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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/NotificationUtilities.cs54
1 files changed, 0 insertions, 54 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/NotificationUtilities.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/NotificationUtilities.cs
deleted file mode 100644
index 41aabce..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/NotificationUtilities.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEngine.Playables;
-
-namespace UnityEngine.Timeline
-{
- static class NotificationUtilities
- {
- public static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, GameObject go)
- {
- var notificationPlayable = ScriptPlayable<TimeNotificationBehaviour>.Null;
- var director = go.GetComponent<PlayableDirector>();
- foreach (var e in markers)
- {
- var notif = e as INotification;
- if (notif == null)
- continue;
-
- if (notificationPlayable.Equals(ScriptPlayable<TimeNotificationBehaviour>.Null))
- {
- notificationPlayable = TimeNotificationBehaviour.Create(graph,
- director.playableAsset.duration, director.extrapolationMode);
- }
-
- var time = (DiscreteTime)e.time;
- var tlDuration = (DiscreteTime)director.playableAsset.duration;
- if (time >= tlDuration && time <= tlDuration.OneTickAfter() && tlDuration != 0)
- {
- time = tlDuration.OneTickBefore();
- }
-
- var notificationOptionProvider = e as INotificationOptionProvider;
- if (notificationOptionProvider != null)
- {
- notificationPlayable.GetBehaviour().AddNotification((double)time, notif, notificationOptionProvider.flags);
- }
- else
- {
- notificationPlayable.GetBehaviour().AddNotification((double)time, notif);
- }
- }
-
- return notificationPlayable;
- }
-
- public static bool TrackTypeSupportsNotifications(Type type)
- {
- var binding = (TrackBindingTypeAttribute)Attribute.GetCustomAttribute(type, typeof(TrackBindingTypeAttribute));
- return binding != null &&
- (typeof(Component).IsAssignableFrom(binding.type) ||
- typeof(GameObject).IsAssignableFrom(binding.type));
- }
- }
-}