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authorAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
commit3af4c218c0e70167db23a6303d2af30aff37d2fe (patch)
tree927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window
parentb6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff)
downloadProject-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz
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Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes.meta8
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs8
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs42
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs27
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs44
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs47
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs71
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs52
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs54
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs201
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs541
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs331
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs80
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs118
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs128
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs272
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs511
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs314
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs41
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs131
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs79
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs80
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs80
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs53
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs107
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs83
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs219
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel.meta8
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs119
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs116
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs170
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs.meta11
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs45
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs.meta11
62 files changed, 0 insertions, 4510 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes.meta
deleted file mode 100644
index db5962f..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 37472f5179ca2004489ac901814cdbc3
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs
deleted file mode 100644
index 873f7cd..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs
+++ /dev/null
@@ -1,8 +0,0 @@
-namespace UnityEditor.Timeline
-{
- enum TimeReferenceMode
- {
- Local = 0,
- Global = 1
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs.meta
deleted file mode 100644
index c6c0fc4..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimeReferenceMode.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 34d6f60b171c1004e8335d52c65928a3
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs
deleted file mode 100644
index aa1dd5b..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-namespace UnityEditor.Timeline
-{
- class TimelineActiveMode : TimelineMode
- {
- public TimelineActiveMode()
- {
- headerState = new HeaderState
- {
- breadCrumb = TimelineModeGUIState.Enabled,
- options = TimelineModeGUIState.Enabled,
- sequenceSelector = TimelineModeGUIState.Enabled
- };
-
- trackOptionsState = new TrackOptionsState
- {
- newButton = TimelineModeGUIState.Enabled,
- editAsAssetButton = TimelineModeGUIState.Hidden
- };
- mode = TimelineModes.Active;
- }
-
- public override bool ShouldShowTimeCursor(WindowState state)
- {
- return true;
- }
-
- public override bool ShouldShowPlayRange(WindowState state)
- {
- return state.playRangeEnabled;
- }
-
- public override TimelineModeGUIState ToolbarState(WindowState state)
- {
- return TimelineModeGUIState.Enabled;
- }
-
- public override TimelineModeGUIState TrackState(WindowState state)
- {
- return TimelineModeGUIState.Enabled;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs.meta
deleted file mode 100644
index 1d055ea..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineActiveMode.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 67ee43b2f6148de40861b289b0e00591
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs
deleted file mode 100644
index 06f8581..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-namespace UnityEditor.Timeline
-{
- class TimelineAssetEditionMode : TimelineInactiveMode
- {
- public override TimelineModeGUIState TrackState(WindowState state)
- {
- return TimelineModeGUIState.Enabled;
- }
-
- public TimelineAssetEditionMode()
- {
- headerState = new HeaderState
- {
- breadCrumb = TimelineModeGUIState.Enabled,
- options = TimelineModeGUIState.Enabled,
- sequenceSelector = TimelineModeGUIState.Enabled
- };
-
- trackOptionsState = new TrackOptionsState
- {
- newButton = TimelineModeGUIState.Enabled,
- editAsAssetButton = TimelineModeGUIState.Enabled
- };
- mode = TimelineModes.AssetEdition;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs.meta
deleted file mode 100644
index 6c5b2d1..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 3477d28057cb3e4469c7ea6b8dc23046
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs
deleted file mode 100644
index dea7c1b..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace UnityEditor.Timeline
-{
- class TimelineDisabledMode : TimelineMode
- {
- public TimelineDisabledMode()
- {
- headerState = new HeaderState
- {
- breadCrumb = TimelineModeGUIState.Enabled,
- options = TimelineModeGUIState.Enabled,
- sequenceSelector = TimelineModeGUIState.Enabled
- };
-
- trackOptionsState = new TrackOptionsState
- {
- newButton = TimelineModeGUIState.Enabled,
- editAsAssetButton = TimelineModeGUIState.Enabled
- };
- mode = TimelineModes.Disabled;
- }
-
- public override bool ShouldShowPlayRange(WindowState state)
- {
- return false;
- }
-
- public override bool ShouldShowTimeCursor(WindowState state)
- {
- return true;
- }
-
- public override TimelineModeGUIState ToolbarState(WindowState state)
- {
- return TimelineModeGUIState.Disabled;
- }
-
- public override TimelineModeGUIState TrackState(WindowState state)
- {
- return TimelineModeGUIState.Enabled;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs.meta
deleted file mode 100644
index 8139fb6..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineDisabledMode.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 4c5eb52d37bb6714a98af73df7d9cf2c
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs
deleted file mode 100644
index bb63081..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-namespace UnityEditor.Timeline
-{
- class TimelineInactiveMode : TimelineMode
- {
- public TimelineInactiveMode()
- {
- headerState = new HeaderState
- {
- breadCrumb = TimelineModeGUIState.Disabled,
- options = TimelineModeGUIState.Enabled,
- sequenceSelector = TimelineModeGUIState.Enabled
- };
-
- trackOptionsState = new TrackOptionsState
- {
- newButton = TimelineModeGUIState.Disabled,
- editAsAssetButton = TimelineModeGUIState.Enabled
- };
- mode = TimelineModes.Inactive;
- }
-
- public override bool ShouldShowPlayRange(WindowState state)
- {
- return false;
- }
-
- public override bool ShouldShowTimeCursor(WindowState state)
- {
- return false;
- }
-
- public override TimelineModeGUIState ToolbarState(WindowState state)
- {
- return TimelineModeGUIState.Disabled;
- }
-
- public override TimelineModeGUIState TrackState(WindowState state)
- {
- return TimelineModeGUIState.Disabled;
- }
-
- public override TimelineModeGUIState PreviewState(WindowState state)
- {
- return TimelineModeGUIState.Disabled;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs.meta
deleted file mode 100644
index 12a8898..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 5503f95d174761548a68a901beab13c2
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs
deleted file mode 100644
index 1a46841..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-using System;
-using UnityEngine;
-
-namespace UnityEditor.Timeline
-{
- enum TimelineModeGUIState
- {
- Disabled,
- Hidden,
- Enabled
- }
-
- abstract class TimelineMode
- {
- public struct HeaderState
- {
- public TimelineModeGUIState breadCrumb;
- public TimelineModeGUIState sequenceSelector;
- public TimelineModeGUIState options;
- }
-
- public struct TrackOptionsState
- {
- public TimelineModeGUIState newButton;
- public TimelineModeGUIState editAsAssetButton;
- }
-
- public HeaderState headerState { get; protected set; }
- public TrackOptionsState trackOptionsState { get; protected set; }
- public TimelineModes mode { get; protected set; }
-
- public abstract bool ShouldShowPlayRange(WindowState state);
- public abstract bool ShouldShowTimeCursor(WindowState state);
-
- public virtual bool ShouldShowTrackBindings(WindowState state)
- {
- return ShouldShowTimeCursor(state);
- }
-
- public virtual bool ShouldShowTimeArea(WindowState state)
- {
- return !state.IsEditingAnEmptyTimeline();
- }
-
- public abstract TimelineModeGUIState TrackState(WindowState state);
- public abstract TimelineModeGUIState ToolbarState(WindowState state);
-
- public virtual TimelineModeGUIState PreviewState(WindowState state)
- {
- return Application.isPlaying ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled;
- }
-
- public virtual TimelineModeGUIState EditModeButtonsState(WindowState state)
- {
- return TimelineModeGUIState.Enabled;
- }
- }
-
- [Flags]
- internal enum TimelineModes
- {
- None = 0,
- Active = 1,
- ReadOnly = 2,
- Inactive = 4,
- Disabled = 8,
- AssetEdition = 16,
- All = Active | ReadOnly | Inactive | Disabled,
- Default = Active | AssetEdition
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs.meta
deleted file mode 100644
index 7bf4435..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineMode.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: a2cb43d6b0c226443be7e176590837a5
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs
deleted file mode 100644
index 21418ce..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-namespace UnityEditor.Timeline
-{
- class TimelineReadOnlyMode : TimelineMode
- {
- public TimelineReadOnlyMode()
- {
- headerState = new HeaderState()
- {
- breadCrumb = TimelineModeGUIState.Enabled,
- options = TimelineModeGUIState.Enabled,
- sequenceSelector = TimelineModeGUIState.Enabled,
- };
-
- trackOptionsState = new TrackOptionsState()
- {
- newButton = TimelineModeGUIState.Disabled,
- editAsAssetButton = TimelineModeGUIState.Disabled,
- };
- mode = TimelineModes.ReadOnly;
- }
-
- public override bool ShouldShowPlayRange(WindowState state)
- {
- return state.editSequence.director != null && state.playRangeEnabled;
- }
-
- public override bool ShouldShowTimeCursor(WindowState state)
- {
- return state.editSequence.director != null;
- }
-
- public override TimelineModeGUIState TrackState(WindowState state)
- {
- return TimelineModeGUIState.Disabled;
- }
-
- public override TimelineModeGUIState ToolbarState(WindowState state)
- {
- return state.editSequence.director == null ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled;
- }
-
- public override TimelineModeGUIState PreviewState(WindowState state)
- {
- return state.editSequence.director == null ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled;
- }
-
- public override TimelineModeGUIState EditModeButtonsState(WindowState state)
- {
- return TimelineModeGUIState.Disabled;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs.meta
deleted file mode 100644
index bd04969..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 3f8643c1f8dd449e85b548a14edbea2e
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs
deleted file mode 100644
index 96a9247..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-using UnityEngine;
-
-namespace UnityEditor.Timeline
-{
- enum PlaybackScrollMode
- {
- None,
- Pan,
- Smooth
- }
-
- static class PlaybackScroller
- {
- public static void AutoScroll(WindowState state)
- {
- if (Event.current.type != EventType.Layout)
- return;
-
- switch (state.autoScrollMode)
- {
- case PlaybackScrollMode.Pan:
- DoPanScroll(state);
- break;
- case PlaybackScrollMode.Smooth:
- DoSmoothScroll(state);
- break;
- }
- }
-
- static void DoSmoothScroll(WindowState state)
- {
- if (state.playing)
- state.SetPlayHeadToMiddle();
-
- state.UpdateLastFrameTime();
- }
-
- static void DoPanScroll(WindowState state)
- {
- if (!state.playing)
- return;
-
- var paddingDeltaTime = state.PixelDeltaToDeltaTime(WindowConstants.autoPanPaddingInPixels);
- var showRange = state.timeAreaShownRange;
- var rightBoundForPan = showRange.y - paddingDeltaTime;
- if (state.editSequence.time > rightBoundForPan)
- {
- var leftBoundForPan = showRange.x + paddingDeltaTime;
- var delta = rightBoundForPan - leftBoundForPan;
- state.SetTimeAreaShownRange(showRange.x + delta, showRange.y + delta);
- }
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs.meta
deleted file mode 100644
index 70842a7..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/PlaybackScroller.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: 98545765d7a2b614b921715928035ee2
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs
deleted file mode 100644
index 6a93cfa..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs
+++ /dev/null
@@ -1,201 +0,0 @@
-using System;
-using System.Linq;
-using UnityEngine;
-using UnityEngine.Timeline;
-using Object = UnityEngine.Object;
-
-namespace UnityEditor.Timeline
-{
- class TimelineMarkerHeaderGUI : IRowGUI, ILayerable
- {
- int m_TrackHash;
- TimelineAsset timeline { get; }
- WindowState state { get; }
- MarkersLayer m_Layer;
- LayerZOrder m_ZOrder = new LayerZOrder(Layer.MarkerHeaderTrack, 0);
-
- struct DrawData
- {
- public Rect headerRect;
- public Rect contentRect;
- public GUIStyle trackSwatchStyle;
- public GUIStyle trackHeaderFont;
- public Color colorTrackFont;
- public bool showLockButton;
- public bool showMuteButton;
- }
-
- public TimelineMarkerHeaderGUI(TimelineAsset asset, WindowState state)
- {
- m_TrackHash = -1;
- timeline = asset;
- this.state = state;
- }
-
- public TrackAsset asset { get { return timeline.markerTrack; } }
- public Rect boundingRect { get; private set; }
- public bool locked { get { return !state.showMarkerHeader; } }
-
- public bool showMarkers
- {
- get { return state.showMarkerHeader; }
- }
-
- public bool muted
- {
- get { return timeline.markerTrack != null && timeline.markerTrack.muted; }
- }
-
- Rect IRowGUI.ToWindowSpace(Rect rect)
- {
- //header gui is already in global coordinates
- return rect;
- }
-
- public void Draw(Rect markerHeaderRect, Rect markerContentRect, WindowState state)
- {
- boundingRect = markerContentRect;
- var data = new DrawData()
- {
- headerRect = markerHeaderRect,
- contentRect = markerContentRect,
- trackSwatchStyle = new GUIStyle(),
- trackHeaderFont = DirectorStyles.Instance.trackHeaderFont,
- colorTrackFont = DirectorStyles.Instance.customSkin.colorTrackFont,
- showLockButton = locked,
- showMuteButton = muted
- };
-
- if (state.showMarkerHeader)
- {
- DrawMarkerDrawer(data, state);
- if (Event.current.type == EventType.Repaint)
- state.spacePartitioner.AddBounds(this, boundingRect);
- }
-
- if (asset != null && Hash() != m_TrackHash)
- Rebuild();
-
- var rect = state.showMarkerHeader ? markerContentRect : state.timeAreaRect;
- using (new GUIViewportScope(rect))
- {
- if (m_Layer != null)
- m_Layer.Draw(rect, state);
-
- HandleDragAndDrop();
- }
- }
-
- public void Rebuild()
- {
- if (asset == null)
- return;
-
- m_Layer = new MarkersLayer(Layer.MarkersOnHeader, this);
- m_TrackHash = Hash();
- }
-
- void HandleDragAndDrop()
- {
- if (TimelineWindow.instance.state.editSequence.isReadOnly)
- return;
-
- if (Event.current == null || Event.current.type != EventType.DragUpdated &&
- Event.current.type != EventType.DragPerform && Event.current.type != EventType.DragExited)
- return;
-
- timeline.CreateMarkerTrack(); // Ensure Marker track is created.
