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| author | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
| commit | 3af4c218c0e70167db23a6303d2af30aff37d2fe (patch) | |
| tree | 927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs | |
| parent | b6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff) | |
| download | Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.bz2 Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.zip | |
Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs deleted file mode 100644 index 7304741..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs +++ /dev/null @@ -1,29 +0,0 @@ -#if UNITY_EDITOR -using System.ComponentModel; -#endif -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// <summary> - /// Playable Asset class for Activation Tracks - /// </summary> -#if UNITY_EDITOR - [DisplayName("Activation Clip")] -#endif - class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset - { - /// <summary> - /// Returns a description of the features supported by activation clips - /// </summary> - public ClipCaps clipCaps { get { return ClipCaps.None; } } - - /// <summary> - /// Overrides PlayableAsset.CreatePlayable() to inject needed Playables for an activation asset - /// </summary> - public override Playable CreatePlayable(PlayableGraph graph, GameObject go) - { - return Playable.Create(graph); - } - } -} |
