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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs
new file mode 100644
index 0000000..a83fc8b
--- /dev/null
+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs
@@ -0,0 +1,31 @@
+using System;
+
+namespace UnityEngine.Timeline
+{
+ /// <summary>
+ /// Use these flags to specify the notification behaviour.
+ /// </summary>
+ /// <see cref="UnityEngine.Playables.INotification"/>
+ [Flags]
+ [Serializable]
+ public enum NotificationFlags : short
+ {
+ /// <summary>
+ /// Use this flag to send the notification in Edit Mode.
+ /// </summary>
+ /// <remarks>
+ /// Sent on discontinuous jumps in time.
+ /// </remarks>
+ TriggerInEditMode = 1 << 0,
+
+ /// <summary>
+ /// Use this flag to send the notification if playback starts after the notification time.
+ /// </summary>
+ Retroactive = 1 << 1,
+
+ /// <summary>
+ /// Use this flag to send the notification only once when looping.
+ /// </summary>
+ TriggerOnce = 1 << 2,
+ }
+}