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authorAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
commit3af4c218c0e70167db23a6303d2af30aff37d2fe (patch)
tree927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs
parentb6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff)
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Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs26
1 files changed, 0 insertions, 26 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs
deleted file mode 100644
index a6d8a7d..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEngine.Playables;
-
-namespace UnityEngine.Timeline
-{
- /// <summary>
- /// A group track is a container that allows tracks to be arranged in a hierarchical manner.
- /// </summary>
- [Serializable]
- [TrackClipType(typeof(TrackAsset))]
- [SupportsChildTracks]
- public class GroupTrack : TrackAsset
- {
- internal override bool CanCompileClips()
- {
- return false;
- }
-
- /// <inheritdoc />
- public override IEnumerable<PlayableBinding> outputs
- {
- get { return PlayableBinding.None; }
- }
- }
-}