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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs26
1 files changed, 0 insertions, 26 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs
deleted file mode 100644
index a6d8a7d..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEngine.Playables;
-
-namespace UnityEngine.Timeline
-{
- /// <summary>
- /// A group track is a container that allows tracks to be arranged in a hierarchical manner.
- /// </summary>
- [Serializable]
- [TrackClipType(typeof(TrackAsset))]
- [SupportsChildTracks]
- public class GroupTrack : TrackAsset
- {
- internal override bool CanCompileClips()
- {
- return false;
- }
-
- /// <inheritdoc />
- public override IEnumerable<PlayableBinding> outputs
- {
- get { return PlayableBinding.None; }
- }
- }
-}