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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PauseMenu : MonoBehaviour
{
public bool lockCursor = true;
public GameObject panel;
private int m_counter;
// Update is called once per frame
public void ShowhidePanel()
{
m_counter++;
if (m_counter % 2 == 1)
{
panel.gameObject.SetActive(true);
Time.timeScale = 0;
}
else
{
panel.gameObject.SetActive(false);
Time.timeScale = 1;
}
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
lockCursor = !lockCursor;
ShowhidePanel();
}
Cursor.lockState = lockCursor ? CursorLockMode.Locked : CursorLockMode.None;
Cursor.visible = !lockCursor;
}
}
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