- var objectsBeingDropped = DragAndDrop.objectReferences.OfType<Object>();
- var candidateTime = TimelineHelpers.GetCandidateTime(TimelineWindow.instance.state, Event.current.mousePosition);
- var perform = Event.current.type == EventType.DragPerform;
- var director = state.editSequence != null ? state.editSequence.director : null;
- DragAndDrop.visualMode = TimelineDragging.HandleClipPaneObjectDragAndDrop(objectsBeingDropped, timeline.markerTrack, perform,
- timeline, null, director, candidateTime, TimelineDragging.ResolveType);
- if (perform && DragAndDrop.visualMode == DragAndDropVisualMode.Copy)
- {
- DragAndDrop.AcceptDrag();
- }
- }
-
- int Hash()
- {
- return timeline.markerTrack == null ? 0 : timeline.markerTrack.Hash();
- }
-
- static void DrawMarkerDrawer(DrawData data, WindowState state)
- {
- DrawMarkerDrawerHeaderBackground(data);
- DrawMarkerDrawerHeader(data, state);
- DrawMarkerDrawerContentBackground(data);
- }
-
- static void DrawMarkerDrawerHeaderBackground(DrawData data)
- {
- var backgroundColor = DirectorStyles.Instance.customSkin.markerHeaderDrawerBackgroundColor;
- var bgRect = data.headerRect;
- bgRect.x += data.trackSwatchStyle.fixedWidth;
- bgRect.width -= data.trackSwatchStyle.fixedWidth;
- EditorGUI.DrawRect(bgRect, backgroundColor);
- }
-
- static void DrawMarkerDrawerHeader(DrawData data, WindowState state)
- {
- var textStyle = data.trackHeaderFont;
- textStyle.normal.textColor = data.colorTrackFont;
- var labelRect = data.headerRect;
- labelRect.x += DirectorStyles.kBaseIndent;
-
- EditorGUI.LabelField(labelRect, DirectorStyles.timelineMarkerTrackHeader);
-
- const float buttonSize = WindowConstants.trackHeaderButtonSize;
- const float padding = WindowConstants.trackHeaderButtonPadding;
- var x = data.headerRect.xMax - buttonSize - padding - 2f;
- var y = data.headerRect.y + (data.headerRect.height - buttonSize) / 2.0f;
- var buttonRect = new Rect(x, y, buttonSize, buttonSize);
-
- DrawTrackDropDownMenu(buttonRect, state);
- buttonRect.x -= 16.0f;
-
- if (data.showMuteButton)
- {
- DrawMuteButton(buttonRect, state);
- buttonRect.x -= 16.0f;
- }
-
- if (data.showLockButton)
- {
- DrawLockButton(buttonRect, state);
- }
- }
-
- static void DrawMarkerDrawerContentBackground(DrawData data)
- {
- var trackBackgroundColor = DirectorStyles.Instance.customSkin.markerDrawerBackgroundColor;
- EditorGUI.DrawRect(data.contentRect, trackBackgroundColor);
- }
-
- static void DrawLockButton(Rect rect, WindowState state)
- {
- if (GUI.Button(rect, GUIContent.none, TimelineWindow.styles.locked))
- TimelineAction.Invoke<ToggleShowMarkersOnTimeline>(state);
- }
-
- static void DrawTrackDropDownMenu(Rect rect, WindowState state)
- {
- rect.y += WindowConstants.trackOptionButtonVerticalPadding;
- if (GUI.Button(rect, GUIContent.none, DirectorStyles.Instance.trackOptions))
- SequencerContextMenu.ShowMarkerHeaderContextMenu(null, state);
- }
-
- static void DrawMuteButton(Rect rect, WindowState state)
- {
- if (GUI.Button(rect, GUIContent.none, TimelineWindow.styles.mute))
- TimelineAction.Invoke<ToggleMuteMarkersOnTimeline>(state);
- }
-
- public LayerZOrder zOrder
- {
- get { return m_ZOrder; }
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs.meta
deleted file mode 100644
index eefe711..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineMarkerHeaderGUI.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 4068e97704a16794ea218ba560cdc1e9
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs
deleted file mode 100644
index e3e21bc..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs
+++ /dev/null
@@ -1,541 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEditor.Callbacks;
-using UnityEngine;
-using UnityEngine.Events;
-using UnityEngine.Playables;
-using UnityEngine.SceneManagement;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline
-{
- [EditorWindowTitle(title = "Timeline", useTypeNameAsIconName = true)]
- partial class TimelineWindow : EditorWindow, IHasCustomMenu
- {
- [Serializable]
- public class TimelineWindowPreferences
- {
- public bool frameSnap = true;
- public bool edgeSnaps = true;
- public bool muteAudioScrub = true;
- public bool playRangeLoopMode = true;
- public PlaybackScrollMode autoScrollMode;
- public EditMode.EditType editType = EditMode.EditType.Mix;
- public TimeReferenceMode timeReferenceMode = TimeReferenceMode.Local;
- }
-
- [SerializeField] TimelineWindowPreferences m_Preferences = new TimelineWindowPreferences();
- public TimelineWindowPreferences preferences { get { return m_Preferences; } }
-
- [SerializeField]
- EditorGUIUtility.EditorLockTracker m_LockTracker = new EditorGUIUtility.EditorLockTracker();
-
- readonly PreviewResizer m_PreviewResizer = new PreviewResizer();
- bool m_LastFrameHadSequence;
- bool m_ForceRefreshLastSelection;
- int m_CurrentSceneHashCode = -1;
-
- [NonSerialized]
- bool m_HasBeenInitialized;
-
- [SerializeField]
- SequenceHierarchy m_SequenceHierarchy;
- static SequenceHierarchy s_LastHierarchy;
-
- public static TimelineWindow instance { get; private set; }
- public Rect clientArea { get; set; }
- public bool isDragging { get; set; }
- public static DirectorStyles styles { get { return DirectorStyles.Instance; } }
- public List<TimelineTrackBaseGUI> allTracks
- {
- get
- {
- return treeView != null ? treeView.allTrackGuis : new List<TimelineTrackBaseGUI>();
- }
- }
-
- public WindowState state { get; private set; }
-
- public bool locked
- {
- get
- {
- // we can never be in a locked state if there is no timeline asset
- if (state.editSequence.asset == null)
- return false;
-
- return m_LockTracker.isLocked;
- }
- set { m_LockTracker.isLocked = value; }
- }
-
- public bool hierarchyChangedThisFrame { get; private set; }
-
- public TimelineWindow()
- {
- InitializeManipulators();
- m_LockTracker.lockStateChanged.AddPersistentListener(OnLockStateChanged, UnityEventCallState.EditorAndRuntime);
- }
-
- void OnLockStateChanged(bool locked)
- {
- // Make sure that upon unlocking, any selection change is updated
- // Case 1123119 -- only force rebuild if not recording
- if (!locked)
- RefreshSelection(state != null && !state.recording);
- }
-
- void OnEnable()
- {
- if (m_SequencePath == null)
- m_SequencePath = new SequencePath();
-
- if (m_SequenceHierarchy == null)
- {
- // The sequence hierarchy will become null if maximize on play is used for in/out of playmode
- // a static var will hang on to the reference
- if (s_LastHierarchy != null)
- m_SequenceHierarchy = s_LastHierarchy;
- else
- m_SequenceHierarchy = SequenceHierarchy.CreateInstance();
-
- state = null;
- }
- s_LastHierarchy = m_SequenceHierarchy;
-
- titleContent = GetLocalizedTitleContent();
-
- m_PreviewResizer.Init("TimelineWindow");
-
- // Unmaximize fix : when unmaximizing, a new window is enabled and disabled. Prevent it from overriding the instance pointer.
- if (instance == null)
- instance = this;
-
- AnimationClipCurveCache.Instance.OnEnable();
- TrackAsset.OnClipPlayableCreate += m_PlayableLookup.UpdatePlayableLookup;
- TrackAsset.OnTrackAnimationPlayableCreate += m_PlayableLookup.UpdatePlayableLookup;
-
- if (state == null)
- {
- state = new WindowState(this, s_LastHierarchy);
- Initialize();
- RefreshSelection(true);
- m_ForceRefreshLastSelection = true;
- }
- }
-
- void OnDisable()
- {
- if (instance == this)
- instance = null;
-
- if (state != null)
- state.Reset();
-
- if (instance == null)
- SelectionManager.RemoveTimelineSelection();
-
- AnimationClipCurveCache.Instance.OnDisable();
- TrackAsset.OnClipPlayableCreate -= m_PlayableLookup.UpdatePlayableLookup;
- TrackAsset.OnTrackAnimationPlayableCreate -= m_PlayableLookup.UpdatePlayableLookup;
- TimelineWindowViewPrefs.SaveAll();
- TimelineWindowViewPrefs.UnloadAllViewModels();
- }
-
- void OnDestroy()
- {
- if (state != null)
- {
- state.OnDestroy();
- }
- m_HasBeenInitialized = false;
- RemoveEditorCallbacks();
- AnimationClipCurveCache.Instance.Clear();
- TimelineAnimationUtilities.UnlinkAnimationWindow();
- }
-
- void OnLostFocus()
- {
- isDragging = false;
-
- if (state != null)
- state.captured.Clear();
-
- Repaint();
- }
-
- void OnFocus()
- {
- if (state == null) return;
-
- if (lastSelectedGO != Selection.activeObject)
- {
- // selection may have changed while Timeline Editor was looking away
- RefreshSelection(false);
-
- // Inline curves may have become out of sync
- RefreshInlineCurves();
- }
- }
-
- void OnHierarchyChange()
- {
- hierarchyChangedThisFrame = true;
- Repaint();
- }
-
- void OnStateChange()
- {
- state.UpdateRecordingState();
- if (treeView != null && state.editSequence.asset != null)
- treeView.Reload();
- if (m_MarkerHeaderGUI != null)
- m_MarkerHeaderGUI.Rebuild();
- }
-
- void OnGUI()
- {
- InitializeGUIIfRequired();
- UpdateGUIConstants();
- UpdateViewStateHash();
-
- EditMode.HandleModeClutch(); // TODO We Want that here?
-
- DetectStylesChange();
- DetectActiveSceneChanges();
- DetectStateChanges();
-
- state.ProcessStartFramePendingUpdates();
-
- var clipRect = new Rect(0.0f, 0.0f, position.width, position.height);
- clipRect.xMin += state.sequencerHeaderWidth;
-
- using (new GUIViewportScope(clipRect))
- state.InvokeWindowOnGuiStarted(Event.current);
-
- if (Event.current.type == EventType.MouseDrag && state != null && state.mouseDragLag > 0.0f)
- {
- state.mouseDragLag -= Time.deltaTime;
- return;
- }
-
- if (PerformUndo())
- return;
-
- if (EditorApplication.isPlaying)
- {
- if (state != null)
- {
- if (state.recording)
- state.recording = false;
- }
- Repaint();
- }
-
- clientArea = position;
-
- PlaybackScroller.AutoScroll(state);
- DoLayout();
-
- // overlays
- if (state.captured.Count > 0)
- {
- using (new GUIViewportScope(clipRect))
- {
- foreach (var o in state.captured)
- {
- o.Overlay(Event.current, state);
- }
- Repaint();
- }
- }
-
- if (state.showQuadTree)
- state.spacePartitioner.DebugDraw();
-
- // attempt another rebuild -- this will avoid 1 frame flashes
- if (Event.current.type == EventType.Repaint)
- {
- RebuildGraphIfNecessary();
- state.ProcessEndFramePendingUpdates();
- }
-
- using (new GUIViewportScope(clipRect))
- {
- if (Event.current.type == EventType.Repaint)
- EditMode.inputHandler.OnGUI(state, Event.current);
- }
-
- if (Event.current.type == EventType.Repaint)
- hierarchyChangedThisFrame = false;
- }
-
- static void DetectStylesChange()
- {
- DirectorStyles.ReloadStylesIfNeeded();
- }
-
- void DetectActiveSceneChanges()
- {
- if (m_CurrentSceneHashCode == -1)
- {
- m_CurrentSceneHashCode = SceneManager.GetActiveScene().GetHashCode();
- }
-
- if (m_CurrentSceneHashCode != SceneManager.GetActiveScene().GetHashCode())
- {
- bool isSceneStillLoaded = false;
- for (int a = 0; a < SceneManager.sceneCount; a++)
- {
- var scene = SceneManager.GetSceneAt(a);
- if (scene.GetHashCode() == m_CurrentSceneHashCode && scene.isLoaded)
- {
- isSceneStillLoaded = true;
- break;
- }
- }
-
- if (!isSceneStillLoaded)
- {
- if (!locked)
- ClearCurrentTimeline();
- m_CurrentSceneHashCode = SceneManager.GetActiveScene().GetHashCode();
- }
- }
- }
-
- void DetectStateChanges()
- {
- if (state != null)
- {
- state.editSequence.ResetIsReadOnly(); //Force reset readonly for asset flag for each frame.
- // detect if the sequence was removed under our feet
- if (m_LastFrameHadSequence && state.editSequence.asset == null)
- {
- ClearCurrentTimeline();
- }
- m_LastFrameHadSequence = state.editSequence.asset != null;
-
- // the currentDirector can get set to null by a deletion or scene unloading so polling is required
- if (state.editSequence.director == null)
- {
- state.recording = false;
- state.previewMode = false;
-
- //Case 1201405 : Check if the lock state is valid with the lock tracker state
- if (locked != m_LockTracker.isLocked)
- m_LockTracker.isLocked = locked;
-
- if (!locked && m_LastFrameHadSequence)
- {
- // the user may be adding a new PlayableDirector to a selected GameObject, make sure the timeline editor is shows the proper director if none is already showing
- var selectedGameObject = Selection.activeObject != null ? Selection.activeObject as GameObject : null;
- var selectedDirector = selectedGameObject != null ? selectedGameObject.GetComponent<PlayableDirector>() : null;
- if (selectedDirector != null)
- {
- SetCurrentTimeline(selectedDirector);
- }
- }
- }
- else
- {
- // the user may have changed the timeline associated with the current director
- if (state.editSequence.asset != state.editSequence.director.playableAsset)
- {
- if (!locked)
- {
- SetCurrentTimeline(state.editSequence.director);
- }
- else
- {
- // Keep locked on the current timeline but set the current director to null since it's not the timeline owner anymore
- SetCurrentTimeline(state.editSequence.asset);
- }
- }
- }
- }
- }
-
- void Initialize()
- {
- if (!m_HasBeenInitialized)
- {
- InitializeStateChange();
- InitializeEditorCallbacks();
- m_HasBeenInitialized = true;
- }
- }
-
- void RefreshLastSelectionIfRequired()
- {
- // case 1088918 - workaround for the instanceID to object cache being update during Awake.
- // This corrects any playableDirector ptrs with the correct cached version
- // This can happen when going from edit to playmode
- if (m_ForceRefreshLastSelection)
- {
- m_ForceRefreshLastSelection = false;
- RestoreLastSelection(true);
- }
- }
-
- void InitializeGUIIfRequired()
- {
- RefreshLastSelectionIfRequired();
- InitializeTimeArea();
- if (treeView == null && state.editSequence.asset != null)
- {
- treeView = new TimelineTreeViewGUI(this, state.editSequence.asset, position);
- }
- }
-
- void UpdateGUIConstants()
- {
- m_HorizontalScrollBarSize =
- GUI.skin.horizontalScrollbar.fixedHeight + GUI.skin.horizontalScrollbar.margin.top;
- m_VerticalScrollBarSize = (treeView != null && treeView.showingVerticalScrollBar)
- ? GUI.skin.verticalScrollbar.fixedWidth + GUI.skin.verticalScrollbar.margin.left
- : 0;
- }
-
- void UpdateViewStateHash()
- {
- if (Event.current.type == EventType.Layout)
- state.UpdateViewStateHash();
- }
-
- static bool PerformUndo()
- {
- if (!Event.current.isKey)
- return false;
-
- if (Event.current.keyCode != KeyCode.Z)
- return false;
-
- if (!EditorGUI.actionKey)
- return false;
-
- return true;
- }
-
- public void RebuildGraphIfNecessary(bool evaluate = true)
- {
- if (state == null || state.editSequence.director == null || state.editSequence.asset == null)
- return;
-
- if (state.rebuildGraph)
- {
- // rebuilding the graph resets the time
- double time = state.editSequence.time;
-
- var wasPlaying = false;
-
- // disable preview mode,
- if (!EditorApplication.isPlaying)
- {
- wasPlaying = state.playing;
-
- state.previewMode = false;
- state.GatherProperties(state.masterSequence.director);
- }
- state.RebuildPlayableGraph();
- state.editSequence.time = time;
-
- if (wasPlaying)
- state.Play();
-
- if (evaluate)
- {
- // put the scene back in the correct state
- state.EvaluateImmediate();
-
- // this is necessary to see accurate results when inspector refreshes
- // case 1154802 - this will property re-force time on the director, so
- // the play head won't snap back to the timeline duration on rebuilds
- if (!state.playing)
- state.Evaluate();
- }
- Repaint();
- }
-
- state.rebuildGraph = false;
- }
-
- // for tests
- public new void RepaintImmediately()
- {
- base.RepaintImmediately();
- }
-
- internal static bool IsEditingTimelineAsset(TimelineAsset timelineAsset)
- {
- return instance != null && instance.state != null && instance.state.editSequence.asset == timelineAsset;
- }
-
- internal static void RepaintIfEditingTimelineAsset(TimelineAsset timelineAsset)
- {
- if (IsEditingTimelineAsset(timelineAsset))
- instance.Repaint();
- }
-
- internal class DoCreateTimeline : ProjectWindowCallback.EndNameEditAction
- {
- public override void Action(int instanceId, string pathName, string resourceFile)
- {
- var timeline = ScriptableObject.CreateInstance<TimelineAsset>();
- AssetDatabase.CreateAsset(timeline, pathName);
- ProjectWindowUtil.ShowCreatedAsset(timeline);
- }
- }
-
- [MenuItem("Assets/Create/Timeline", false, 450)]
- public static void CreateNewTimeline()
- {
- var icon = EditorGUIUtility.IconContent("TimelineAsset Icon").image as Texture2D;
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreateTimeline>(), "New Timeline.playable", icon, null);
- }
-
- [MenuItem("Window/Sequencing/Timeline", false, 1)]
- public static void ShowWindow()
- {
- GetWindow<TimelineWindow>(typeof(SceneView));
- instance.Focus();
- }
-
- [OnOpenAsset(1)]
- public static bool OnDoubleClick(int instanceID, int line)
- {
- var assetDoubleClicked = EditorUtility.InstanceIDToObject(instanceID) as TimelineAsset;
- if (assetDoubleClicked == null)
- return false;
-
- ShowWindow();
- instance.SetCurrentTimeline(assetDoubleClicked);
-
- return true;
- }
-
- public virtual void AddItemsToMenu(GenericMenu menu)
