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using UnityEngine;
namespace TMPro
{
// Base class inherited by the various TextMeshPro Assets.
[System.Serializable]
public class TMP_Asset : ScriptableObject
{
/// <summary>
/// HashCode based on the name of the asset.
/// </summary>
public int hashCode;
/// <summary>
/// The material used by this asset.
/// </summary>
public Material material;
/// <summary>
/// HashCode based on the name of the material assigned to this asset.
/// </summary>
public int materialHashCode;
}
}
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