diff options
Diffstat (limited to 'QuantumNet')
| -rw-r--r-- | QuantumNet/Content/Content.mgcb | 15 | ||||
| -rw-r--r-- | QuantumNet/GameInitalization.cs | 83 | ||||
| -rw-r--r-- | QuantumNet/Icon.bmp | bin | 0 -> 262282 bytes | |||
| -rw-r--r-- | QuantumNet/Icon.ico | bin | 0 -> 147541 bytes | |||
| -rw-r--r-- | QuantumNet/Program.cs | 20 | ||||
| -rw-r--r-- | QuantumNet/Properties/AssemblyInfo.cs | 36 | ||||
| -rw-r--r-- | QuantumNet/QuantumNet.csproj | 130 | ||||
| -rw-r--r-- | QuantumNet/app.config | 3 | ||||
| -rw-r--r-- | QuantumNet/app.manifest | 42 | ||||
| -rw-r--r-- | QuantumNet/packages.config | 6 |
10 files changed, 335 insertions, 0 deletions
diff --git a/QuantumNet/Content/Content.mgcb b/QuantumNet/Content/Content.mgcb new file mode 100644 index 0000000..1872101 --- /dev/null +++ b/QuantumNet/Content/Content.mgcb @@ -0,0 +1,15 @@ + +#----------------------------- Global Properties ----------------------------# + +/outputDir:bin/$(Platform) +/intermediateDir:obj/$(Platform) +/platform:DesktopGL +/config: +/profile:Reach +/compress:False + +#-------------------------------- References --------------------------------# +/reference:..\..\packages\MonoGame.Extended.Content.Pipeline.0.6.372\tools\MonoGame.Extended.Content.Pipeline.dll + +#---------------------------------- Content ---------------------------------# + diff --git a/QuantumNet/GameInitalization.cs b/QuantumNet/GameInitalization.cs new file mode 100644 index 0000000..aa7f027 --- /dev/null +++ b/QuantumNet/GameInitalization.cs @@ -0,0 +1,83 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; + +namespace QuantumNet +{ + /// <summary> + /// This is the main type for your game. + /// </summary> + public class GameInitalization : Game + { + GraphicsDeviceManager graphics; + SpriteBatch spriteBatch; + + public GameInitalization() + { + graphics = new GraphicsDeviceManager(this); + Content.RootDirectory = "Content"; + } + + /// <summary> + /// Allows the game to perform any initialization it needs to before starting to run. + /// This is where it can query for any required services and load any non-graphic + /// related content. Calling base.Initialize will enumerate through any components + /// and initialize them as well. + /// </summary> + protected override void Initialize() + { + // TODO: Add your initialization logic here + + base.Initialize(); + } + + /// <summary> + /// LoadContent will be called once per game and is the place to load + /// all of your content. + /// </summary> + protected override void LoadContent() + { + // Create a new SpriteBatch, which can be used to draw textures. + spriteBatch = new SpriteBatch(GraphicsDevice); + + // TODO: use this.Content to load your game content here + } + + /// <summary> + /// UnloadContent will be called once per game and is the place to unload + /// game-specific content. + /// </summary> + protected override void UnloadContent() + { + // TODO: Unload any non ContentManager content here + } + + /// <summary> + /// Allows the game to run logic such as updating the world, + /// checking for collisions, gathering input, and playing audio. + /// </summary> + /// <param name="gameTime">Provides a snapshot of timing values.</param> + protected override void Update(GameTime gameTime) + { + if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) + Exit(); + + // TODO: Add your update logic here + + base.Update(gameTime); + } + + /// <summary> + /// This is called when the game should draw itself. + /// </summary> + /// <param name="gameTime">Provides a snapshot of timing values.</param> + protected override void Draw(GameTime gameTime) + { + GraphicsDevice.Clear(Color.Black); + + // TODO: Add your drawing code here + + base.Draw(gameTime); + } + } +} diff --git a/QuantumNet/Icon.bmp b/QuantumNet/Icon.bmp Binary files differnew file mode 100644 index 0000000..2b48165 --- /dev/null +++ b/QuantumNet/Icon.bmp diff --git a/QuantumNet/Icon.ico b/QuantumNet/Icon.ico Binary files differnew file mode 100644 index 0000000..7d9dec1 --- /dev/null +++ b/QuantumNet/Icon.ico diff --git a/QuantumNet/Program.cs b/QuantumNet/Program.cs new file mode 100644 index 0000000..e0b279a --- /dev/null +++ b/QuantumNet/Program.cs @@ -0,0 +1,20 @@ +using System; + +namespace QuantumNet +{ + /// <summary> + /// The main class. + /// </summary> + public static class Program + { + /// <summary> + /// The main entry point for the application. + /// </summary> + [STAThread] + static void Main() + { + using (var game = new GameInitalization()) + game.Run(); + } + } +} diff --git a/QuantumNet/Properties/AssemblyInfo.cs b/QuantumNet/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..ba05e4f --- /dev/null +++ b/QuantumNet/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("QuantumNet")] +[assembly: AssemblyProduct("QuantumNet")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyCopyright("Copyright © 2019")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("2105976a-60ac-4c4a-881d-daf8b3256998")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/QuantumNet/QuantumNet.csproj b/QuantumNet/QuantumNet.csproj new file mode 100644 index 0000000..b0517aa --- /dev/null +++ b/QuantumNet/QuantumNet.csproj @@ -0,0 +1,130 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProductVersion>8.0.30703</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + <ProjectGuid>{6C46A895-CE97-44D1-9932-D9238A70E205}</ProjectGuid> + <OutputType>WinExe</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>QuantumNet</RootNamespace> + <AssemblyName>QuantumNet</AssemblyName> + <FileAlignment>512</FileAlignment> + <MonoGamePlatform>DesktopGL</MonoGamePlatform> + <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> + <TargetFrameworkProfile /> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'"> + <DebugSymbols>true</DebugSymbols> + <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> + <DefineConstants>DEBUG;TRACE;LINUX</DefineConstants> + <DebugType>full</DebugType> + <PlatformTarget>AnyCPU</PlatformTarget> + <ErrorReport>prompt</ErrorReport> + <Prefer32Bit>false</Prefer32Bit> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'"> + <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> + <DefineConstants>TRACE;LINUX</DefineConstants> + <Optimize>true</Optimize> + <DebugType>pdbonly</DebugType> + <PlatformTarget>AnyCPU</PlatformTarget> + <ErrorReport>prompt</ErrorReport> + <Prefer32Bit>false</Prefer32Bit> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup> + <ApplicationIcon>Icon.ico</ApplicationIcon> + </PropertyGroup> + <PropertyGroup> + <ApplicationManifest>app.manifest</ApplicationManifest> + </PropertyGroup> + <ItemGroup> + <Compile Include="GameInitalization.cs" /> + <Compile Include="Program.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + </ItemGroup> + <ItemGroup> + <Reference Include="MonoGame.Extended, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> + <HintPath>..\packages\MonoGame.Extended.1.1.0\lib\portable-net45+win8+wpa81\MonoGame.Extended.dll</HintPath> + </Reference> + <Reference Include="MonoGame.Extended.Content.Pipeline"> + <HintPath>..\packages\MonoGame.Extended.Content.Pipeline.1.1.0\tools\MonoGame.Extended.Content.Pipeline.dll</HintPath> + </Reference> + <Reference Include="MonoGame.Framework"> + <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath> + </Reference> + <Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL"> + <HintPath>..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath> + </Reference> + <Reference Include="System" /> + <Reference Include="System.Drawing" /> + <Reference Include="System.Xml" /> + </ItemGroup> + <ItemGroup> + <EmbeddedResource Include="Icon.ico" /> + <EmbeddedResource Include="Icon.bmp" /> + </ItemGroup> + <ItemGroup> + <MonoGameContentReference Include="Content\Content.mgcb" /> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll"> + <Link>x86\SDL2.dll</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll"> + <Link>x64\SDL2.dll</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll"> + <Link>x86\soft_oal.dll</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll"> + <Link>x64\soft_oal.dll</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0"> + <Link>x86\libSDL2-2.0.so.0</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0"> + <Link>x64\libSDL2-2.0.so.0</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1"> + <Link>x86\libopenal.so.1</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1"> + <Link>x64\libopenal.so.1</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib"> + <Link>libSDL2-2.0.0.dylib</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib"> + <Link>libopenal.1.dylib</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config"> + <Link>MonoGame.Framework.dll.config</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="app.config" /> + <None Include="app.manifest" /> + <None Include="packages.config" /> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" /> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> +</Project>
\ No newline at end of file diff --git a/QuantumNet/app.config b/QuantumNet/app.config new file mode 100644 index 0000000..312bb3f --- /dev/null +++ b/QuantumNet/app.config @@ -0,0 +1,3 @@ +<?xml version="1.0" encoding="utf-8"?> +<configuration> +<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2"/></startup></configuration> diff --git a/QuantumNet/app.manifest b/QuantumNet/app.manifest new file mode 100644 index 0000000..e5ddaaf --- /dev/null +++ b/QuantumNet/app.manifest @@ -0,0 +1,42 @@ +<?xml version="1.0" encoding="utf-8"?> +<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1"> + <assemblyIdentity version="1.0.0.0" name="QuantumNet"/> + <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> + <security> + <requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3"> + <requestedExecutionLevel level="asInvoker" uiAccess="false" /> + </requestedPrivileges> + </security> + </trustInfo> + + <compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1"> + <application> + <!-- A list of the Windows versions that this application has been tested on and is + is designed to work with. Uncomment the appropriate elements and Windows will + automatically selected the most compatible environment. --> + + <!-- Windows Vista --> + <supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" /> + + <!-- Windows 7 --> + <supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" /> + + <!-- Windows 8 --> + <supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" /> + + <!-- Windows 8.1 --> + <supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" /> + + <!-- Windows 10 --> + <supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" /> + + </application> + </compatibility> + + <application xmlns="urn:schemas-microsoft-com:asm.v3"> + <windowsSettings> + <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware> + </windowsSettings> + </application> + +</assembly> diff --git a/QuantumNet/packages.config b/QuantumNet/packages.config new file mode 100644 index 0000000..7da17a2 --- /dev/null +++ b/QuantumNet/packages.config @@ -0,0 +1,6 @@ +<?xml version="1.0" encoding="utf-8"?> +<packages> + <package id="MonoGame.Extended" version="1.1.0" targetFramework="net45" /> + <package id="MonoGame.Extended.Content.Pipeline" version="1.1.0" targetFramework="net45" /> + <package id="Newtonsoft.Json" version="9.0.1" targetFramework="net45" /> +</packages>
\ No newline at end of file |