- {
- bool disabled = state == null || state.editSequence.asset == null;
-
- m_LockTracker.AddItemsToMenu(menu, disabled);
- }
-
- protected virtual void ShowButton(Rect r)
- {
- bool disabled = state == null || state.editSequence.asset == null;
-
- m_LockTracker.ShowButton(r, DirectorStyles.Instance.lockButton, disabled);
- }
-
- internal void TreeViewKeyboardCallback()
- {
- if (Event.current.type != EventType.KeyDown)
- return;
- if (TimelineAction.HandleShortcut(state, Event.current))
- {
- Event.current.Use();
- }
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs.meta
deleted file mode 100644
index 5d0992b..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: f817a38900380be47942905e17e7d39b
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs
deleted file mode 100644
index 385fb22..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs
+++ /dev/null
@@ -1,331 +0,0 @@
-using System;
-using UnityEditorInternal;
-using UnityEngine;
-using UnityEngine.Timeline;
-using Object = UnityEngine.Object;
-
-namespace UnityEditor.Timeline
-{
- class TimelineWindowTimeControl : IAnimationWindowControl
- {
- [Serializable]
- public struct ClipData
- {
- public double start;
- public double duration;
- public TrackAsset track;
- }
-
- [SerializeField] ClipData m_ClipData;
- [SerializeField] TimelineClip m_Clip;
- [SerializeField] AnimationWindowState m_AnimWindowState;
-
- TrackAsset track
- {
- get
- {
- if (m_Clip != null)
- {
- return m_Clip.parentTrack;
- }
- return m_ClipData.track;
- }
- }
-
- static TimelineWindow window
- {
- get
- {
- return TimelineWindow.instance;
- }
- }
-
- static WindowState state
- {
- get
- {
- if (window != null)
- return window.state;
- return null;
- }
- }
-
- void OnStateChange()
- {
- if (state != null && state.dirtyStamp > 0 && m_AnimWindowState != null)
- m_AnimWindowState.Repaint();
- }
-
- public void Init(AnimationWindowState animState, TimelineClip clip)
- {
- m_Clip = clip;
- m_AnimWindowState = animState;
- }
-
- public void Init(AnimationWindowState animState, ClipData clip)
- {
- m_ClipData = clip;
- m_AnimWindowState = animState;
- }
-
- public override void OnEnable()
- {
- if (state != null)
- state.OnTimeChange += OnStateChange;
-
- base.OnEnable();
- }
-
- public void OnDisable()
- {
- if (state != null)
- state.OnTimeChange -= OnStateChange;
- }
-
- public override AnimationKeyTime time
- {
- get
- {
- if (state == null)
- return AnimationKeyTime.Time(0.0f, 0.0f);
-
- return AnimationKeyTime.Time(ToAnimationClipTime(state.editSequence.time), state.referenceSequence.frameRate);
- }
- }
-
- void ChangeTime(float newTime)
- {
- if (state != null && state.editSequence.director != null)
- {
- // avoid rounding errors
- var finalTime = ToGlobalTime(newTime);
- if (TimeUtility.OnFrameBoundary(finalTime, state.referenceSequence.frameRate, TimeUtility.kFrameRateEpsilon))
- finalTime = TimeUtility.RoundToFrame(finalTime, state.referenceSequence.frameRate);
- state.editSequence.time = finalTime;
-
- window.Repaint();
- }
- }
-
- static void ChangeFrame(int frame)
- {
- if (state != null)
- {
- state.editSequence.frame = frame;
- window.Repaint();
- }
- }
-
- public override void GoToTime(float newTime)
- {
- ChangeTime(newTime);
- }
-
- public override void GoToFrame(int frame)
- {
- ChangeFrame(frame);
- }
-
- public override void StartScrubTime() {}
-
- public override void EndScrubTime() {}
-
- public override void ScrubTime(float newTime)
- {
- ChangeTime(newTime);
- }
-
- public override void GoToPreviousFrame()
- {
- if (state != null)
- ChangeFrame(state.editSequence.frame - 1);
- }
-
- public override void GoToNextFrame()
- {
- if (state != null)
- ChangeFrame(state.editSequence.frame + 1);
- }
-
- AnimationWindowCurve[] GetCurves()
- {
- var curves =
- (m_AnimWindowState.showCurveEditor &&
- m_AnimWindowState.activeCurves.Count > 0) ? m_AnimWindowState.activeCurves : m_AnimWindowState.allCurves;
- return curves.ToArray();
- }
-
- public override void GoToPreviousKeyframe()
- {
- var newTime = AnimationWindowUtility.GetPreviousKeyframeTime(GetCurves(), time.time, m_AnimWindowState.clipFrameRate);
- GoToTime(m_AnimWindowState.SnapToFrame(newTime, AnimationWindowState.SnapMode.SnapToClipFrame));
- }
-
- public override void GoToNextKeyframe()
- {
- var newTime = AnimationWindowUtility.GetNextKeyframeTime(GetCurves(), time.time, m_AnimWindowState.clipFrameRate);
- GoToTime(m_AnimWindowState.SnapToFrame(newTime, AnimationWindowState.SnapMode.SnapToClipFrame));
- }
-
- public override void GoToFirstKeyframe()
- {
- GoToTime(0);
- }
-
- public override void GoToLastKeyframe()
- {
- double animClipTime = 0;
- if (m_Clip != null)
- {
- var curves = m_Clip.curves;
- var animAsset = m_Clip.asset as AnimationPlayableAsset;
- if (animAsset != null)
- {
- animClipTime = animAsset.clip != null ? animAsset.clip.length : 0;
- }
- else if (curves != null)
- {
- animClipTime = curves.length;
- }
- else
- {
- animClipTime = m_Clip.clipAssetDuration;
- }
- }
- else
- {
- animClipTime = m_ClipData.duration;
- }
-
- GoToTime((float)animClipTime);
- }
-
- public override bool canPlay
- {
- get
- {
- return state != null && state.previewMode;
- }
- }
-
- public override bool playing
- {
- get
- {
- return state != null && state.playing;
- }
- }
-
- static void SetPlaybackState(bool playbackState)
- {
- if (state == null || playbackState == state.playing)
- return;
-
- state.SetPlaying(playbackState);
- }
-
- public override bool StartPlayback()
- {
- SetPlaybackState(true);
- return state != null && state.playing;
- }
-
- public override void StopPlayback()
- {
- SetPlaybackState(false);
- }
-
- public override bool PlaybackUpdate() { return state != null && state.playing; }
-
- public override bool canRecord
- {
- get { return state != null && state.canRecord; }
- }
-
- public override bool recording
- {
- get { return state != null && state.recording; }
- }
-
- public override bool canPreview
- {
- get { return false; }
- }
-
- public override bool previewing
- {
- get { return false; }
- }
-
- public override bool StartRecording(Object targetObject)
- {
- if (!canRecord)
- return false;
- if (Application.isPlaying)
- return false;
-
- if (state != null && track != null)
- {
- state.ArmForRecord(track);
- return state.recording;
- }
-
- return false;
- }
-
- public override void StopRecording()
- {
- if (Application.isPlaying)
- return;
-
- if (state != null && track != null)
- state.UnarmForRecord(track);
- }
-
- public override void OnSelectionChanged() {}
-
- public override void ResampleAnimation() {}
-
- public override bool StartPreview()
- {
- if (state != null)
- state.previewMode = true;
- return state != null && state.previewMode;
- }
-
- public override void StopPreview()
- {
- if (state != null)
- state.previewMode = false;
- }
-
- public override void ProcessCandidates() {}
- public override void ClearCandidates() {}
-
- double durationD
- {
- get
- {
- if (m_Clip != null)
- {
- return ToAnimationClipTime(m_Clip.end);
- }
- return m_ClipData.duration;
- }
- }
-
- double ToGlobalTime(float localTime)
- {
- if (m_Clip != null)
- return Math.Max(0, m_Clip.FromLocalTimeUnbound(localTime));
- return Math.Max(0, m_ClipData.start + localTime);
- }
-
- float ToAnimationClipTime(double globalTime)
- {
- if (m_Clip != null)
- return (float)m_Clip.ToLocalTimeUnbound(globalTime);
- return (float)(globalTime - m_ClipData.start);
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs.meta
deleted file mode 100644
index 6d8fd71..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindowTimeControl.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs
deleted file mode 100644
index 004209f..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs
+++ /dev/null
@@ -1,80 +0,0 @@
-using UnityEngine;
-using UnityEngine.Playables;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- private TimelineAsset m_PreviousMasterSequence;
-
- public void ClearCurrentTimeline()
- {
- SetCurrentTimeline(null, null, null, true);
- }
-
- public void SetCurrentTimeline(TimelineAsset seq)
- {
- SetCurrentTimeline(seq, null, null);
- }
-
- public void SetCurrentTimeline(PlayableDirector director, TimelineClip hostClip = null)
- {
- var asset = director != null ? director.playableAsset as TimelineAsset : null;
- SetCurrentTimeline(asset, director, hostClip);
- }
-
- void SetCurrentTimeline(TimelineAsset seq, PlayableDirector instanceOfDirector, TimelineClip hostClip, bool force = false)
- {
- if (state == null)
- return;
-
- if (!force &&
- state.editSequence.hostClip == hostClip &&
- state.editSequence.director == instanceOfDirector &&
- state.editSequence.asset == seq)
- return;
-
- state.SetCurrentSequence(seq, instanceOfDirector, hostClip);
- }
-
- void OnBeforeSequenceChange()
- {
- treeView = null;
- m_MarkerHeaderGUI = null;
- m_TimeAreaDirty = true;
-
- state.Reset();
- m_PlayableLookup.ClearPlayableLookup();
-
- // clear old editors to caches, like audio previews, get flushed
- CustomTimelineEditorCache.ClearCache<ClipEditor>();
- CustomTimelineEditorCache.ClearCache<MarkerEditor>();
- CustomTimelineEditorCache.ClearCache<TrackEditor>();
-
- m_PreviousMasterSequence = state.masterSequence.asset;
- }
-
- void OnAfterSequenceChange()
- {
- Repaint();
-
- m_SequencePath = state.GetCurrentSequencePath();
-
- m_LastFrameHadSequence = state.editSequence.asset != null;
- TimelineWindowViewPrefs.SaveAll();
-
- // this prevent clearing the animation window when going in/out of playmode, but
- // clears it when we switch master timelines
- // the cast to a object will handle the case where the sequence has been deleted.
- object previousMasterSequence = m_PreviousMasterSequence;
- bool isDeleted = previousMasterSequence != null && m_PreviousMasterSequence == null;
- bool hasChanged = m_PreviousMasterSequence != null && m_PreviousMasterSequence != state.masterSequence.asset;
- if (isDeleted || hasChanged)
- {
- AnimationClipCurveCache.Instance.Clear();
- TimelineAnimationUtilities.UnlinkAnimationWindow();
- }
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs.meta
deleted file mode 100644
index 0b12122..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: b7abcd1a72bb7174ca58e813c6eee9c2
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs
deleted file mode 100644
index e5673cd..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs
+++ /dev/null
@@ -1,118 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-using UnityEngine.Playables;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- List<BreadCrumbTitle> m_BreadCrumbLabels = new List<BreadCrumbTitle>(100);
-
- static TitleMode GetTitleMode(ISequenceState sequence)
- {
- var prefabStage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
- // Top level
- if (sequence.hostClip == null)
- {
- if (sequence.director != null && prefabStage != null && prefabStage.IsPartOfPrefabContents(sequence.director.gameObject))
- return TitleMode.Prefab;
- if (sequence.director != null && PrefabUtility.IsPartOfPrefabAsset(sequence.director))
- return TitleMode.PrefabOutOfContext;
- if (sequence.director != null && !sequence.director.isActiveAndEnabled)
- return TitleMode.DisabledComponent;
- if (sequence.director != null)
- return TitleMode.GameObject;
- if (sequence.asset != null)
- return TitleMode.Asset;
- }
- // Subtimelines only get an error icon
- else if (sequence.director != null && !sequence.director.isActiveAndEnabled && !PrefabUtility.IsPartOfPrefabAsset(sequence.director))
- return TitleMode.DisabledComponent;
-
- return TitleMode.None;
- }
-
- void DoBreadcrumbGUI()
- {
- if (state == null)
- return;
- int count = 0;
- foreach (var sequence in state.GetAllSequences())
- {
- BreadCrumbTitle title = new BreadCrumbTitle()
- {
- name = DisplayNameHelper.GetDisplayName(sequence),
- mode = GetTitleMode(sequence)
- };
- if (count >= m_BreadCrumbLabels.Count)
- m_BreadCrumbLabels.Add(title);
- else
- m_BreadCrumbLabels[count] = title;
- count++;
- }
-
- if (m_BreadCrumbLabels.Count > count)
- m_BreadCrumbLabels.RemoveRange(count, m_BreadCrumbLabels.Count - count);
-
- using (new EditorGUI.DisabledScope(currentMode.headerState.breadCrumb == TimelineModeGUIState.Disabled))
- {
- BreadcrumbDrawer.Draw(breadCrumbAreaWidth, m_BreadCrumbLabels, NavigateToBreadcrumbIndex);
- }
- }
-
- void NavigateToBreadcrumbIndex(int index)
- {
- state.PopSequencesUntilCount(index + 1);
- }
-
- void DoSequenceSelectorGUI()
- {
- using (new EditorGUI.DisabledScope(currentMode.headerState.sequenceSelector == TimelineModeGUIState.Disabled))
- {
- if (EditorGUILayout.DropdownButton(DirectorStyles.timelineSelectorArrow, FocusType.Passive, DirectorStyles.Instance.sequenceSwitcher, GUILayout.Width(WindowConstants.selectorWidth)))
- ShowSequenceSelector();
- }
- }
-
- void ShowSequenceSelector()
- {
- var allDirectors = TimelineUtility.GetDirectorsInSceneUsingAsset(null);
-
- var formatter = new SequenceMenuNameFormater();
- var namesAndDirectors = new List<ValueTuple<string, PlayableDirector>>();
- foreach (var d in allDirectors)
- {
- if (d.playableAsset is TimelineAsset)
- {
- var text = formatter.Format(DisplayNameHelper.GetDisplayName(d));
- namesAndDirectors.Add(new ValueTuple<string, PlayableDirector>(text, d));
- }
- }
-
- var sequenceMenu = new GenericMenu();
- foreach (var (timelineName, playableDirector) in namesAndDirectors.OrderBy(i => i.Item1))
- {
- var isCurrent = state.masterSequence.director == playableDirector;
- sequenceMenu.AddItem(new GUIContent(timelineName), isCurrent, OnSequenceSelected, playableDirector);
- }
-
- if (allDirectors.Length == 0)
- sequenceMenu.AddDisabledItem(DirectorStyles.noTimelinesInScene);
-
- sequenceMenu.DropDown(EditorGUILayout.s_LastRect);
- }
-
- void OnSequenceSelected(object arg)
- {
- var directorToBindTo = (PlayableDirector)arg;
- if (directorToBindTo)
- {
- // don't just select the object, it may already be selected.
- SetCurrentTimeline(directorToBindTo);
- }
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs.meta
deleted file mode 100644
index 2746400..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Breadcrumbs.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs
deleted file mode 100644
index 48eef2f..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs
+++ /dev/null
@@ -1,128 +0,0 @@
-using System;
-using UnityEngine;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- TimeAreaItem m_TimelineDuration;
-
- void DurationGUI(TimelineItemArea area, double duration)
- {
- // don't show the duration if the time area is not visible for some other reason.
- if (!currentMode.ShouldShowTimeArea(state))
- return;
-
- bool headerMode = area == TimelineItemArea.Header;
-
- if (state.IsEditingASubTimeline())
- {
- if (headerMode)
- HighlightTimeAreaRange(state.editSequence.GetEvaluableRange(), DirectorStyles.Instance.customSkin.colorSubSequenceDurationLine);
-
- return;
- }
-
- // don't show the duration if there's none.
- if (state.editSequence.asset.durationMode == TimelineAsset.DurationMode.BasedOnClips && duration <= 0.0f)
- return;
-
- if (m_TimelineDuration == null || m_TimelineDuration.style != styles.endmarker)
- {
- m_TimelineDuration = new TimeAreaItem(styles.endmarker, OnTrackDurationDrag)
- {
- tooltip = "End of sequence marker",
- boundOffset = new Vector2(0.0f, -DirectorStyles.kDurationGuiThickness)
- };
- }
-
- DrawDuration(headerMode, !headerMode, duration);
- }
-
- void DrawDuration(bool drawhead, bool drawline, double duration)
- {
- if (state.TimeIsInRange((float)duration))
- {
- // Set the colors based on the mode
- Color lineColor = DirectorStyles.Instance.customSkin.colorEndmarker;
- Color headColor = Color.white;
-
- bool canMoveHead = !EditorApplication.isPlaying && state.editSequence.asset.durationMode == TimelineAsset.DurationMode.FixedLength;
-
- if (canMoveHead)
- {
- if (Event.current.type == EventType.MouseDown)
- {
- if (m_TimelineDuration.bounds.Contains(Event.current.mousePosition))
- {
- if (m_PlayHead != null && m_PlayHead.bounds.Contains(Event.current.mousePosition))
- {
- // ignore duration markers if the mouse is over the TimeCursor.
- canMoveHead = false;
- }
- }
- }
- }
- else
- {
- lineColor.a *= 0.66f;
- headColor = DirectorStyles.Instance.customSkin.colorDuration;
- }
-
- if (canMoveHead)
- m_TimelineDuration.HandleManipulatorsEvents(state);
-
- m_TimelineDuration.lineColor = lineColor;
- m_TimelineDuration.headColor = headColor;
- m_TimelineDuration.drawHead = drawhead;
- m_TimelineDuration.drawLine = drawline;
- m_TimelineDuration.canMoveHead = canMoveHead;
-
- // Draw the TimeAreaItem
- // Rect trackheadRect = treeviewBounds;
- //trackheadRect.height = clientArea.height;
- m_TimelineDuration.Draw(sequenceRect, state, duration);
- }
-
- // Draw Blue line in timeline indicating the duration...
