - var colorDimFactor = EditorGUIUtility.isProSkin ? 0.7f : 0.9f; - var c = styles.timeCursor.normal.textColor * colorDimFactor; - - float time = Mathf.Max((float)state.editSequence.time, 0); - float duration = (float)state.editSequence.duration; - - m_TimeArea.DrawTimeOnSlider(time, c, duration, DirectorStyles.kDurationGuiThickness); - } - } - - void DrawTimeCursor(bool drawHead, bool drawline) - { - m_PlayHead.HandleManipulatorsEvents(state); - - if (Event.current.type == EventType.MouseDown && Event.current.button == 0) - { - if (state.timeAreaRect.Contains(Event.current.mousePosition)) - { - state.SetPlaying(false); - m_PlayHead.HandleManipulatorsEvents(state); - state.editSequence.time = Math.Max(0.0, state.GetSnappedTimeAtMousePosition(Event.current.mousePosition)); - } - } - - state.isClipSnapping = false; - - m_PlayHead.drawLine = drawline; - m_PlayHead.drawHead = drawHead; - m_PlayHead.Draw(sequenceContentRect, state, state.editSequence.time); - } - - void OnTrackHeadDrag(double newTime) - { - state.editSequence.time = Math.Max(0.0, newTime); - m_PlayHead.showTooltip = true; - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs.meta deleted file mode 100644 index 44d5a83..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e763a90581e2d8143bc9a0e384ce6f0f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs deleted file mode 100644 index 578ae60..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs +++ /dev/null @@ -1,219 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using UnityEngine.Timeline; -using UnityEngine.Playables; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - public TimelineTreeViewGUI treeView { get; private set; } - - void TracksGUI(Rect clientRect, WindowState state, TimelineModeGUIState trackState) - { - if (Event.current.type == EventType.Repaint && treeView != null) - { - state.spacePartitioner.Clear(); - } - - if (state.IsEditingASubTimeline() && !state.IsEditingAnEmptyTimeline()) - { - var headerRect = clientRect; - headerRect.width = state.sequencerHeaderWidth; - Graphics.DrawBackgroundRect(state, headerRect); - - var clipRect = clientRect; - clipRect.xMin = headerRect.xMax; - Graphics.DrawBackgroundRect(state, clipRect, subSequenceMode: true); - } - else - { - Graphics.DrawBackgroundRect(state, clientRect); - } - - if (!state.IsEditingAnEmptyTimeline()) - m_TimeArea.DrawMajorTicks(sequenceContentRect, state.referenceSequence.frameRate); - - GUILayout.BeginVertical(); - { - GUILayout.Space(5.0f); - GUILayout.BeginHorizontal(); - - if (this.state.editSequence.asset == null) - DrawNoSequenceGUI(state); - else - DrawTracksGUI(clientRect, trackState); - - GUILayout.EndHorizontal(); - } - GUILayout.EndVertical(); - - Graphics.DrawShadow(clientRect); - } - - void DrawNoSequenceGUI(WindowState windowState) - { - bool showCreateButton = false; - var currentlySelectedGo = UnityEditor.Selection.activeObject != null ? UnityEditor.Selection.activeObject as GameObject : null; - var textContent = DirectorStyles.noTimelineAssetSelected; - var existingDirector = currentlySelectedGo != null ? currentlySelectedGo.GetComponent<PlayableDirector>() : null; - var existingAsset = existingDirector != null ? existingDirector.playableAsset : null; - - if (currentlySelectedGo != null && !TimelineUtility.IsPrefabOrAsset(currentlySelectedGo) && existingAsset == null) - { - showCreateButton = true; - textContent = new GUIContent(String.Format(DirectorStyles.createTimelineOnSelection.text, currentlySelectedGo.name, "a Director component and a Timeline asset")); - } - GUILayout.FlexibleSpace(); - GUILayout.BeginVertical(); - GUILayout.FlexibleSpace(); - - GUILayout.Label(textContent); - - if (showCreateButton) - { - GUILayout.BeginHorizontal(); - var textSize = GUI.skin.label.CalcSize(textContent); - GUILayout.Space((textSize.x / 2.0f) - (WindowConstants.createButtonWidth / 2.0f)); - if (GUILayout.Button("Create", GUILayout.Width(WindowConstants.createButtonWidth))) - { - var message = DirectorStyles.createNewTimelineText.text + " '" + currentlySelectedGo.name + "'"; - string newSequencePath = EditorUtility.SaveFilePanelInProject(DirectorStyles.createNewTimelineText.text, currentlySelectedGo.name + "Timeline", "playable", message, ProjectWindowUtil.GetActiveFolderPath()); - if (!string.IsNullOrEmpty(newSequencePath)) - { - var newAsset = CreateInstance<TimelineAsset>(); - AssetDatabase.CreateAsset(newAsset, newSequencePath); - - Undo.IncrementCurrentGroup(); - - if (existingDirector == null) - { - existingDirector = Undo.AddComponent<PlayableDirector>(currentlySelectedGo); - } - - existingDirector.playableAsset = newAsset; - SetCurrentTimeline(existingDirector); - var newTrack = TimelineHelpers.CreateTrack<AnimationTrack>(); - - windowState.previewMode = false; - TimelineUtility.SetSceneGameObject(windowState.editSequence.director, newTrack, currentlySelectedGo); - } - - // If we reach this point, the state of the pannel has changed; skip the rest of this GUI phase - // Fixes: case 955831 - [OSX] NullReferenceException when creating a timeline on a selected object - GUIUtility.ExitGUI(); - } - GUILayout.EndHorizontal(); - } - GUILayout.FlexibleSpace(); - GUILayout.EndVertical(); - GUILayout.FlexibleSpace(); - } - - public enum OverlayDataTypes - { - None, - BackgroundColor, - BackgroundTexture, - TextBox - } - - public struct OverlayData - { - public OverlayDataTypes types { get; private set; } - public Rect rect { get; internal set; } - public string text { get; private set; } - public Texture2D texture { get; private set; } - public Color color { get; private set; } - public GUIStyle backgroundTextStyle { get; private set; } - public GUIStyle textStyle { get; private set; } - - public static OverlayData CreateColorOverlay(Rect rectangle, Color backgroundColor) - { - OverlayData data = new OverlayData(); - data.rect = rectangle; - data.color = backgroundColor; - data.types = OverlayDataTypes.BackgroundColor; - return data; - } - - public static OverlayData CreateTextureOverlay(Rect rectangle, Texture2D backTexture) - { - OverlayData data = new OverlayData(); - data.rect = rectangle; - data.texture = backTexture; - data.types = OverlayDataTypes.BackgroundTexture; - return data; - } - - public static OverlayData CreateTextBoxOverlay(Rect rectangle, string msg, GUIStyle textstyle, Color textcolor, Color bgTextColor, GUIStyle bgTextStyle) - { - OverlayData data = new OverlayData(); - data.rect = rectangle; - data.text = msg; - data.textStyle = textstyle; - data.textStyle.normal.textColor = textcolor; - data.backgroundTextStyle = bgTextStyle; - data.backgroundTextStyle.normal.textColor = bgTextColor; - data.types = OverlayDataTypes.TextBox; - return data; - } - } - - internal List<OverlayData> OverlayDrawData = new List<OverlayData>(); - - void DrawTracksGUI(Rect clientRect, TimelineModeGUIState trackState) - { - GUILayout.BeginVertical(GUILayout.Height(clientRect.height)); - if (treeView != null) - { - if (Event.current.type == EventType.Layout) - { - OverlayDrawData.Clear(); - } - - treeView.OnGUI(clientRect); - - if (Event.current.type == EventType.Repaint) - { - foreach (var overlayData in OverlayDrawData) - { - using (new GUIViewportScope(sequenceContentRect)) - DrawOverlay(overlayData); - } - } - } - GUILayout.EndVertical(); - } - - void DrawOverlay(OverlayData overlayData) - { - Rect overlayRect = GUIClip.Clip(overlayData.rect); - if (overlayData.types == OverlayDataTypes.BackgroundColor) - { - EditorGUI.DrawRect(overlayRect, overlayData.color); - } - else