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authorAlee <Alee14498@gmail.com>2019-05-19 10:53:35 -0400
committerAlee <Alee14498@gmail.com>2019-05-19 10:53:35 -0400
commit6ed2a7cb4a2de7bc1e48f94bf68f196124756920 (patch)
tree19f7691801d3340408d46f1a1ba3039b3c03fbb3 /QuantumNet/QuantumNet.csproj
parent3ccda1094bfc6f9db8031bd59e2fc10b09e853e0 (diff)
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+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProductVersion>8.0.30703</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{6C46A895-CE97-44D1-9932-D9238A70E205}</ProjectGuid>
+ <OutputType>WinExe</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>QuantumNet</RootNamespace>
+ <AssemblyName>QuantumNet</AssemblyName>
+ <FileAlignment>512</FileAlignment>
+ <MonoGamePlatform>DesktopGL</MonoGamePlatform>
+ <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
+ <TargetFrameworkProfile />
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
+ <DebugSymbols>true</DebugSymbols>
+ <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
+ <DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
+ <DebugType>full</DebugType>
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <ErrorReport>prompt</ErrorReport>
+ <Prefer32Bit>false</Prefer32Bit>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
+ <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
+ <DefineConstants>TRACE;LINUX</DefineConstants>
+ <Optimize>true</Optimize>
+ <DebugType>pdbonly</DebugType>
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <ErrorReport>prompt</ErrorReport>
+ <Prefer32Bit>false</Prefer32Bit>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup>
+ <ApplicationIcon>Icon.ico</ApplicationIcon>
+ </PropertyGroup>
+ <PropertyGroup>
+ <ApplicationManifest>app.manifest</ApplicationManifest>
+ </PropertyGroup>
+ <ItemGroup>
+ <Compile Include="GameInitalization.cs" />
+ <Compile Include="Program.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <Reference Include="MonoGame.Extended, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
+ <HintPath>..\packages\MonoGame.Extended.1.1.0\lib\portable-net45+win8+wpa81\MonoGame.Extended.dll</HintPath>
+ </Reference>
+ <Reference Include="MonoGame.Extended.Content.Pipeline">
+ <HintPath>..\packages\MonoGame.Extended.Content.Pipeline.1.1.0\tools\MonoGame.Extended.Content.Pipeline.dll</HintPath>
+ </Reference>
+ <Reference Include="MonoGame.Framework">
+ <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
+ </Reference>
+ <Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
+ <HintPath>..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Drawing" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <EmbeddedResource Include="Icon.ico" />
+ <EmbeddedResource Include="Icon.bmp" />
+ </ItemGroup>
+ <ItemGroup>
+ <MonoGameContentReference Include="Content\Content.mgcb" />
+ <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
+ <Link>x86\SDL2.dll</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
+ <Link>x64\SDL2.dll</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
+ <Link>x86\soft_oal.dll</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
+ <Link>x64\soft_oal.dll</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
+ <Link>x86\libSDL2-2.0.so.0</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
+ <Link>x64\libSDL2-2.0.so.0</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
+ <Link>x86\libopenal.so.1</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
+ <Link>x64\libopenal.so.1</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
+ <Link>libSDL2-2.0.0.dylib</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
+ <Link>libopenal.1.dylib</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
+ <Link>MonoGame.Framework.dll.config</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="app.config" />
+ <None Include="app.manifest" />
+ <None Include="packages.config" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project> \ No newline at end of file