- if (state.editSequence.asset != null && drawhead)
- {
- HighlightTimeAreaRange(state.editSequence.GetEvaluableRange(), DirectorStyles.Instance.customSkin.colorDurationLine);
- }
- }
-
- void HighlightTimeAreaRange(Range range, Color lineColor)
- {
- if (range.length <= 0.0 || !state.RangeIsVisible(range)) return;
-
- Rect lineRect = Rect.MinMaxRect(
- Math.Max(state.TimeToPixel(range.start), state.timeAreaRect.xMin),
- state.timeAreaRect.y - DirectorStyles.kDurationGuiThickness + state.timeAreaRect.height,
- Math.Min(state.TimeToPixel(range.end), state.timeAreaRect.xMax),
- state.timeAreaRect.y + state.timeAreaRect.height);
- EditorGUI.DrawRect(lineRect, lineColor);
- }
-
- // Drag handler for the gui
- void OnTrackDurationDrag(double newTime)
- {
- if (state.editSequence.asset.durationMode == TimelineAsset.DurationMode.FixedLength && !state.editSequence.isReadOnly)
- {
- // this is the first call to the drag
- if (m_TimelineDuration.firstDrag)
- {
- TimelineUndo.PushUndo(state.editSequence.asset, "Change Duration");
- }
-
- state.editSequence.asset.fixedDuration = newTime;
-
- // when setting a new length, modify the duration of the timeline playable directly instead of
- // rebuilding the whole graph
- state.UpdateRootPlayableDuration(newTime);
- }
-
- m_TimelineDuration.showTooltip = true;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs.meta
deleted file mode 100644
index 5828033..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Duration.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
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- icon: {instanceID: 0}
- userData:
- assetBundleName:
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs
deleted file mode 100644
index 68af27a..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs
+++ /dev/null
@@ -1,272 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEditor.SceneManagement;
-using UnityEngine;
-using UnityEngine.Animations;
-using UnityEngine.Playables;
-using UnityEngine.SceneManagement;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- private int m_ComponentAddedFrame;
-
- void OnSelectionChangedInactive()
- {
- // Case 946942 -- when selection changes and the window is open but hidden, timeline
- // needs to update selection immediately so preview mode is correctly released
- // Case 1123119 -- except when recording
- if (!hasFocus)
- {
- RefreshSelection(!locked && state != null && !state.recording);
- }
- }
-
- void InitializeEditorCallbacks()
- {
- Undo.postprocessModifications += PostprocessAnimationRecordingModifications;
- Undo.postprocessModifications += ProcessAssetModifications;
- Undo.undoRedoPerformed += OnUndoRedo;
- EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
- AnimationUtility.onCurveWasModified += OnCurveModified;
- EditorApplication.editorApplicationQuit += OnEditorQuit;
- Selection.selectionChanged += OnSelectionChangedInactive;
- EditorSceneManager.sceneSaved += OnSceneSaved;
- ObjectFactory.componentWasAdded += OnComponentWasAdded;
- PrefabUtility.prefabInstanceUpdated += OnPrefabApplied;
- }
-
- void OnEditorQuit()
- {
- TimelineWindowViewPrefs.SaveAll();
- }
-
- void RemoveEditorCallbacks()
- {
- EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
-
- Undo.undoRedoPerformed -= OnUndoRedo;
- Undo.postprocessModifications -= PostprocessAnimationRecordingModifications;
- Undo.postprocessModifications -= ProcessAssetModifications;
- AnimationUtility.onCurveWasModified -= OnCurveModified;
- EditorApplication.editorApplicationQuit -= OnEditorQuit;
- Selection.selectionChanged -= OnSelectionChangedInactive;
- EditorSceneManager.sceneSaved -= OnSceneSaved;
- ObjectFactory.componentWasAdded -= OnComponentWasAdded;
- PrefabUtility.prefabInstanceUpdated -= OnPrefabApplied;
- }
-
- // Called when a prefab change is applied to the scene.
- // Redraw so control tracks that use prefabs can show changes
- void OnPrefabApplied(GameObject go)
- {
- if (!state.previewMode)
- return;
-
- // if we added a component this frame, then rebuild, otherwise just let
- // the individual playable handle the prefab application
- if (Time.frameCount == m_ComponentAddedFrame)
- TimelineEditor.Refresh(RefreshReason.ContentsModified);
- else
- TimelineEditor.Refresh(RefreshReason.SceneNeedsUpdate);
- }
-
- // When the scene is save the director time will get reset.
- void OnSceneSaved(Scene scene)
- {
- if (state != null)
- state.OnSceneSaved();
- }
-
- void OnCurveModified(AnimationClip clip, EditorCurveBinding binding, AnimationUtility.CurveModifiedType type)
- {
- InspectorWindow.RepaintAllInspectors();
- if (state == null || state.previewMode == false || state.rebuildGraph)
- return;
-
- if (type == AnimationUtility.CurveModifiedType.CurveModified)
- {
- Playable playable;
- if (m_PlayableLookup.GetPlayableFromAnimClip(clip, out playable))
- {
- playable.SetAnimatedProperties(clip);
- }
-
- // mark the timeline clip as dirty
- TimelineClip timelineClip = m_PlayableLookup.GetTimelineClipFromCurves(clip);
- if (timelineClip != null)
- timelineClip.MarkDirty();
-
- // updates the duration of the graph without rebuilding
- AnimationUtility.SyncEditorCurves(clip); // deleted keys are not synced when this is sent out, so duration could be incorrect
- state.UpdateRootPlayableDuration(state.editSequence.duration);
-
- // don't evaluate if this is caused by recording on an animation track, the extra evaluation can cause hiccups
- if (!TimelineRecording.IsRecordingAnimationTrack)
- state.Evaluate();
- }
- else // curve added/removed, or clip added/removed
- {
- state.rebuildGraph = true;
- }
- }
-
- void OnPlayModeStateChanged(PlayModeStateChange playModeState)
- {
- // case 923506 - make sure we save view data before switching modes
- if (playModeState == PlayModeStateChange.ExitingEditMode ||
- playModeState == PlayModeStateChange.ExitingPlayMode)
- TimelineWindowViewPrefs.SaveAll();
-
- bool isPlaymodeAboutToChange = playModeState == PlayModeStateChange.ExitingEditMode || playModeState == PlayModeStateChange.ExitingPlayMode;
-
- // Important to stop the graph on any director so temporary objects are properly cleaned up
- if (isPlaymodeAboutToChange && state != null)
- state.Stop();
- }
-
- UndoPropertyModification[] PostprocessAnimationRecordingModifications(UndoPropertyModification[] modifications)
- {
- DirtyModifiedObjects(modifications);
-
- if (!state.recording)
- return modifications;
-
- var remaining = TimelineRecording.ProcessUndoModification(modifications, state);
- // if we've changed, we need to repaint the sequence window to show clip length changes
- if (remaining != modifications)
- {
- // only update if us or the sequencer window has focus
- // Prevents color pickers and other dialogs from being wrongly dismissed
- bool repaint = (focusedWindow == null) ||
- (focusedWindow is InspectorWindow) ||
- (focusedWindow is TimelineWindow);
-
- if (repaint)
- Repaint();
- }
-
-
- return remaining;
- }
-
- void DirtyModifiedObjects(UndoPropertyModification[] modifications)
- {
- foreach (var m in modifications)
- {
- if (m.currentValue == null || m.currentValue.target == null)
- continue;
-
- var track = m.currentValue.target as TrackAsset;
- var playableAsset = m.currentValue.target as PlayableAsset;
- var editorClip = m.currentValue.target as EditorClip;
-
- if (track != null)
- {
- track.MarkDirty();
- }
- else if (playableAsset != null)
- {
- var clip = TimelineRecording.FindClipWithAsset(state.editSequence.asset, playableAsset);
- if (clip != null)
- clip.MarkDirty();
- }
- else if (editorClip != null && editorClip.clip != null)
- {
- editorClip.clip.MarkDirty();
- }
- }
- }
-
- UndoPropertyModification[] ProcessAssetModifications(UndoPropertyModification[] modifications)
- {
- bool rebuildGraph = false;
-
- for (int i = 0; i < modifications.Length && !rebuildGraph; i++)
- {
- var mod = modifications[i];
-
- // check if an Avatar Mask has been modified
- if (mod.previousValue != null && mod.previousValue.target is AvatarMask)
- {
- rebuildGraph = state.editSequence.asset != null &&
- state.editSequence.asset.flattenedTracks
- .OfType<UnityEngine.Timeline.AnimationTrack>()
- .Any(x => mod.previousValue.target == x.avatarMask);
- }
- }
-
- if (rebuildGraph)
- {
- state.rebuildGraph = true;
- Repaint();
- }
-
- return modifications;
- }
-
- void OnUndoRedo()
- {
- var undos = new List<string>();
- var redos = new List<string>();
- Undo.GetRecords(undos, redos);
-
- var rebuildAll = redos.Any(x => x.StartsWith("Timeline ")) || undos.Any(x => x.StartsWith("Timeline"));
- var evalNow = redos.Any(x => x.Contains("Edit Curve")) || undos.Any(x => x.Contains("Edit Curve"));
- if (rebuildAll || evalNow)
- {
- ValidateSelection();
- if (state != null)
- {
- if (evalNow) // when curves change, the new values need to be set in the transform before the inspector handles the undo
- state.EvaluateImmediate();
- if (rebuildAll)
- state.Refresh();
- }
- Repaint();
- }
- }
-
- static void ValidateSelection()
- {
- //get all the clips in the selection
- var selectedClips = Selection.GetFiltered<EditorClip>(SelectionMode.Unfiltered).Select(x => x.clip);
- foreach (var selectedClip in selectedClips)
- {
- var parent = selectedClip.parentTrack;
- if (selectedClip.parentTrack != null)
- {
- if (!parent.clips.Contains(selectedClip))
- {
- SelectionManager.Remove(selectedClip);
- }
- }
- }
- }
-
- void OnComponentWasAdded(Component c)
- {
- m_ComponentAddedFrame = Time.frameCount;
- var go = c.gameObject;
- foreach (var seq in state.GetAllSequences())
- {
- if (seq.director == null || seq.asset == null)
- {
- return;
- }
-
- var rebind = seq.asset.GetOutputTracks().Any(track => seq.director.GetGenericBinding(track) == go);
- // Either the playable director has a binding for the GameObject or it is a sibling of the director.
- // The second case is needed since we have timeline top level markerTracks that do not have a binding, but
- // are still "targeting" the playable director
- if (rebind || seq.director.gameObject == go)
- {
- seq.director.RebindPlayableGraphOutputs();
- }
- }
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs.meta
deleted file mode 100644
index 29b3a44..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_EditorCallbacks.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: d1c9c1ed454d0594b951eb6a76ac62ad
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs
deleted file mode 100644
index 4a6f1fb..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs
+++ /dev/null
@@ -1,511 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEditor.Experimental.SceneManagement;
-using UnityEngine;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- struct MarkerOverlay
- {
- public IMarker marker;
- public Rect rect;
- public bool isSelected;
- public bool isCollapsed;
- public MarkerEditor editor;
- }
-
-
- enum TimelineItemArea
- {
- Header,
- Lines
- }
-
- [SerializeField] float m_HierarchySplitterPerc = WindowConstants.hierarchySplitterDefaultPercentage;
-
- static internal readonly TimelineMode s_ActiveMode = new TimelineActiveMode();
- static internal readonly TimelineMode s_EditAssetMode = new TimelineAssetEditionMode();
- static internal readonly TimelineMode s_InactiveMode = new TimelineInactiveMode();
- static internal readonly TimelineMode s_DisabledMode = new TimelineDisabledMode();
- static internal readonly TimelineMode s_PrefabOutOfContextMode = new TimelineAssetEditionMode();
- static internal readonly TimelineMode s_ReadonlyMode = new TimelineReadOnlyMode();
-
- int m_SplitterCaptured;
- float m_VerticalScrollBarSize, m_HorizontalScrollBarSize;
-
- List<MarkerOverlay> m_OverlayQueue = new List<MarkerOverlay>(100);
-
-
- float headerHeight
- {
- get
- {
- return WindowConstants.markerRowYPosition + (state.showMarkerHeader ? WindowConstants.markerRowHeight : 0.0f);
- }
- }
-
- public Rect markerHeaderRect
- {
- get { return new Rect(0.0f, WindowConstants.markerRowYPosition, state.sequencerHeaderWidth, WindowConstants.markerRowHeight); }
- }
-
- public Rect markerContentRect
- {
- get { return Rect.MinMaxRect(state.sequencerHeaderWidth, WindowConstants.markerRowYPosition, position.width, WindowConstants.markerRowYPosition + WindowConstants.markerRowHeight); }
- }
-
- Rect trackRect
- {
- get
- {
- var yMinHeight = headerHeight;
- return new Rect(0, yMinHeight, position.width, position.height - yMinHeight - horizontalScrollbarHeight);
- }
- }
-
- public Rect sequenceRect
- {
- get { return new Rect(0.0f, WindowConstants.markerRowYPosition, position.width - WindowConstants.sliderWidth, position.height - WindowConstants.timeAreaYPosition); }
- }
-
- public Rect sequenceHeaderRect
- {
- get { return new Rect(0.0f, WindowConstants.markerRowYPosition, state.sequencerHeaderWidth, position.height - WindowConstants.timeAreaYPosition); }
- }
-
- public Rect sequenceContentRect
- {
- get
- {
- return new Rect(
- state.sequencerHeaderWidth,
- WindowConstants.markerRowYPosition,
- position.width - state.sequencerHeaderWidth - (treeView != null && treeView.showingVerticalScrollBar ? WindowConstants.sliderWidth : 0),
- position.height - WindowConstants.markerRowYPosition - horizontalScrollbarHeight);
- }
- }
-
- public float verticalScrollbarWidth
- {
- get
- {
- return m_VerticalScrollBarSize;
- }
- }
-
- public float horizontalScrollbarHeight
- {
- get { return m_HorizontalScrollBarSize; }
- }
-
- float breadCrumbAreaWidth
- {
- get
- {
- return state.timeAreaRect.width - WindowConstants.selectorWidth - WindowConstants.cogButtonWidth - WindowConstants.cogButtonPadding;
- }
- }
-
- internal TimelineMode currentMode
- {
- get
- {
- if (state == null || state.editSequence.asset == null)
- return s_InactiveMode;
- if (state.editSequence.isReadOnly)
- return s_ReadonlyMode;
- if (state.editSequence.director == null || state.masterSequence.director == null)
- return s_EditAssetMode;
-
- if (PrefabUtility.IsPartOfPrefabAsset(state.editSequence.director))
- {
- var stage = PrefabStageUtility.GetCurrentPrefabStage();
- if (stage == null || !stage.IsPartOfPrefabContents(state.editSequence.director.gameObject))
- return s_PrefabOutOfContextMode;
- }
-
- if (!state.masterSequence.director.isActiveAndEnabled)
- return s_DisabledMode;
-
- return s_ActiveMode;
- }
- }
-
- void DoLayout()
- {
- var rawType = Event.current.rawType; // TODO: rawType seems to be broken after calling Use(), use this Hack and remove it once it's fixed.