if (overlayData.types == OverlayDataTypes.BackgroundTexture) - { - Graphics.DrawTextureRepeated(overlayRect, overlayData.texture); - } - else if (overlayData.types == OverlayDataTypes.TextBox) - { - using (new GUIColorOverride(overlayData.backgroundTextStyle.normal.textColor)) - GUI.Box(overlayRect, GUIContent.none, overlayData.backgroundTextStyle); - Graphics.ShadowLabel(overlayRect, GUIContent.Temp(overlayData.text), overlayData.textStyle, overlayData.textStyle.normal.textColor, Color.black); - } - } - - void RefreshInlineCurves() - { - foreach (var trackGUI in allTracks.OfType<TimelineTrackGUI>()) - { - if (trackGUI.inlineCurveEditor != null) - trackGUI.inlineCurveEditor.Refresh(); - } - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs.meta deleted file mode 100644 index d90b49f..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 08d23c0b73905c148b525c3c93fff580 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel.meta deleted file mode 100644 index d9d92e3..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b9d7bb79ed0c2854a8a5ed7decc3e44f -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs deleted file mode 100644 index 66b5cb8..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs +++ /dev/null @@ -1,119 +0,0 @@ -using System; -using System.IO; -using UnityEditorInternal; -using UnityEngine; -using UnityObject = UnityEngine.Object; - -namespace UnityEditor.Timeline -{ - class ScriptableObjectViewPrefs<TViewModel> : IDisposable where TViewModel : ScriptableObject - { - const string k_DefaultFilePath = "Library/"; - const string k_Extension = ".pref"; - - readonly string m_RelativePath; - readonly string m_AbsolutePath; - readonly string m_FileName; - ScriptableObject m_Asset; - TViewModel m_ViewModel; - - bool isSavable - { - get - { - return m_Asset != null && - m_ViewModel != null && - !string.IsNullOrEmpty(m_FileName); - } - } - - public ScriptableObjectViewPrefs(ScriptableObject asset, string relativeSavePath) - { - m_Asset = asset; - m_RelativePath = string.IsNullOrEmpty(relativeSavePath) ? k_DefaultFilePath : relativeSavePath; - if (!m_RelativePath.EndsWith("/", StringComparison.Ordinal)) - m_RelativePath += "/"; - - m_AbsolutePath = Application.dataPath + "/../" + m_RelativePath; - - var assetKey = GetAssetKey(asset); - m_FileName = string.IsNullOrEmpty(assetKey) ? string.Empty : assetKey + k_Extension; - } - - public TViewModel viewModel - { - get - { - if (m_ViewModel == null) - { - if (m_Asset == null) - m_ViewModel = CreateViewModel(); - else - m_ViewModel = LoadViewModel() ?? CreateViewModel(); - } - return m_ViewModel; - } - } - - public void Save() - { - if (!isSavable) - return; - - // make sure the path exists or file write will fail - if (!Directory.Exists(m_AbsolutePath)) - Directory.CreateDirectory(m_AbsolutePath); - - const bool saveAsText = true; - InternalEditorUtility.SaveToSerializedFileAndForget(new UnityObject[] { m_ViewModel }, m_RelativePath + m_FileName, saveAsText); - } - - public void DeleteFile() - { - if (!isSavable) - return; - - var path = m_AbsolutePath + m_FileName; - - if (!File.Exists(path)) - return; - - File.Delete(path); - } - - public void Dispose() - { - if (m_ViewModel != null) - UnityObject.DestroyImmediate(m_ViewModel); - - m_Asset = null; - } - - public static TViewModel CreateViewModel() - { - var model = ScriptableObject.CreateInstance<TViewModel>(); - model.hideFlags |= HideFlags.HideAndDontSave; - return model; - } - - TViewModel LoadViewModel() - { - if (string.IsNullOrEmpty(m_FileName)) - return null; - - var objects = InternalEditorUtility.LoadSerializedFileAndForget(m_RelativePath + m_FileName); - if (objects.Length <= 0 || objects[0] == null) - return null; - - var model = (TViewModel)objects[0]; - model.hideFlags |= HideFlags.HideAndDontSave; - - return model; - } - - static string GetAssetKey(UnityObject asset) - { - return asset == null ? string.Empty : AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(asset)); - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs.meta deleted file mode 100644 index 7201def..