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Diffstat (limited to 'QuantumNet/QuantumNet.csproj')
| -rw-r--r-- | QuantumNet/QuantumNet.csproj | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/QuantumNet/QuantumNet.csproj b/QuantumNet/QuantumNet.csproj new file mode 100644 index 0000000..b0517aa --- /dev/null +++ b/QuantumNet/QuantumNet.csproj @@ -0,0 +1,130 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProductVersion>8.0.30703</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + <ProjectGuid>{6C46A895-CE97-44D1-9932-D9238A70E205}</ProjectGuid> + <OutputType>WinExe</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>QuantumNet</RootNamespace> + <AssemblyName>QuantumNet</AssemblyName> + <FileAlignment>512</FileAlignment> + <MonoGamePlatform>DesktopGL</MonoGamePlatform> + <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> + <TargetFrameworkProfile /> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'"> + <DebugSymbols>true</DebugSymbols> + <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> + <DefineConstants>DEBUG;TRACE;LINUX</DefineConstants> + <DebugType>full</DebugType> + <PlatformTarget>AnyCPU</PlatformTarget> + <ErrorReport>prompt</ErrorReport> + <Prefer32Bit>false</Prefer32Bit> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'"> + <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> + <DefineConstants>TRACE;LINUX</DefineConstants> + <Optimize>true</Optimize> + <DebugType>pdbonly</DebugType> + <PlatformTarget>AnyCPU</PlatformTarget> + <ErrorReport>prompt</ErrorReport> + <Prefer32Bit>false</Prefer32Bit> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup> + <ApplicationIcon>Icon.ico</ApplicationIcon> + </PropertyGroup> + <PropertyGroup> + <ApplicationManifest>app.manifest</ApplicationManifest> + </PropertyGroup> + <ItemGroup> + <Compile Include="GameInitalization.cs" /> + <Compile Include="Program.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + </ItemGroup> + <ItemGroup> + <Reference Include="MonoGame.Extended, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> + <HintPath>..\packages\MonoGame.Extended.1.1.0\lib\portable-net45+win8+wpa81\MonoGame.Extended.dll</HintPath> + </Reference> + <Reference Include="MonoGame.Extended.Content.Pipeline"> + <HintPath>..\packages\MonoGame.Extended.Content.Pipeline.1.1.0\tools\MonoGame.Extended.Content.Pipeline.dll</HintPath> + </Reference> + <Reference Include="MonoGame.Framework"> + <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath> + </Reference> + <Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL"> + <HintPath>..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath> + </Reference> + <Reference Include="System" /> + <Reference Include="System.Drawing" /> + <Reference Include="System.Xml" /> + </ItemGroup> + <ItemGroup> + <EmbeddedResource Include="Icon.ico" /> + <EmbeddedResource Include="Icon.bmp" /> + </ItemGroup> + <ItemGroup> + <MonoGameContentReference Include="Content\Content.mgcb" /> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll"> + <Link>x86\SDL2.dll</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll"> + <Link>x64\SDL2.dll</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll"> + <Link>x86\soft_oal.dll</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll"> + <Link>x64\soft_oal.dll</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0"> + <Link>x86\libSDL2-2.0.so.0</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0"> + <Link>x64\libSDL2-2.0.so.0</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1"> + <Link>x86\libopenal.so.1</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1"> + <Link>x64\libopenal.so.1</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib"> + <Link>libSDL2-2.0.0.dylib</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib"> + <Link>libopenal.1.dylib</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config"> + <Link>MonoGame.Framework.dll.config</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="app.config" /> + <None Include="app.manifest" /> + <None Include="packages.config" /> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" /> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> +</Project>
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