- var mousePosition = Event.current.mousePosition; // mousePosition is also affected by this bug and does not reflect the original position after a Use()
-
- Initialize();
- HandleSplitterResize();
-
- var processManipulators = Event.current.type != EventType.Repaint && Event.current.type != EventType.Layout;
-
- if (processManipulators)
- {
- // Update what's under mouse the cursor
- PickerUtils.DoPick(state, mousePosition);
-
- if (state.editSequence.asset != null)
- m_PreTreeViewControl.HandleManipulatorsEvents(state);
- }
-
- SequencerGUI();
-
- if (processManipulators)
- {
- if (state.editSequence.asset != null)
- m_PostTreeViewControl.HandleManipulatorsEvents(state);
- }
-
- m_RectangleSelect.OnGUI(state, rawType, mousePosition);
- m_RectangleZoom.OnGUI(state, rawType, mousePosition);
- }
-
- void TimelineSectionGUI()
- {
- GUILayout.BeginVertical();
- {
- GUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.Width(position.width - state.sequencerHeaderWidth));
- {
- DoSequenceSelectorGUI();
- DoBreadcrumbGUI();
- OptionsGUI();
- }
- GUILayout.EndHorizontal();
-
- TimelineGUI();
- }
- GUILayout.EndVertical();
- }
-
- void SplitterGUI()
- {
- if (!state.IsEditingAnEmptyTimeline())
- {
- var splitterLineRect = new Rect(state.sequencerHeaderWidth - 1.0f, 0.0f, 2.0f, clientArea.height);
- EditorGUI.DrawRect(splitterLineRect, DirectorStyles.Instance.customSkin.colorTopOutline3);
- }
- }
-
- void TrackViewsGUI()
- {
- using (new GUIViewportScope(trackRect))
- {
- TracksGUI(trackRect, state, currentMode.TrackState(state));
- }
- }
-
- void UserOverlaysGUI()
- {
- if (Event.current.type != EventType.Repaint)
- return;
-
- // the rect containing the time area plus the time ruler
- var screenRect = new Rect(
- state.sequencerHeaderWidth,
- WindowConstants.timeAreaYPosition,
- position.width - state.sequencerHeaderWidth - (treeView != null && treeView.showingVerticalScrollBar ? WindowConstants.sliderWidth : 0),
- position.height - WindowConstants.timeAreaYPosition - horizontalScrollbarHeight);
-
- var startTime = state.PixelToTime(screenRect.xMin);
- var endTime = state.PixelToTime(screenRect.xMax);
-
- using (new GUIViewportScope(screenRect))
- {
- foreach (var entry in m_OverlayQueue)
- {
- var uiState = MarkerUIStates.None;
- if (entry.isCollapsed)
- uiState |= MarkerUIStates.Collapsed;
- if (entry.isSelected)
- uiState |= MarkerUIStates.Selected;
- var region = new MarkerOverlayRegion(GUIClip.Clip(entry.rect), screenRect, startTime, endTime);
- try
- {
- entry.editor.DrawOverlay(entry.marker, uiState, region);
- }
- catch (Exception e)
- {
- Debug.LogException(e);
- }
- }
- }
-
- m_OverlayQueue.Clear();
- }
-
- void DrawHeaderBackground()
- {
- var rect = state.timeAreaRect;
- rect.xMin = 0.0f;
- EditorGUI.DrawRect(rect, DirectorStyles.Instance.customSkin.colorTimelineBackground);
- }
-
- void HandleBottomFillerDragAndDrop(Rect rect)
- {
- if (Event.current.type != EventType.DragUpdated &&
- Event.current.type != EventType.DragExited &&
- Event.current.type != EventType.DragPerform)
- return;
-
- if (instance.treeView == null || instance.treeView.timelineDragging == null)
- return;
-
- if (!rect.Contains(Event.current.mousePosition))
- return;
-
- instance.treeView.timelineDragging.DragElement(null, new Rect(), -1);
- }
-
- void DrawHeaderBackgroundBottomFiller()
- {
- var rect = sequenceRect;
- rect.yMin = rect.yMax;
- rect.yMax = rect.yMax + WindowConstants.sliderWidth;
- if (state.editSequence.asset != null && !state.IsEditingAnEmptyTimeline())
- {
- rect.width = state.sequencerHeaderWidth;
- }
- using (new GUIViewportScope(rect))
- {
- Graphics.DrawBackgroundRect(state, rect);
- }
-
- HandleBottomFillerDragAndDrop(rect);
- }
-
- void SequencerGUI()
- {
- var duration = state.editSequence.duration;
-
- DrawHeaderBackground();
- DurationGUI(TimelineItemArea.Header, duration);
-
- GUILayout.BeginHorizontal();
- {
- SequencerHeaderGUI();
- TimelineSectionGUI();
- }
- GUILayout.EndHorizontal();
-
- TrackViewsGUI();
- MarkerHeaderGUI();
- UserOverlaysGUI();
-
- DurationGUI(TimelineItemArea.Lines, duration);
- PlayRangeGUI(TimelineItemArea.Lines);
- TimeCursorGUI(TimelineItemArea.Lines);
- DrawHeaderBackgroundBottomFiller();
-
- SubTimelineRangeGUI();
-
- PlayRangeGUI(TimelineItemArea.Header);
- TimeCursorGUI(TimelineItemArea.Header);
-
- SplitterGUI();
- }
-
- void SubTimelineRangeGUI()
- {
- if (!state.IsEditingASubTimeline() || state.IsEditingAnEmptyTimeline()) return;
-
- var subTimelineOverlayColor = DirectorStyles.Instance.customSkin.colorSubSequenceOverlay;
-
- var range = state.editSequence.GetEvaluableRange();
- var area = new Vector2(state.TimeToPixel(range.start), state.TimeToPixel(range.end));
-
- var fullRect = sequenceContentRect;
- fullRect.yMin -= state.timeAreaRect.height;
-
- if (fullRect.xMin < area.x)
- {
- var before = fullRect;
- before.xMin = fullRect.xMin;
- before.xMax = Mathf.Min(area.x, fullRect.xMax);
- EditorGUI.DrawRect(before, subTimelineOverlayColor);
- }
-
- if (fullRect.xMax > area.y)
- {
- var after = fullRect;
- after.xMin = Mathf.Max(area.y, fullRect.xMin);
- after.xMax = fullRect.xMax;
- EditorGUI.DrawRect(after, subTimelineOverlayColor);
-
- // Space above the vertical scrollbar
- after.xMin = after.xMax;
- after.width = verticalScrollbarWidth;
- after.yMax = state.timeAreaRect.y + state.timeAreaRect.height + (state.showMarkerHeader ? WindowConstants.markerRowHeight : 0.0f);
- EditorGUI.DrawRect(after, subTimelineOverlayColor);
- }
- }
-
- void HandleSplitterResize()
- {
- state.mainAreaWidth = position.width;
-
- if (state.editSequence.asset == null)
- return;
-
- // Sequencer Header Splitter : The splitter has 6 pixels wide,center it around m_State.sequencerHeaderWidth. That's why there's this -3.
- Rect sequencerHeaderSplitterRect = new Rect(state.sequencerHeaderWidth - 3.0f, 0.0f, 6.0f, clientArea.height);
- EditorGUIUtility.AddCursorRect(sequencerHeaderSplitterRect, MouseCursor.SplitResizeLeftRight);
-
- if (Event.current.type == EventType.MouseDown)
- {
- if (sequencerHeaderSplitterRect.Contains(Event.current.mousePosition))
- m_SplitterCaptured = 1;
- }
-
- if (m_SplitterCaptured > 0)
- {
- if (Event.current.type == EventType.MouseUp)
- {
- m_SplitterCaptured = 0;
- Event.current.Use();
- }
-
- if (Event.current.type == EventType.MouseDrag)
- {
- if (m_SplitterCaptured == 1)
- {
- var percInc = Event.current.delta.x / position.width;
- m_HierarchySplitterPerc = Mathf.Clamp(m_HierarchySplitterPerc + percInc, WindowConstants.minHierarchySplitter, WindowConstants.maxHierarchySplitter);
- state.sequencerHeaderWidth += Event.current.delta.x;
- }
-
- Event.current.Use();
- }
- }
- }
-
- void OptionsGUI()
- {
- if (currentMode.headerState.options == TimelineModeGUIState.Hidden || state.editSequence.asset == null)
- return;
-
- using (new EditorGUI.DisabledScope(currentMode.headerState.options == TimelineModeGUIState.Disabled))
- {
- GUILayout.FlexibleSpace();
- if (EditorGUILayout.DropdownButton(DirectorStyles.optionsCogIcon, FocusType.Keyboard, EditorStyles.toolbarButton))
- {
- GenericMenu menu = new GenericMenu();
-
- menu.AddItem(EditorGUIUtility.TrTextContent("Seconds"), !state.timeInFrames, ChangeTimeCode, "seconds");
- menu.AddItem(EditorGUIUtility.TrTextContent("Frames"), state.timeInFrames, ChangeTimeCode, "frames");
- menu.AddSeparator("");
-
- TimeAreaContextMenu.AddTimeAreaMenuItems(menu, state);
-
- menu.AddSeparator("");
-
- bool standardFrameRate = false;
- standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/Film (24)", 24.0f);
- standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/PAL (25)", 25.0f);
- standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/NTSC (29.97)", 29.97f);
- standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/30", 30.0f);
- standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/50", 50.0f);
- standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/60", 60.0f);
-
- if (standardFrameRate)
- menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Frame Rate/Custom"));
- else
- menu.AddItem(EditorGUIUtility.TrTextContent("Frame Rate/Custom (" + state.editSequence.frameRate + ")"), true, () => {});
-
- menu.AddSeparator("");
- if (state.playRangeEnabled)
- {
- menu.AddItem(EditorGUIUtility.TrTextContent("Play Range Mode/Loop"), state.playRangeLoopMode, () => state.playRangeLoopMode = true);
- menu.AddItem(EditorGUIUtility.TrTextContent("Play Range Mode/Once"), !state.playRangeLoopMode, () => state.playRangeLoopMode = false);
- }
- else
- {
- menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Play Range Mode"));
- }
- menu.AddItem(EditorGUIUtility.TrTextContent("Playback Scrolling mode/None"), state.autoScrollMode == PlaybackScrollMode.None, () => state.autoScrollMode = PlaybackScrollMode.None);
- menu.AddItem(EditorGUIUtility.TrTextContent("Playback Scrolling mode/Smooth"), state.autoScrollMode == PlaybackScrollMode.Smooth, () => state.autoScrollMode = PlaybackScrollMode.Smooth);
- menu.AddItem(EditorGUIUtility.TrTextContent("Playback Scrolling mode/Pan"), state.autoScrollMode == PlaybackScrollMode.Pan, () => state.autoScrollMode = PlaybackScrollMode.Pan);
- menu.AddSeparator("");
- menu.AddItem(EditorGUIUtility.TrTextContent("Show Audio Waveforms"), state.showAudioWaveform, () =>
- {
- state.showAudioWaveform = !state.showAudioWaveform;
- });
- menu.AddItem(EditorGUIUtility.TrTextContent("Enable Audio Scrubbing"), !state.muteAudioScrubbing, () => state.muteAudioScrubbing = !state.muteAudioScrubbing);
-
- menu.AddSeparator("");
- menu.AddItem(EditorGUIUtility.TrTextContent("Snap to Frame"), state.frameSnap, () => state.frameSnap = !state.frameSnap);
- menu.AddItem(EditorGUIUtility.TrTextContent("Edge Snap"), state.edgeSnaps, () => state.edgeSnaps = !state.edgeSnaps);
-
- if (Unsupported.IsDeveloperMode())
- {
- menu.AddItem(EditorGUIUtility.TrTextContent("Show Snapping Debug"), SnapEngine.displayDebugLayout,
- () => SnapEngine.displayDebugLayout = !SnapEngine.displayDebugLayout);
-
- menu.AddItem(EditorGUIUtility.TrTextContent("Debug TimeArea"), false,
- () =>
- Debug.LogFormat("translation: {0} scale: {1} rect: {2} shownRange: {3}", m_TimeArea.translation, m_TimeArea.scale, m_TimeArea.rect, m_TimeArea.shownArea));
-
- menu.AddItem(EditorGUIUtility.TrTextContent("Edit Skin"), false, () => Selection.activeObject = DirectorStyles.Instance.customSkin);
-
- menu.AddItem(EditorGUIUtility.TrTextContent("Show QuadTree Debugger"), state.showQuadTree,
- () => state.showQuadTree = !state.showQuadTree);
- }
-
- menu.ShowAsContext();
- }
- }
- }
-
- bool AddStandardFrameRateMenu(GenericMenu menu, string name, float value)
- {
- bool on = state.editSequence.frameRate.Equals(value);
- if (state.editSequence.isReadOnly)
- {
- menu.AddDisabledItem(EditorGUIUtility.TextContent(name), on);
- }
- else
- {
- menu.AddItem(EditorGUIUtility.TextContent(name), on, r =>
- {
- state.editSequence.frameRate = value;
- }, value);
- }
- return on;
- }
-
- void ChangeTimeCode(object obj)
- {
- string format = obj.ToString();
- if (format == "frames")
- {
- state.timeInFrames = true;
- }
- else
- {
- state.timeInFrames = false;
- }
- }
-
- public void AddUserOverlay(IMarker marker, Rect rect, MarkerEditor editor, bool collapsed, bool selected)
- {
- if (marker == null)
- throw new ArgumentNullException("marker");
- if (editor == null)
- throw new ArgumentNullException("editor");
-
- m_OverlayQueue.Add(new MarkerOverlay()
- {
- isCollapsed = collapsed,
- isSelected = selected,
- marker = marker,
- rect = rect,
- editor = editor
- }
- );
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs.meta
deleted file mode 100644
index cd727fa..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Gui.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: a956e5803e95df349bd35832492d4014
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs
deleted file mode 100644
index 4e7734e..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs
+++ /dev/null
@@ -1,314 +0,0 @@
-using System.Linq;
-using UnityEngine;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- static readonly GUIContent[] k_TimeReferenceGUIContents =
- {
- EditorGUIUtility.TrTextContent("Local", "Display time based on the current timeline."),
- EditorGUIUtility.TrTextContent("Global", "Display time based on the master timeline.")
- };
-
- TimelineMarkerHeaderGUI m_MarkerHeaderGUI;
-
- void SequencerHeaderGUI()
- {
- using (new EditorGUI.DisabledScope(state.editSequence.asset == null))
- {
- GUILayout.BeginVertical();
- {
- TransportToolbarGUI();
-
- GUILayout.BeginHorizontal(GUILayout.Width(sequenceHeaderRect.width));
- {
- if (state.editSequence.asset != null)
- {
- GUILayout.Space(DirectorStyles.kBaseIndent);
- AddButtonGUI();
- GUILayout.FlexibleSpace();
- EditModeToolbarGUI(currentMode);
- ShowMarkersButton();
- EditorGUILayout.Space();
- }
- }
- GUILayout.EndHorizontal();
- }
- GUILayout.EndVertical();
- }
- }
-
- void MarkerHeaderGUI()
- {
- var timelineAsset = state.editSequence.asset;
- if (timelineAsset == null)
- return;
-
- if (m_MarkerHeaderGUI == null)
- m_MarkerHeaderGUI = new TimelineMarkerHeaderGUI(timelineAsset, state);
- m_MarkerHeaderGUI.Draw(markerHeaderRect, markerContentRect, state);
- }
-
- void TransportToolbarGUI()
- {
- GUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.Width(sequenceHeaderRect.width));
- {
- using (new EditorGUI.DisabledScope(currentMode.PreviewState(state) == TimelineModeGUIState.Disabled))
- {
- PreviewModeButtonGUI();
- }
-
- using (new EditorGUI.DisabledScope(currentMode.ToolbarState(state) == TimelineModeGUIState.Disabled))
- {
- GotoBeginingSequenceGUI();
- PreviousEventButtonGUI();
- PlayButtonGUI();
- NextEventButtonGUI();
- GotoEndSequenceGUI();
- GUILayout.Space(10.0f);
- PlayRangeButtonGUI();
- GUILayout.FlexibleSpace();
- TimeCodeGUI();
- ReferenceTimeGUI();
- }
- }
- GUILayout.EndHorizontal();
- }
-
- void PreviewModeButtonGUI()
- {
- EditorGUI.BeginChangeCheck();
- var enabled = state.previewMode;
- enabled = GUILayout.Toggle(enabled, DirectorStyles.previewContent, EditorStyles.toolbarButton);
- if (EditorGUI.EndChangeCheck())
- {
- // turn off auto play as well, so it doesn't auto reenable
- if (!enabled)
- {
- state.SetPlaying(false);
- state.recording = false;
- }
-
- state.previewMode = enabled;
-
- // if we are successfully enabled, rebuild the graph so initial states work correctly
- // Note: testing both values because previewMode setter can "fail"
- if (enabled && state.previewMode)
- state.rebuildGraph = true;
- }
- }
-
- void GotoBeginingSequenceGUI()
- {
- if (GUILayout.Button(DirectorStyles.gotoBeginingContent, EditorStyles.toolbarButton))
- {
- state.editSequence.time = 0;
- state.EnsurePlayHeadIsVisible();
- }
- }
-
- // in the editor the play button starts/stops simulation
- void PlayButtonGUIEditor()
- {
- EditorGUI.BeginChangeCheck();
- var isPlaying = GUILayout.Toggle(state.playing, DirectorStyles.playContent, EditorStyles.toolbarButton);
- if (EditorGUI.EndChangeCheck())
- {
- state.SetPlaying(isPlaying);
- }
- }
-
- // in playmode the button reflects the playing state.