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 80ae83fdf1fb2c649bccb8c293b94556 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs deleted file mode 100644 index 9ae8c5a..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs +++ /dev/null @@ -1,116 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEditor.IMGUI.Controls; -using UnityEngine; -using UnityEngine.Timeline; -using UnityObject = UnityEngine.Object; - -namespace UnityEditor.Timeline -{ - [Serializable] - class TrackViewModelData : ISerializationCallbackReceiver - { - public static readonly float DefaultinlineAnimationCurveHeight = 100.0f; - - public bool collapsed = true; - public bool showMarkers = true; - - public bool showInlineCurves = false; - public float inlineAnimationCurveHeight = DefaultinlineAnimationCurveHeight; - public int lastInlineCurveDataID = -1; - public TreeViewState inlineCurvesState = null; - public Rect inlineCurvesShownAreaInsideMargins = new Rect(1, 1, 1, 1); - - public Dictionary<int, long> markerTimeStamps = new Dictionary<int, long>(); - [SerializeField] List<int> m_MarkerTimeStampsKeys; - [SerializeField] List<long> m_MarkerTimeStampsValues; - - public void OnBeforeSerialize() - { - if (markerTimeStamps == null) - return; - - m_MarkerTimeStampsKeys = new List<int>(markerTimeStamps.Count); - m_MarkerTimeStampsValues = new List<long>(markerTimeStamps.Count); - - foreach (var kvp in markerTimeStamps) - { - m_MarkerTimeStampsKeys.Add(kvp.Key); - m_MarkerTimeStampsValues.Add(kvp.Value); - } - } - - public void OnAfterDeserialize() - { - markerTimeStamps = new Dictionary<int, long>(); - - if (m_MarkerTimeStampsKeys == null || m_MarkerTimeStampsValues == null || - m_MarkerTimeStampsKeys.Count != m_MarkerTimeStampsValues.Count) - return; - - for (int i = 0; i < m_MarkerTimeStampsKeys.Count; ++i) - markerTimeStamps.Add(m_MarkerTimeStampsKeys[i], m_MarkerTimeStampsValues[i]); - } - } - - [Serializable] - class TimelineAssetViewModel : ScriptableObject, ISerializationCallbackReceiver - { - public const float DefaultTrackScale = 1.0f; - public const float DefaultVerticalScroll = 0; - - public static readonly Vector2 TimeAreaDefaultRange = new Vector2(-WindowConstants.timeAreaShownRangePadding, 5.0f); // in seconds. Hack: using negative value to force the UI to have a left margin at 0. - public static readonly Vector2 NoPlayRangeSet = new Vector2(float.MaxValue, float.MaxValue); - - public bool timeInFrames = true; - public Vector2 timeAreaShownRange = TimeAreaDefaultRange; - public bool showAudioWaveform = true; - public float trackScale = DefaultTrackScale; - public bool playRangeEnabled; - public Vector2 timeAreaPlayRange = NoPlayRangeSet; - public double windowTime; - public float verticalScroll = DefaultVerticalScroll; - public bool showMarkerHeader; - - public Dictionary<TrackAsset, TrackViewModelData> tracksViewModelData = new Dictionary<TrackAsset, TrackViewModelData>(); - - // Used only for serialization of the dictionary - [SerializeField] List<TrackAsset> m_Keys = new List<TrackAsset>(); - [SerializeField] List<TrackViewModelData> m_Vals = new List<TrackViewModelData>(); - - public void OnBeforeSerialize() - { - m_Keys.Clear(); - m_Vals.Clear(); - foreach (var data in tracksViewModelData) - { - // Assets that don't save, will create nulls when deserializeds - if (data.Key != null && data.Value != null && (data.Key.hideFlags & HideFlags.DontSave) == 0) - { - m_Keys.Add(data.Key); - m_Vals.Add(data.Value); - } - } - } - - public void OnAfterDeserialize() - { - } - - public void OnEnable() - { - if (m_Keys.Count == m_Vals.Count) - { - tracksViewModelData.Clear(); - for (int i = 0; i < m_Keys.Count; i++) - { - if (m_Keys[i] != null) // if the asset is overwritten the tracks can be null - tracksViewModelData[m_Keys[i]] = m_Vals[i]; - } - } - - m_Keys.Clear(); - m_Vals.Clear(); - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs.meta deleted file mode 100644 index 7a8e170..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d79cb9ecc0d4a6d428ab98a681a33897 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs deleted file mode 100644 index c1672c1..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs +++ /dev/null @@ -1,170 +0,0 @@ -using UnityEngine; -using UnityEngine.Timeline; -using UnityObject = UnityEngine.Object; -using ViewModelsMap = System.Collections.Generic.Dictionary<UnityEngine.Timeline.TimelineAsset, UnityEditor.Timeline.ScriptableObjectViewPrefs<UnityEditor.Timeline.TimelineAssetViewModel>>; -using ViewModelsList = System.Collections.Generic.List<UnityEditor.Timeline.ScriptableObjectViewPrefs<UnityEditor.Timeline.TimelineAssetViewModel>>; - -namespace UnityEditor.Timeline -{ - static class TimelineWindowViewPrefs - { - public const string FilePath = "Library/Timeline"; - - static readonly ViewModelsMap k_ViewModelsMap = new ViewModelsMap(); - static readonly ViewModelsList k_UnassociatedViewModels = new ViewModelsList(); - - public static int viewModelCount - { - get { return k_ViewModelsMap.Count + k_UnassociatedViewModels.Count; } - } - - public static TimelineAssetViewModel GetOrCreateViewModel(TimelineAsset asset) - { - if (asset == null) - return CreateUnassociatedViewModel(); - - ScriptableObjectViewPrefs<TimelineAssetViewModel> vm; - if (k_ViewModelsMap.TryGetValue(asset, out vm)) - return vm.viewModel; - - return CreateViewModel(asset).viewModel; - } - - public static TimelineAssetViewModel CreateUnassociatedViewModel() - { - var vm = new ScriptableObjectViewPrefs<TimelineAssetViewModel>(null, FilePath); - k_UnassociatedViewModels.Add(vm); - return vm.viewModel; - } - - static ScriptableObjectViewPrefs<TimelineAssetViewModel> CreateViewModel(TimelineAsset asset) - { - var vm = new ScriptableObjectViewPrefs<TimelineAssetViewModel>(asset, FilePath); - k_ViewModelsMap.Add(asset, vm); - return vm; - } - - public static void SaveViewModel(TimelineAsset asset) - { - if (asset == null) - return; - - ScriptableObjectViewPrefs<TimelineAssetViewModel> vm; - if (!k_ViewModelsMap.TryGetValue(asset, out vm)) - vm = CreateViewModel(asset); - - vm.Save(); - } - - public static void SaveAll() - { - foreach (var kvp in k_ViewModelsMap) - kvp.Value.Save(); - } - - public static void UnloadViewModel(TimelineAsset asset) - { - ScriptableObjectViewPrefs<TimelineAssetViewModel> vm; - if (k_ViewModelsMap.TryGetValue(asset, out vm)) - { - vm.Dispose(); - k_ViewModelsMap.Remove(asset); - } - } - - public static void UnloadAllViewModels() - { - foreach (var kvp in k_ViewModelsMap) - kvp.Value.Dispose(); - - foreach (var vm in k_UnassociatedViewModels) - vm.Dispose(); - - k_ViewModelsMap.Clear(); - k_UnassociatedViewModels.Clear(); - } - - public static TrackViewModelData GetTrackViewModelData(TrackAsset track) - { - if (track == null) - return new TrackViewModelData(); - - if (track.timelineAsset == null) - return new TrackViewModelData(); - - var prefs = GetOrCreateViewModel(track.timelineAsset); - - TrackViewModelData trackData; - if (prefs.tracksViewModelData.TryGetValue(track, out trackData)) - { - return trackData; - } - - trackData = new