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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs29
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs
deleted file mode 100644
index 7304741..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-#if UNITY_EDITOR
-using System.ComponentModel;
-#endif
-using UnityEngine.Playables;
-
-namespace UnityEngine.Timeline
-{
- /// <summary>
- /// Playable Asset class for Activation Tracks
- /// </summary>
-#if UNITY_EDITOR
- [DisplayName("Activation Clip")]
-#endif
- class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset
- {
- /// <summary>
- /// Returns a description of the features supported by activation clips
- /// </summary>
- public ClipCaps clipCaps { get { return ClipCaps.None; } }
-
- /// <summary>
- /// Overrides PlayableAsset.CreatePlayable() to inject needed Playables for an activation asset
- /// </summary>
- public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
- {
- return Playable.Create(graph);
- }
- }
-}