- // needs to disabled if playing is not possible
- void PlayButtonGUIPlayMode()
- {
- bool buttonEnabled = state.masterSequence.director != null &&
- state.masterSequence.director.isActiveAndEnabled;
- using (new EditorGUI.DisabledScope(!buttonEnabled))
- {
- PlayButtonGUIEditor();
- }
- }
-
- void PlayButtonGUI()
- {
- if (!Application.isPlaying)
- PlayButtonGUIEditor();
- else
- PlayButtonGUIPlayMode();
- }
-
- void NextEventButtonGUI()
- {
- if (GUILayout.Button(DirectorStyles.nextFrameContent, EditorStyles.toolbarButton))
- {
- state.referenceSequence.frame += 1;
- }
- }
-
- void PreviousEventButtonGUI()
- {
- if (GUILayout.Button(DirectorStyles.previousFrameContent, EditorStyles.toolbarButton))
- {
- state.referenceSequence.frame -= 1;
- }
- }
-
- void GotoEndSequenceGUI()
- {
- if (GUILayout.Button(DirectorStyles.gotoEndContent, EditorStyles.toolbarButton))
- {
- state.editSequence.time = state.editSequence.asset.duration;
- state.EnsurePlayHeadIsVisible();
- }
- }
-
- void PlayRangeButtonGUI()
- {
- using (new EditorGUI.DisabledScope(EditorApplication.isPlaying || state.IsEditingASubTimeline()))
- {
- state.playRangeEnabled = GUILayout.Toggle(state.playRangeEnabled, DirectorStyles.Instance.playrangeContent, EditorStyles.toolbarButton);
- }
- }
-
- void AddButtonGUI()
- {
- if (currentMode.trackOptionsState.newButton == TimelineModeGUIState.Hidden)
- return;
-
- using (new EditorGUI.DisabledScope(currentMode.trackOptionsState.newButton == TimelineModeGUIState.Disabled))
- {
- if (EditorGUILayout.DropdownButton(DirectorStyles.newContent, FocusType.Passive, EditorStyles.toolbarPopup))
- {
- // if there is 1 and only 1 track selected, AND it's a group, add to that group
- var groupTracks = SelectionManager.SelectedTracks().ToList();
- if (groupTracks.Any(x => x.GetType() != typeof(GroupTrack) || x.lockedInHierarchy))
- groupTracks = null;
-
- SequencerContextMenu.ShowNewTracksContextMenu(groupTracks, state, EditorGUILayout.s_LastRect);
- }
- }
- }
-
- void ShowMarkersButton()
- {
- var asset = state.editSequence.asset;
- if (asset == null)
- return;
-
- var content = state.showMarkerHeader ? DirectorStyles.showMarkersOn : DirectorStyles.showMarkersOff;
- SetShowMarkerHeader(GUILayout.Toggle(state.showMarkerHeader, content, DirectorStyles.Instance.showMarkersBtn));
- }
-
- internal void SetShowMarkerHeader(bool newValue)
- {
- if (state.showMarkerHeader == newValue)
- return;
-
- TimelineUndo.PushUndo(state.editSequence.viewModel, "Toggle Show Markers");
- state.showMarkerHeader = newValue;
- if (!newValue)
- {
- var asset = state.editSequence.asset;
- if (asset != null && asset.markerTrack != null)
- {
- SelectionManager.Remove(asset.markerTrack);
- foreach (var marker in asset.markerTrack.GetMarkers())
- {
- SelectionManager.Remove(marker);
- }
- }
- }
- }
-
- internal void SetShowTrackMarkers(TrackAsset track, bool showMarkerHeader)
- {
- var currentValue = track.GetShowMarkers();
- if (currentValue != showMarkerHeader)
- {
- TimelineUndo.PushUndo(state.editSequence.viewModel, "Toggle Show Markers");
- track.SetShowMarkers(showMarkerHeader);
- if (!showMarkerHeader)
- {
- foreach (var marker in track.GetMarkers())
- {
- SelectionManager.Remove(marker);
- }
- }
- }
- }
-
- static void EditModeToolbarGUI(TimelineMode mode)
- {
- using (new EditorGUI.DisabledScope(mode.EditModeButtonsState(instance.state) == TimelineModeGUIState.Disabled))
- {
- var editType = EditMode.editType;
-
- using (var checkScope = new EditorGUI.ChangeCheckScope())
- {
- var icon = editType == EditMode.EditType.Mix ? DirectorStyles.mixOn : DirectorStyles.mixOff;
- GUILayout.Toggle(editType == EditMode.EditType.Mix, icon, DirectorStyles.Instance.editModeBtn);
-
- if (checkScope.changed)
- EditMode.editType = EditMode.EditType.Mix;
- }
- using (var checkScope = new EditorGUI.ChangeCheckScope())
- {
- var icon = editType == EditMode.EditType.Ripple ? DirectorStyles.rippleOn : DirectorStyles.rippleOff;
- GUILayout.Toggle(editType == EditMode.EditType.Ripple, icon, DirectorStyles.Instance.editModeBtn);
- if (checkScope.changed)
- EditMode.editType = EditMode.EditType.Ripple;
- }
- using (var checkScope = new EditorGUI.ChangeCheckScope())
- {
- var icon = editType == EditMode.EditType.Replace ? DirectorStyles.replaceOn : DirectorStyles.replaceOff;
- GUILayout.Toggle(editType == EditMode.EditType.Replace, icon, DirectorStyles.Instance.editModeBtn);
- if (checkScope.changed)
- EditMode.editType = EditMode.EditType.Replace;
- }
- }
- }
-
- // Draws the box to enter the time field
- void TimeCodeGUI()
- {
- EditorGUI.BeginChangeCheck();
-
- var currentTime = state.editSequence.asset != null ? TimeReferenceUtility.ToTimeString(state.editSequence.time, "F1") : "0";
- var r = EditorGUILayout.GetControlRect(false, EditorGUI.kSingleLineHeight, EditorStyles.toolbarTextField, GUILayout.MinWidth(WindowConstants.minTimeCodeWidth));
- var id = GUIUtility.GetControlID("RenameFieldTextField".GetHashCode(), FocusType.Passive, r);
- var newCurrentTime = EditorGUI.DelayedTextFieldInternal(r, id, GUIContent.none, currentTime, null, EditorStyles.toolbarTextField);
-
- if (EditorGUI.EndChangeCheck())
- state.editSequence.time = TimeReferenceUtility.FromTimeString(newCurrentTime);
- }
-
- void ReferenceTimeGUI()
- {
- if (!state.IsEditingASubTimeline())
- return;
-
- EditorGUI.BeginChangeCheck();
-
- var rect = EditorGUILayout.GetControlRect(false, EditorGUI.kSingleLineHeight, EditorStyles.toolbarButton, GUILayout.Width(WindowConstants.refTimeWidth));
- state.timeReferenceMode = (TimeReferenceMode)EditorGUI.CycleButton(rect, (int)state.timeReferenceMode, k_TimeReferenceGUIContents, EditorStyles.toolbarButtonRight);
-
- if (EditorGUI.EndChangeCheck())
- OnTimeReferenceModeChanged();
- }
-
- void OnTimeReferenceModeChanged()
- {
- m_TimeAreaDirty = true;
- InitTimeAreaFrameRate();
- SyncTimeAreaShownRange();
-
- foreach (var inspector in InspectorWindow.GetAllInspectorWindows())
- {
- inspector.Repaint();
- }
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs.meta
deleted file mode 100644
index a06ca5f..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_HeaderGui.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs
deleted file mode 100644
index ce88372..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- readonly Control m_PreTreeViewControl = new Control();
- readonly Control m_PostTreeViewControl = new Control();
-
- readonly RectangleSelect m_RectangleSelect = new RectangleSelect();
- readonly RectangleZoom m_RectangleZoom = new RectangleZoom();
-
- void InitializeManipulators()
- {
- // Order is important!
-
- // Manipulators that needs to be processed BEFORE the treeView (mainly anything clip related)
- m_PreTreeViewControl.AddManipulator(new TimelinePanManipulator());
- m_PreTreeViewControl.AddManipulator(new InlineCurveResize());
- m_PreTreeViewControl.AddManipulator(new TrackZoom());
- m_PreTreeViewControl.AddManipulator(new Jog());
- m_PreTreeViewControl.AddManipulator(TimelineZoomManipulator.Instance);
- m_PreTreeViewControl.AddManipulator(new ContextMenuManipulator());
- m_PreTreeViewControl.AddManipulator(new TimelineMarkerHeaderContextMenu());
-
- m_PreTreeViewControl.AddManipulator(new EaseClip());
- m_PreTreeViewControl.AddManipulator(new TrimClip());
- m_PreTreeViewControl.AddManipulator(new SelectAndMoveItem());
- m_PreTreeViewControl.AddManipulator(new TrackDoubleClick());
- m_PreTreeViewControl.AddManipulator(new DrillIntoClip());
- m_PreTreeViewControl.AddManipulator(new ItemActionShortcutManipulator());
- m_PreTreeViewControl.AddManipulator(new InlineCurvesShortcutManipulator());
-
- // Manipulators that needs to be processed AFTER the treeView or any GUI element able to use event (like inline curves)
- m_PostTreeViewControl.AddManipulator(new TimeAreaContextMenu());
- m_PostTreeViewControl.AddManipulator(new TrackShortcutManipulator());
- m_PostTreeViewControl.AddManipulator(new TimelineShortcutManipulator());
- m_PostTreeViewControl.AddManipulator(new ClearSelection());
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs.meta
deleted file mode 100644
index 1bc3569..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: c3a595c9a8ed19040bb2612fe168759d
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs
deleted file mode 100644
index 99a1ab6..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs
+++ /dev/null
@@ -1,131 +0,0 @@
-using System.Linq;
-using UnityEngine;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- TimeAreaItem m_PlayRangeEnd;
- TimeAreaItem m_PlayRangeStart;
-
- void PlayRangeGUI(TimelineItemArea area)
- {
- if (!currentMode.ShouldShowPlayRange(state) || treeView == null)
- return;
-
- if (state.masterSequence.asset != null && !state.masterSequence.asset.GetRootTracks().Any())
- return;
-
- // left Time Cursor
- if (m_PlayRangeStart == null || m_PlayRangeStart.style != styles.playTimeRangeStart)
- {
- m_PlayRangeStart = new TimeAreaItem(styles.playTimeRangeStart, OnTrackHeadMinSelectDrag);
- Vector2 offset = new Vector2(-2.0f, 0);
- m_PlayRangeStart.boundOffset = offset;
- }
-
- // right Time Cursor
- if (m_PlayRangeEnd == null || m_PlayRangeEnd.style != styles.playTimeRangeEnd)
- {
- m_PlayRangeEnd = new TimeAreaItem(styles.playTimeRangeEnd, OnTrackHeadMaxSelectDrag);
- Vector2 offset = new Vector2(2.0f, 0);
- m_PlayRangeEnd.boundOffset = offset;
- }
-
- if (area == TimelineItemArea.Header)
- DrawPlayRange(true, false);
- else if (area == TimelineItemArea.Lines)
- DrawPlayRange(false, true);
- }
-
- void DrawPlayRange(bool drawHeads, bool drawLines)
- {
- Rect timeCursorRect = state.timeAreaRect;
- timeCursorRect.height = clientArea.height;
-
- m_PlayRangeEnd.HandleManipulatorsEvents(state);
- m_PlayRangeStart.HandleManipulatorsEvents(state);
-
- // The first time a user enable the play range, we put the play range 75% around the current time...
- if (state.playRange == TimelineAssetViewModel.NoPlayRangeSet)
- {
- float minimumPlayRangeTime = 0.01f;
- float t0 = Mathf.Max(0.0f, state.PixelToTime(state.timeAreaRect.xMin));
- float t1 = Mathf.Min((float)state.masterSequence.duration, state.PixelToTime(state.timeAreaRect.xMax));
-
- if (Mathf.Abs(t1 - t0) <= minimumPlayRangeTime)
- {
- state.playRange = new Vector2(t0, t1);
- return;
- }
-
- float deltaT = (t1 - t0) * 0.25f / 2.0f;
-
- t0 += deltaT;
- t1 -= deltaT;
-
- if (t1 < t0)
- {
- float temp = t0;
- t0 = t1;
- t1 = temp;
- }
-
- if (Mathf.Abs(t1 - t0) < minimumPlayRangeTime)
- {
- if (t0 - minimumPlayRangeTime > 0.0f)
- t0 -= minimumPlayRangeTime;
- else if (t1 + minimumPlayRangeTime < state.masterSequence.duration)
- t1 += minimumPlayRangeTime;
- }
-
- state.playRange = new Vector2(t0, t1);
- }
-
- // Draw the head or the lines according to the parameters..
- m_PlayRangeStart.drawHead = drawHeads;
- m_PlayRangeStart.drawLine = drawLines;
-
- m_PlayRangeEnd.drawHead = drawHeads;
- m_PlayRangeEnd.drawLine = drawLines;
-
- var playRangeTime = state.playRange;
- m_PlayRangeStart.Draw(sequenceContentRect, state, playRangeTime.x);
- m_PlayRangeEnd.Draw(sequenceContentRect, state, playRangeTime.y);
-
- // Draw Time Range Box from Start to End...
- if (state.playRangeEnabled && m_PlayHead != null)
- {
- Rect rect =
- Rect.MinMaxRect(
- Mathf.Clamp(state.TimeToPixel(playRangeTime.x), state.timeAreaRect.xMin, state.timeAreaRect.xMax),
- m_PlayHead.bounds.yMax,
- Mathf.Clamp(state.TimeToPixel(playRangeTime.y), state.timeAreaRect.xMin, state.timeAreaRect.xMax),
- sequenceContentRect.height + state.timeAreaRect.height + timeCursorRect.y
- );
-
-
- EditorGUI.DrawRect(rect, DirectorStyles.Instance.customSkin.colorRange);
-
- rect.height = 3f;
- EditorGUI.DrawRect(rect, Color.white);
- }
- }
-
- void OnTrackHeadMinSelectDrag(double newTime)
- {
- Vector2 range = state.playRange;
- range.x = (float)newTime;
- state.playRange = range;
- m_PlayRangeStart.showTooltip = true;
- }
-
- void OnTrackHeadMaxSelectDrag(double newTime)
- {
- Vector2 range = state.playRange;
- range.y = (float)newTime;
- state.playRange = range;
- m_PlayRangeEnd.showTooltip = true;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs.meta
deleted file mode 100644
index dd2e450..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- userData:
- assetBundleName:
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs
deleted file mode 100644
index fbb3648..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs
+++ /dev/null
@@ -1,79 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Playables;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- PlayableLookup m_PlayableLookup = new PlayableLookup();
-
- class PlayableLookup
- {
- const int k_InitialDictionarySize = 10;
-
- readonly Dictionary<AnimationClip, Playable> m_AnimationClipToPlayable =
- new Dictionary<AnimationClip, Playable>(k_InitialDictionarySize);
- readonly Dictionary<AnimationClip, TimelineClip> m_AnimationClipToTimelineClip =
- new Dictionary<AnimationClip, TimelineClip>(k_InitialDictionarySize);
-
- public void UpdatePlayableLookup(TimelineClip clip, GameObject go, Playable p)
- {
- if (clip == null || go == null || !p.IsValid())
- return;
-
- if (clip.curves != null)
- m_AnimationClipToTimelineClip[clip.curves] = clip;
-
- UpdatePlayableLookup(clip.parentTrack.timelineAsset, clip, go, p);
- }
-
- public void UpdatePlayableLookup(TrackAsset track, GameObject go, Playable p)
- {
- if (track == null || go == null || !p.IsValid())
- return;
-
- UpdatePlayableLookup(track.timelineAsset, track, go, p);
- }
-
- void UpdatePlayableLookup(TimelineAsset timelineAsset, ICurvesOwner curvesOwner, GameObject go, Playable p)
- {
- var director = go.GetComponent<PlayableDirector>();
- var editingDirector = instance.state.editSequence.director;
- // No Asset mode update
- if (curvesOwner.curves != null && director != null && director == editingDirector &&
- timelineAsset == instance.state.editSequence.asset)
- {
- m_AnimationClipToPlayable[curvesOwner.curves] = p;
- }
- }
-
- public bool GetPlayableFromAnimClip(AnimationClip clip, out Playable p)
- {
- if (clip == null)
- {
- p = Playable.Null;
- return false;
- }
-
- return m_AnimationClipToPlayable.TryGetValue(clip, out p);
- }
-
- public TimelineClip GetTimelineClipFromCurves(AnimationClip clip)
- {
- if (clip == null)
- return null;
-
- TimelineClip timelineClip = null;
- m_AnimationClipToTimelineClip.TryGetValue(clip, out timelineClip);
- return timelineClip;
- }
-
- public void ClearPlayableLookup()
- {
- m_AnimationClipToPlayable.Clear();
- }
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs.meta
deleted file mode 100644
index 4e0e676..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs
deleted file mode 100644
index ef28cdf..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs
+++ /dev/null
@@ -1,80 +0,0 @@
-using System;
-using UnityEngine;
-using UnityEngine.Playables;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- void OnPreviewPlayModeChanged(bool isPlaying)
- {
- if (EditorApplication.isPlaying)
- return;
-
- if (isPlaying)
- {
- PreparePreviewPlay();
- EditorApplication.update += OnPreviewPlay;
- }
- else
- {
- EditorApplication.update -= OnPreviewPlay;
- }
- }
-
- void PreparePreviewPlay()
- {
- if (state == null || state.masterSequence.asset == null || state.masterSequence.director == null)
- return;
- if (state.playRangeEnabled && !state.isJogging)
- {
- EnsurePlayRangeIsRespected();
- }
- }
-
- internal void OnPreviewPlay()
- {
- if (state == null || state.masterSequence.asset == null || state.masterSequence.director == null)
- return;
-
- var director = state.masterSequence.director;
- if (director.timeUpdateMode == DirectorUpdateMode.Manual)
- {
- Repaint();
- return;
- }
-
- if (state.isJogging)
- {
- ApplyJog();
- }
- else if (state.playRangeEnabled)
- {
- EnsurePlayRangeIsRespected();
- }
-
- if (director.extrapolationMode == DirectorWrapMode.None && director.playableGraph.IsValid() && director.playableGraph.IsDone())
- {
- //reset time if we hit the end of the timeline
- state.masterSequence.time = 0.0;
- state.Pause();
- }
-
- Repaint();
- AudioMixerWindow.RepaintAudioMixerWindow();
- }
-
- void ApplyJog()
- {
- state.masterSequence.time = Math.Max(0.0, Math.Min(state.masterSequence.duration, state.masterSequence.time + state.playbackSpeed));
- }
-
- void EnsurePlayRangeIsRespected()
- {
- var playRangeTime = state.playRange;
- var time = state.masterSequence.time;
- if (time > playRangeTime.y || time < playRangeTime.x)
- state.masterSequence.time = playRangeTime.x;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs.meta
deleted file mode 100644
index 7ccfdb9..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: 5c9c9f62af2efb948a1974650039e2db
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs
deleted file mode 100644
index c736e2e..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs
+++ /dev/null
@@ -1,80 +0,0 @@
-using UnityEngine;
-using UnityEngine.Playables;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- [SerializeField]
- SequencePath m_SequencePath;
- private Object lastSelectedGO { get; set; }
-
- void OnSelectionChange()
- {
- RefreshSelection(false);
- }
-
- void RefreshSelection(bool forceRebuild)
- {
- // if we're in Locked mode, keep current selection - don't use locked property because the
- // sequence hierarchy may need to be rebuilt and it assumes no asset == unlocked
- if (m_LockTracker.isLocked || (state != null && state.recording))
- {
- RestoreLastSelection(forceRebuild);
- return;
- }
-
- // selection is a TimelineAsset
- Object selectedObject = Selection.activeObject as TimelineAsset;
- if (selectedObject != null)
- {
- SetCurrentSelection(Selection.activeObject);
- return;
- }
-
- // selection is a GameObject, or a prefab with a director
- var selectedGO = Selection.activeGameObject;
- if (selectedGO != null)
- {
- bool isSceneObject = !PrefabUtility.IsPartOfPrefabAsset(selectedGO);
- bool hasDirector = selectedGO.GetComponent<PlayableDirector>() != null;
- if (isSceneObject || hasDirector)
- {
- SetCurrentSelection(selectedGO);
- return;
- }
- }
-
- // otherwise, keep the same selection.