TrackViewModelData(); - prefs.tracksViewModelData[track] = trackData; - return trackData; - } - - public static bool IsTrackCollapsed(TrackAsset track) - { - if (track == null) - return true; - - return GetTrackViewModelData(track).collapsed; - } - - public static void SetTrackCollapsed(TrackAsset track, bool collapsed) - { - if (track == null) - return; - - GetTrackViewModelData(track).collapsed = collapsed; - } - - public static bool IsShowMarkers(TrackAsset track) - { - if (track == null) - return true; - - return GetTrackViewModelData(track).showMarkers; - } - - public static void SetTrackShowMarkers(TrackAsset track, bool collapsed) - { - if (track == null) - return; - - GetTrackViewModelData(track).showMarkers = collapsed; - } - - public static bool GetShowInlineCurves(TrackAsset track) - { - if (track == null) - return false; - - return GetTrackViewModelData(track).showInlineCurves; - } - - public static void SetShowInlineCurves(TrackAsset track, bool inlineOn) - { - if (track == null) - return; - - GetTrackViewModelData(track).showInlineCurves = inlineOn; - } - - public static float GetInlineCurveHeight(TrackAsset asset) - { - if (asset == null) - return TrackViewModelData.DefaultinlineAnimationCurveHeight; - - return GetTrackViewModelData(asset).inlineAnimationCurveHeight; - } - - public static void SetInlineCurveHeight(TrackAsset asset, float height) - { - if (asset != null) - GetTrackViewModelData(asset).inlineAnimationCurveHeight = height; - } - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs.meta deleted file mode 100644 index 9501d6d..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 105515c1653548242b4fe973c0f375f7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs deleted file mode 100644 index 31d9b63..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs +++ /dev/null @@ -1,45 +0,0 @@ -namespace UnityEditor.Timeline -{ - static class WindowConstants - { - public const float timeAreaYPosition = 19.0f; - public const float timeAreaHeight = 22.0f; - public const float timeAreaMinWidth = 50.0f; - public const float timeAreaShownRangePadding = 5.0f; - - public const float markerRowHeight = 18.0f; - public const float markerRowYPosition = timeAreaYPosition + timeAreaHeight; - - public const float defaultHeaderWidth = 315.0f; - public const float defaultBindingAreaWidth = 40.0f; - - public const float minHierarchySplitter = 0.15f; - public const float maxHierarchySplitter = 10.50f; - public const float hierarchySplitterDefaultPercentage = 0.2f; - - public const float minHeaderWidth = 315.0f; - public const float maxHeaderWidth = 650.0f; - - public const float maxTimeAreaScaling = 90000.0f; - public const float minTimeCodeWidth = 28.0f; // Enough space to display up to 9999 without clipping - - public const float sliderWidth = 15; - public const float shadowUnderTimelineHeight = 15.0f; - public const float createButtonWidth = 70.0f; - public const float refTimeWidth = 50.0f; - - public const float selectorWidth = 23.0f; - public const float cogButtonWidth = 32.0f; - public const float cogButtonPadding = 16.0f; - - public const float trackHeaderButtonSize = 16.0f; - public const float trackHeaderButtonPadding = 6f; - public const float trackHeaderButtonSpacing = 3.0f; - public const float trackOptionButtonVerticalPadding = 0f; - public const float trackHeaderMaxButtonsWidth = 5 * (trackHeaderButtonSize + trackHeaderButtonPadding); - - public const float trackInsertionMarkerHeight = 1f; - - public const int autoPanPaddingInPixels = 50; - } -} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs.meta deleted file mode 100644 index 9fb0cfa..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6d768b1bb52e2c64ba818933dbdd8452 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: |
