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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
commitc55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch)
treeee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs
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Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs
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+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs
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+using System;
+
+namespace UnityEngine.Timeline
+{
+ /// <summary>
+ /// Use these flags to specify the notification behaviour.
+ /// </summary>
+ /// <see cref="UnityEngine.Playables.INotification"/>
+ [Flags]
+ [Serializable]
+ public enum NotificationFlags : short
+ {
+ /// <summary>
+ /// Use this flag to send the notification in Edit Mode.
+ /// </summary>
+ /// <remarks>
+ /// Sent on discontinuous jumps in time.
+ /// </remarks>
+ TriggerInEditMode = 1 << 0,
+
+ /// <summary>
+ /// Use this flag to send the notification if playback starts after the notification time.
+ /// </summary>
+ Retroactive = 1 << 1,
+
+ /// <summary>
+ /// Use this flag to send the notification only once when looping.
+ /// </summary>
+ TriggerOnce = 1 << 2,
+ }
+}