- RestoreLastSelection(forceRebuild);
- }
-
- void RestoreLastSelection(bool forceRebuild)
- {
- state.SetCurrentSequencePath(m_SequencePath, forceRebuild);
- }
-
- void SetCurrentSelection(Object obj)
- {
- var selectedGameObject = obj as GameObject;
- if (selectedGameObject != null)
- {
- PlayableDirector director = TimelineUtility.GetDirectorComponentForGameObject(selectedGameObject);
- SetCurrentTimeline(director);
- lastSelectedGO = selectedGameObject;
- }
- else
- {
- var selectedSequenceAsset = obj as TimelineAsset;
- if (selectedSequenceAsset != null)
- {
- SetCurrentTimeline(selectedSequenceAsset);
- lastSelectedGO = selectedGameObject;
- }
- }
-
- Repaint();
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs.meta
deleted file mode 100644
index 03c0749..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Selection.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: 16548db454f7a3344b41ca2e5cdb52b2
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs
deleted file mode 100644
index 789c0ba..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- void InitializeStateChange()
- {
- state.OnPlayStateChange += OnPreviewPlayModeChanged;
- state.OnDirtyStampChange += OnStateChange;
- state.OnBeforeSequenceChange += OnBeforeSequenceChange;
- state.OnAfterSequenceChange += OnAfterSequenceChange;
-
- state.OnRebuildGraphChange += () =>
- {
- // called when the graph is rebuild, since the UI tree isn't necessarily rebuilt.
- if (!state.rebuildGraph)
- {
- // send callbacks to the tacks
- if (treeView != null)
- {
- var allTrackGuis = treeView.allTrackGuis;
- if (allTrackGuis != null)
- {
- for (int i = 0; i < allTrackGuis.Count; i++)
- allTrackGuis[i].OnGraphRebuilt();
- }
- }
- }
- };
-
- state.OnTimeChange += () =>
- {
- if (EditorApplication.isPlaying == false)
- {
- state.UpdateRecordingState();
- EditorApplication.SetSceneRepaintDirty();
- }
-
- // the time is sync'd prior to the callback
- state.Evaluate(); // will do the repaint
-
- InspectorWindow.RepaintAllInspectors();
- };
-
- state.OnRecordingChange += () =>
- {
- if (!state.recording)
- {
- TrackAssetRecordingExtensions.ClearRecordingState();
- }
- };
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs.meta
deleted file mode 100644
index 65ef3fe..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: b926af22079e00e4a8c073321194cea1
-MonoImporter:
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- userData:
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs
deleted file mode 100644
index 3b6bda6..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs
+++ /dev/null
@@ -1,107 +0,0 @@
-using System;
-using UnityEngine;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- [NonSerialized] TimelineTimeArea m_TimeArea;
- public TimeArea timeArea { get { return m_TimeArea; } }
-
- internal static class Styles
- {
- public static string DurationModeText = L10n.Tr("Duration Mode/{0}");
- }
-
- float m_LastFrameRate;
- bool m_TimeAreaDirty = true;
-
- void InitializeTimeArea()
- {
- if (m_TimeArea == null)
- {
- m_TimeArea = new TimelineTimeArea(state, false)
- {
- hRangeLocked = false,
- vRangeLocked = true,
- margin = 10,
- scaleWithWindow = true,
- hSlider = true,
- vSlider = false,
- hBaseRangeMin = 0.0f,
- hBaseRangeMax = WindowState.kMaxShownTime,
- hRangeMin = 0.0f,
- hScaleMax = WindowConstants.maxTimeAreaScaling,
- rect = state.timeAreaRect
- };
-
- m_TimeAreaDirty = true;
- InitTimeAreaFrameRate();
- SyncTimeAreaShownRange();
- }
- }
-
- void TimelineGUI()
- {
- if (!currentMode.ShouldShowTimeArea(state))
- return;
-
- Rect rect = state.timeAreaRect;
- m_TimeArea.rect = new Rect(rect.x, rect.y, rect.width, clientArea.height - rect.y);
-
- if (m_LastFrameRate != state.referenceSequence.frameRate)
- InitTimeAreaFrameRate();
-
- SyncTimeAreaShownRange();
-
- m_TimeArea.BeginViewGUI();
- m_TimeArea.TimeRuler(rect, state.referenceSequence.frameRate, true, false, 1.0f, state.timeInFrames ? TimeArea.TimeFormat.Frame : TimeArea.TimeFormat.TimeFrame);
- m_TimeArea.EndViewGUI();
- }
-
- void InitTimeAreaFrameRate()
- {
- m_LastFrameRate = state.referenceSequence.frameRate;
- m_TimeArea.hTicks.SetTickModulosForFrameRate(m_LastFrameRate);
- }
-
- void SyncTimeAreaShownRange()
- {
- var range = state.timeAreaShownRange;
- if (!Mathf.Approximately(range.x, m_TimeArea.shownArea.x) || !Mathf.Approximately(range.y, m_TimeArea.shownArea.xMax))
- {
- // set view data onto the time area
- if (m_TimeAreaDirty)
- {
- m_TimeArea.SetShownHRange(range.x, range.y);
- m_TimeAreaDirty = false;
- }
- else
- {
- // set time area data onto the view data
- state.TimeAreaChanged();
- }
- }
-
- m_TimeArea.hBaseRangeMax = (float)state.editSequence.duration;
- }
-
- class TimelineTimeArea : TimeArea
- {
- readonly WindowState m_State;
-
- public TimelineTimeArea(WindowState state, bool minimalGUI) : base(minimalGUI)
- {
- m_State = state;
- }
-
- public override string FormatTickTime(float time, float frameRate, TimeFormat timeFormat)
- {
- time = m_State.timeReferenceMode == TimeReferenceMode.Global ?
- (float)m_State.editSequence.ToGlobalTime(time) : time;
-
- return FormatTime(time, frameRate, timeFormat);
- }
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs.meta
deleted file mode 100644
index 7a00108..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeArea.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-MonoImporter:
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- icon: {instanceID: 0}
- userData:
- assetBundleName:
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs
deleted file mode 100644
index 9a0bee4..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs
+++ /dev/null
@@ -1,83 +0,0 @@
-using System;
-using UnityEngine;
-using UnityEngine.Timeline;
-using UnityEngine.Playables;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- TimeAreaItem m_PlayHead;
-
- void TimeCursorGUI(TimelineItemArea area)
- {
- DrawTimeOnSlider();
- if (!CanDrawTimeCursor(area))
- return;
-
- if (m_PlayHead == null || m_PlayHead.style != styles.timeCursor)
- {
- m_PlayHead = new TimeAreaItem(styles.timeCursor, OnTrackHeadDrag);
- m_PlayHead.AddManipulator(new PlayheadContextMenu(m_PlayHead));
- }
-
- var headerMode = area == TimelineItemArea.Header;
- DrawTimeCursor(headerMode, !headerMode);
- }
-
- bool CanDrawTimeCursor(TimelineItemArea area)
- {
- if (!currentMode.ShouldShowTimeCursor(state))
- return false;
-
- if (treeView == null || state.editSequence.asset == null || (state.editSequence.asset != null && state.IsEditingAnEmptyTimeline()))
- return false;
-
- if (area == TimelineItemArea.Lines && !state.TimeIsInRange((float)state.editSequence.time))
- return false;
-
- return true;
- }
-
- void DrawTimeOnSlider()
- {
- if (currentMode.ShouldShowTimeCursor(state))
- {
- var colorDimFactor = EditorGUIUtility.isProSkin ? 0.7f : 0.9f;
- var c = styles.timeCursor.normal.textColor * colorDimFactor;
-
- float time = Mathf.Max((float)state.editSequence.time, 0);
- float duration = (float)state.editSequence.duration;
-
- m_TimeArea.DrawTimeOnSlider(time, c, duration, DirectorStyles.kDurationGuiThickness);
- }
- }
-
- void DrawTimeCursor(bool drawHead, bool drawline)
- {
- m_PlayHead.HandleManipulatorsEvents(state);
-
- if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
- {
- if (state.timeAreaRect.Contains(Event.current.mousePosition))
- {
- state.SetPlaying(false);
- m_PlayHead.HandleManipulatorsEvents(state);
- state.editSequence.time = Math.Max(0.0, state.GetSnappedTimeAtMousePosition(Event.current.mousePosition));
- }
- }
-
- state.isClipSnapping = false;
-
- m_PlayHead.drawLine = drawline;
- m_PlayHead.drawHead = drawHead;
- m_PlayHead.Draw(sequenceContentRect, state, state.editSequence.time);
- }
-
- void OnTrackHeadDrag(double newTime)
- {
- state.editSequence.time = Math.Max(0.0, newTime);
- m_PlayHead.showTooltip = true;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs.meta
deleted file mode 100644
index 44d5a83..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TimeCursor.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-MonoImporter:
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs
deleted file mode 100644
index 578ae60..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs
+++ /dev/null
@@ -1,219 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-using UnityEngine.Timeline;
-using UnityEngine.Playables;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- public TimelineTreeViewGUI treeView { get; private set; }
-
- void TracksGUI(Rect clientRect, WindowState state, TimelineModeGUIState trackState)
- {
- if (Event.current.type == EventType.Repaint && treeView != null)
- {
- state.spacePartitioner.Clear();
- }
-
- if (state.IsEditingASubTimeline() && !state.IsEditingAnEmptyTimeline())
- {
- var headerRect = clientRect;
- headerRect.width = state.sequencerHeaderWidth;
- Graphics.DrawBackgroundRect(state, headerRect);
-
- var clipRect = clientRect;
- clipRect.xMin = headerRect.xMax;
- Graphics.DrawBackgroundRect(state, clipRect, subSequenceMode: true);
- }
- else
- {
- Graphics.DrawBackgroundRect(state, clientRect);
- }
-
- if (!state.IsEditingAnEmptyTimeline())
- m_TimeArea.DrawMajorTicks(sequenceContentRect, state.referenceSequence.frameRate);
-
- GUILayout.BeginVertical();
- {
- GUILayout.Space(5.0f);
- GUILayout.BeginHorizontal();
-
- if (this.state.editSequence.asset == null)
- DrawNoSequenceGUI(state);
- else
- DrawTracksGUI(clientRect, trackState);
-
- GUILayout.EndHorizontal();
- }
- GUILayout.EndVertical();
-
- Graphics.DrawShadow(clientRect);
- }
-
- void DrawNoSequenceGUI(WindowState windowState)
- {
- bool showCreateButton = false;
- var currentlySelectedGo = UnityEditor.Selection.activeObject != null ? UnityEditor.Selection.activeObject as GameObject : null;
- var textContent = DirectorStyles.noTimelineAssetSelected;
- var existingDirector = currentlySelectedGo != null ? currentlySelectedGo.GetComponent<PlayableDirector>() : null;
- var existingAsset = existingDirector != null ? existingDirector.playableAsset : null;
-
- if (currentlySelectedGo != null && !TimelineUtility.IsPrefabOrAsset(currentlySelectedGo) && existingAsset == null)
- {
- showCreateButton = true;
- textContent = new GUIContent(String.Format(DirectorStyles.createTimelineOnSelection.text, currentlySelectedGo.name, "a Director component and a Timeline asset"));
- }
- GUILayout.FlexibleSpace();
- GUILayout.BeginVertical();
- GUILayout.FlexibleSpace();
-
- GUILayout.Label(textContent);
-
- if (showCreateButton)
- {
- GUILayout.BeginHorizontal();
- var textSize = GUI.skin.label.CalcSize(textContent);
- GUILayout.Space((textSize.x / 2.0f) - (WindowConstants.createButtonWidth / 2.0f));
- if (GUILayout.Button("Create", GUILayout.Width(WindowConstants.createButtonWidth)))
- {
- var message = DirectorStyles.createNewTimelineText.text + " '" + currentlySelectedGo.name + "'";
- string newSequencePath = EditorUtility.SaveFilePanelInProject(DirectorStyles.createNewTimelineText.text, currentlySelectedGo.name + "Timeline", "playable", message, ProjectWindowUtil.GetActiveFolderPath());
- if (!string.IsNullOrEmpty(newSequencePath))
- {
- var newAsset = CreateInstance<TimelineAsset>();
- AssetDatabase.CreateAsset(newAsset, newSequencePath);
-
- Undo.IncrementCurrentGroup();
-
- if (existingDirector == null)
- {
- existingDirector = Undo.AddComponent<PlayableDirector>(currentlySelectedGo);
- }
-
- existingDirector.playableAsset = newAsset;
- SetCurrentTimeline(existingDirector);
- var newTrack = TimelineHelpers.CreateTrack<AnimationTrack>();
-
- windowState.previewMode = false;
- TimelineUtility.SetSceneGameObject(windowState.editSequence.director, newTrack, currentlySelectedGo);
- }
-
- // If we reach this point, the state of the pannel has changed; skip the rest of this GUI phase
- // Fixes: case 955831 - [OSX] NullReferenceException when creating a timeline on a selected object
- GUIUtility.ExitGUI();
- }
- GUILayout.EndHorizontal();
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndVertical();
- GUILayout.FlexibleSpace();
- }
-
- public enum OverlayDataTypes
- {
- None,
- BackgroundColor,
- BackgroundTexture,
- TextBox
- }
-
- public struct OverlayData
- {
- public OverlayDataTypes types { get; private set; }
- public Rect rect { get; internal set; }
- public string text { get; private set; }
- public Texture2D texture { get; private set; }
- public Color color { get; private set; }
- public GUIStyle backgroundTextStyle { get; private set; }
- public GUIStyle textStyle { get; private set; }
-
- public static OverlayData CreateColorOverlay(Rect rectangle, Color backgroundColor)
- {
- OverlayData data = new OverlayData();
- data.rect = rectangle;
- data.color = backgroundColor;
- data.types = OverlayDataTypes.BackgroundColor;
- return data;
- }
-
- public static OverlayData CreateTextureOverlay(Rect rectangle, Texture2D backTexture)
- {
- OverlayData data = new OverlayData();
- data.rect = rectangle;
- data.texture = backTexture;
- data.types = OverlayDataTypes.BackgroundTexture;
- return data;
- }
-
- public static OverlayData CreateTextBoxOverlay(Rect rectangle, string msg, GUIStyle textstyle, Color textcolor, Color bgTextColor, GUIStyle bgTextStyle)
- {
- OverlayData data = new OverlayData();
- data.rect = rectangle;
- data.text = msg;
- data.textStyle = textstyle;
- data.textStyle.normal.textColor = textcolor;
- data.backgroundTextStyle = bgTextStyle;
- data.backgroundTextStyle.normal.textColor = bgTextColor;
- data.types = OverlayDataTypes.TextBox;
- return data;
- }
- }
-
- internal List<OverlayData> OverlayDrawData = new List<OverlayData>();
-
- void DrawTracksGUI(Rect clientRect, TimelineModeGUIState trackState)
- {
- GUILayout.BeginVertical(GUILayout.Height(clientRect.height));
- if (treeView != null)
- {
- if (Event.current.type == EventType.Layout)
- {
- OverlayDrawData.Clear();
- }
-
- treeView.OnGUI(clientRect);
-
- if (Event.current.type == EventType.Repaint)
- {
- foreach (var overlayData in OverlayDrawData)
- {
- using (new GUIViewportScope(sequenceContentRect))
- DrawOverlay(overlayData);
- }
- }
- }
- GUILayout.EndVertical();
- }
-
- void DrawOverlay(OverlayData overlayData)
- {
- Rect overlayRect = GUIClip.Clip(overlayData.rect);
- if (overlayData.types == OverlayDataTypes.BackgroundColor)
- {
- EditorGUI.DrawRect(overlayRect, overlayData.color);
- }
- else if (overlayData.types == OverlayDataTypes.BackgroundTexture)
- {
- Graphics.DrawTextureRepeated(overlayRect, overlayData.texture);
- }
- else if (overlayData.types == OverlayDataTypes.TextBox)
- {
- using (new GUIColorOverride(overlayData.backgroundTextStyle.normal.textColor))
- GUI.Box(overlayRect, GUIContent.none, overlayData.backgroundTextStyle);
- Graphics.ShadowLabel(overlayRect, GUIContent.Temp(overlayData.text), overlayData.textStyle, overlayData.textStyle.normal.textColor, Color.black);
- }
- }
-
- void RefreshInlineCurves()
- {
- foreach (var trackGUI in allTracks.OfType<TimelineTrackGUI>())
- {
- if (trackGUI.inlineCurveEditor != null)
- trackGUI.inlineCurveEditor.Refresh();
- }
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs.meta
deleted file mode 100644
index d90b49f..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_TrackGui.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
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- icon: {instanceID: 0}
- userData:
- assetBundleName:
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel.meta
deleted file mode 100644
index d9d92e3..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: b9d7bb79ed0c2854a8a5ed7decc3e44f
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs
deleted file mode 100644
index 66b5cb8..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs
+++ /dev/null
@@ -1,119 +0,0 @@
-using System;
-using System.IO;
-using UnityEditorInternal;
-using UnityEngine;
-using UnityObject = UnityEngine.Object;
-
-namespace UnityEditor.Timeline
-{
- class ScriptableObjectViewPrefs<TViewModel> : IDisposable where TViewModel : ScriptableObject
- {
- const string k_DefaultFilePath = "Library/";
- const string k_Extension = ".pref";
-
- readonly string m_RelativePath;
- readonly string m_AbsolutePath;
- readonly string m_FileName;
- ScriptableObject m_Asset;
- TViewModel m_ViewModel;
-
- bool isSavable
- {
- get
- {
- return m_Asset != null &&
- m_ViewModel != null &&
- !string.IsNullOrEmpty(m_FileName);
- }
- }
-
- public ScriptableObjectViewPrefs(ScriptableObject asset, string relativeSavePath)
- {
- m_Asset = asset;
- m_RelativePath = string.IsNullOrEmpty(relativeSavePath) ? k_DefaultFilePath : relativeSavePath;
- if (!m_RelativePath.EndsWith("/", StringComparison.Ordinal))
- m_RelativePath += "/";
-
- m_AbsolutePath = Application.dataPath + "/../" + m_RelativePath;
-
- var assetKey = GetAssetKey(asset);
- m_FileName = string.IsNullOrEmpty(assetKey) ? string.Empty : assetKey + k_Extension;
- }
-
- public TViewModel viewModel
- {
- get
- {
- if (m_ViewModel == null)
- {
- if (m_Asset == null)
- m_ViewModel = CreateViewModel();
- else
- m_ViewModel = LoadViewModel() ?? CreateViewModel();
- }
- return m_ViewModel;
- }
- }
-
- public void Save()
- {
- if (!isSavable)
- return;
-
- // make sure the path exists or file write will fail
- if (!Directory.Exists(m_AbsolutePath))
- Directory.CreateDirectory(m_AbsolutePath);
-
- const bool saveAsText = true;
- InternalEditorUtility.SaveToSerializedFileAndForget(new UnityObject[] { m_ViewModel }, m_RelativePath + m_FileName, saveAsText);
- }
-
- public void DeleteFile()
- {
- if (!isSavable)
- return;
-
- var path = m_AbsolutePath + m_FileName;
-
- if (!File.Exists(path))
- return;
-
- File.Delete(path);
- }
-
- public void Dispose()
- {
- if (m_ViewModel != null)
- UnityObject.DestroyImmediate(m_ViewModel);
-
- m_Asset = null;
- }
-
- public static TViewModel CreateViewModel()
- {
- var model = ScriptableObject.CreateInstance<TViewModel>();
- model.hideFlags |= HideFlags.HideAndDontSave;
- return model;
- }
-
- TViewModel LoadViewModel()
- {
- if (string.IsNullOrEmpty(m_FileName))
- return null;
-
- var objects = InternalEditorUtility.LoadSerializedFileAndForget(m_RelativePath + m_FileName);
- if (objects.Length <= 0 || objects[0] == null)
- return null;
-
- var model = (TViewModel)objects[0];
- model.hideFlags |= HideFlags.HideAndDontSave;
-
- return model;
- }
-
- static string GetAssetKey(UnityObject asset)
- {
- return asset == null ? string.Empty : AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(asset));
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs.meta
deleted file mode 100644
index 7201def..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/ScriptableObjectViewPrefs.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 80ae83fdf1fb2c649bccb8c293b94556
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs
deleted file mode 100644
index 9ae8c5a..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs
+++ /dev/null
@@ -1,116 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEditor.IMGUI.Controls;
-using UnityEngine;
-using UnityEngine.Timeline;
-using UnityObject = UnityEngine.Object;
-
-namespace UnityEditor.Timeline
-{
- [Serializable]
- class TrackViewModelData : ISerializationCallbackReceiver
- {
- public static readonly float DefaultinlineAnimationCurveHeight = 100.0f;
-
- public bool collapsed = true;
- public bool showMarkers = true;
-
- public bool showInlineCurves = false;
- public float inlineAnimationCurveHeight = DefaultinlineAnimationCurveHeight;
- public int lastInlineCurveDataID = -1;
- public TreeViewState inlineCurvesState = null;
- public Rect inlineCurvesShownAreaInsideMargins = new Rect(1, 1, 1, 1);
-
- public Dictionary<int, long> markerTimeStamps = new Dictionary<int, long>();
- [SerializeField] List<int> m_MarkerTimeStampsKeys;
- [SerializeField] List<long> m_MarkerTimeStampsValues;
-
- public void OnBeforeSerialize()
- {
- if (markerTimeStamps == null)
- return;
-
- m_MarkerTimeStampsKeys = new List<int>(markerTimeStamps.Count);
- m_MarkerTimeStampsValues = new List<long>(markerTimeStamps.Count);
-
- foreach (var kvp in markerTimeStamps)
- {
- m_MarkerTimeStampsKeys.Add(kvp.Key);
- m_MarkerTimeStampsValues.Add(kvp.Value);
- }
- }
-
- public void OnAfterDeserialize()
- {
- markerTimeStamps = new Dictionary<int, long>();
-
- if (m_MarkerTimeStampsKeys == null || m_MarkerTimeStampsValues == null ||
- m_MarkerTimeStampsKeys.Count != m_MarkerTimeStampsValues.Count)
- return;
-
- for (int i = 0; i < m_MarkerTimeStampsKeys.Count; ++i)
- markerTimeStamps.Add(m_MarkerTimeStampsKeys[i], m_MarkerTimeStampsValues[i]);
- }
- }
-
- [Serializable]
- class TimelineAssetViewModel : ScriptableObject, ISerializationCallbackReceiver
- {
- public const float DefaultTrackScale = 1.0f;
- public const float DefaultVerticalScroll = 0;
-
- public static readonly Vector2 TimeAreaDefaultRange = new Vector2(-WindowConstants.timeAreaShownRangePadding, 5.0f); // in seconds. Hack: using negative value to force the UI to have a left margin at 0.
- public static readonly Vector2 NoPlayRangeSet = new Vector2(float.MaxValue, float.MaxValue);
-
- public bool timeInFrames = true;
- public Vector2 timeAreaShownRange = TimeAreaDefaultRange;
- public bool showAudioWaveform = true;
- public float trackScale = DefaultTrackScale;
- public bool playRangeEnabled;
- public Vector2 timeAreaPlayRange = NoPlayRangeSet;
- public double windowTime;
- public float verticalScroll = DefaultVerticalScroll;
- public bool showMarkerHeader;
-
- public Dictionary<TrackAsset, TrackViewModelData> tracksViewModelData = new Dictionary<TrackAsset, TrackViewModelData>();
-
- // Used only for serialization of the dictionary
- [SerializeField] List<TrackAsset> m_Keys = new List<TrackAsset>();
- [SerializeField] List<TrackViewModelData> m_Vals = new List<TrackViewModelData>();
-
- public void OnBeforeSerialize()
- {
- m_Keys.Clear();
- m_Vals.Clear();
- foreach (var data in tracksViewModelData)
- {
- // Assets that don't save, will create nulls when deserializeds
- if (data.Key != null && data.Value != null && (data.Key.hideFlags & HideFlags.DontSave) == 0)
- {
- m_Keys.Add(data.Key);
- m_Vals.Add(data.Value);
- }
- }
- }
-
- public void OnAfterDeserialize()
- {
- }
-
- public void OnEnable()
- {
- if (m_Keys.Count == m_Vals.Count)
- {
- tracksViewModelData.Clear();
- for (int i = 0; i < m_Keys.Count; i++)
- {
- if (m_Keys[i] != null) // if the asset is overwritten the tracks can be null
- tracksViewModelData[m_Keys[i]] = m_Vals[i];
- }
- }
-
- m_Keys.Clear();
- m_Vals.Clear();
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs.meta
deleted file mode 100644
index 7a8e170..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineAssetViewModel.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: d79cb9ecc0d4a6d428ab98a681a33897
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs
deleted file mode 100644
index c1672c1..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs
+++ /dev/null
@@ -1,170 +0,0 @@
-using UnityEngine;
-using UnityEngine.Timeline;
-using UnityObject = UnityEngine.Object;
-using ViewModelsMap = System.Collections.Generic.Dictionary<UnityEngine.Timeline.TimelineAsset, UnityEditor.Timeline.ScriptableObjectViewPrefs<UnityEditor.Timeline.TimelineAssetViewModel>>;
-using ViewModelsList = System.Collections.Generic.List<UnityEditor.Timeline.ScriptableObjectViewPrefs<UnityEditor.Timeline.TimelineAssetViewModel>>;
-
-namespace UnityEditor.Timeline
-{
- static class TimelineWindowViewPrefs
- {
- public const string FilePath = "Library/Timeline";
-
- static readonly ViewModelsMap k_ViewModelsMap = new ViewModelsMap();
- static readonly ViewModelsList k_UnassociatedViewModels = new ViewModelsList();
-
- public static int viewModelCount
- {
- get { return k_ViewModelsMap.Count + k_UnassociatedViewModels.Count; }
- }
-
- public static TimelineAssetViewModel GetOrCreateViewModel(TimelineAsset asset)
- {
- if (asset == null)
- return CreateUnassociatedViewModel();
-
- ScriptableObjectViewPrefs<TimelineAssetViewModel> vm;
- if (k_ViewModelsMap.TryGetValue(asset, out vm))
- return vm.viewModel;
-
- return CreateViewModel(asset).viewModel;
- }
-
- public static TimelineAssetViewModel CreateUnassociatedViewModel()
- {
- var vm = new ScriptableObjectViewPrefs<TimelineAssetViewModel>(null, FilePath);
- k_UnassociatedViewModels.Add(vm);
- return vm.viewModel;
- }
-
- static ScriptableObjectViewPrefs<TimelineAssetViewModel> CreateViewModel(TimelineAsset asset)
- {
- var vm = new ScriptableObjectViewPrefs<TimelineAssetViewModel>(asset, FilePath);
- k_ViewModelsMap.Add(asset, vm);
- return vm;
- }
-
- public static void SaveViewModel(TimelineAsset asset)
- {
- if (asset == null)
- return;
-
- ScriptableObjectViewPrefs<TimelineAssetViewModel> vm;
- if (!k_ViewModelsMap.TryGetValue(asset, out vm))
- vm = CreateViewModel(asset);
-
- vm.Save();
- }
-
- public static void SaveAll()
- {
- foreach (var kvp in k_ViewModelsMap)
- kvp.Value.Save();
- }
-
- public static void UnloadViewModel(TimelineAsset asset)
- {
- ScriptableObjectViewPrefs<TimelineAssetViewModel> vm;
- if (k_ViewModelsMap.TryGetValue(asset, out vm))
- {
- vm.Dispose();
- k_ViewModelsMap.Remove(asset);
- }
- }
-
- public static void UnloadAllViewModels()
- {
- foreach (var kvp in k_ViewModelsMap)
- kvp.Value.Dispose();
-
- foreach (var vm in k_UnassociatedViewModels)
- vm.Dispose();
-
- k_ViewModelsMap.Clear();
- k_UnassociatedViewModels.Clear();
- }
-
- public static TrackViewModelData GetTrackViewModelData(TrackAsset track)
- {
- if (track == null)
- return new TrackViewModelData();
-
- if (track.timelineAsset == null)
- return new TrackViewModelData();
-
- var prefs = GetOrCreateViewModel(track.timelineAsset);
-
- TrackViewModelData trackData;
- if (prefs.tracksViewModelData.TryGetValue(track, out trackData))
- {
- return trackData;
- }
-
- trackData = new TrackViewModelData();
- prefs.tracksViewModelData[track] = trackData;
- return trackData;
- }
-
- public static bool IsTrackCollapsed(TrackAsset track)
- {
- if (track == null)
- return true;
-
- return GetTrackViewModelData(track).collapsed;
- }
-
- public static void SetTrackCollapsed(TrackAsset track, bool collapsed)
- {
- if (track == null)
- return;
-
- GetTrackViewModelData(track).collapsed = collapsed;
- }
-
- public static bool IsShowMarkers(TrackAsset track)
- {
- if (track == null)
- return true;
-
- return GetTrackViewModelData(track).showMarkers;
- }
-
- public static void SetTrackShowMarkers(TrackAsset track, bool collapsed)
- {
- if (track == null)
- return;
-
- GetTrackViewModelData(track).showMarkers = collapsed;
- }
-
- public static bool GetShowInlineCurves(TrackAsset track)
- {
- if (track == null)
- return false;
-
- return GetTrackViewModelData(track).showInlineCurves;
- }
-
- public static void SetShowInlineCurves(TrackAsset track, bool inlineOn)
- {
- if (track == null)
- return;
-
- GetTrackViewModelData(track).showInlineCurves = inlineOn;
- }
-
- public static float GetInlineCurveHeight(TrackAsset asset)
- {
- if (asset == null)
- return TrackViewModelData.DefaultinlineAnimationCurveHeight;
-
- return GetTrackViewModelData(asset).inlineAnimationCurveHeight;
- }
-
- public static void SetInlineCurveHeight(TrackAsset asset, float height)
- {
- if (asset != null)
- GetTrackViewModelData(asset).inlineAnimationCurveHeight = height;
- }
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs.meta
deleted file mode 100644
index 9501d6d..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/ViewModel/TimelineWindowViewPrefs.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs
deleted file mode 100644
index 31d9b63..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-namespace UnityEditor.Timeline
-{
- static class WindowConstants
- {
- public const float timeAreaYPosition = 19.0f;
- public const float timeAreaHeight = 22.0f;
- public const float timeAreaMinWidth = 50.0f;
- public const float timeAreaShownRangePadding = 5.0f;
-
- public const float markerRowHeight = 18.0f;
- public const float markerRowYPosition = timeAreaYPosition + timeAreaHeight;
-
- public const float defaultHeaderWidth = 315.0f;
- public const float defaultBindingAreaWidth = 40.0f;
-
- public const float minHierarchySplitter = 0.15f;
- public const float maxHierarchySplitter = 10.50f;
- public const float hierarchySplitterDefaultPercentage = 0.2f;
-
- public const float minHeaderWidth = 315.0f;
- public const float maxHeaderWidth = 650.0f;
-
- public const float maxTimeAreaScaling = 90000.0f;
- public const float minTimeCodeWidth = 28.0f; // Enough space to display up to 9999 without clipping
-
- public const float sliderWidth = 15;
- public const float shadowUnderTimelineHeight = 15.0f;
- public const float createButtonWidth = 70.0f;
- public const float refTimeWidth = 50.0f;
-
- public const float selectorWidth = 23.0f;
- public const float cogButtonWidth = 32.0f;
- public const float cogButtonPadding = 16.0f;
-
- public const float trackHeaderButtonSize = 16.0f;
- public const float trackHeaderButtonPadding = 6f;
- public const float trackHeaderButtonSpacing = 3.0f;
- public const float trackOptionButtonVerticalPadding = 0f;
- public const float trackHeaderMaxButtonsWidth = 5 * (trackHeaderButtonSize + trackHeaderButtonPadding);
-
- public const float trackInsertionMarkerHeight = 1f;
-
- public const int autoPanPaddingInPixels = 50;
- }
-}
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs.meta
deleted file mode 100644
index 9fb0cfa..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/WindowConstants.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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